From 6de0cc6bccb02529107cc2c7a093969784214d6f Mon Sep 17 00:00:00 2001 From: Sryder Date: Sat, 17 Mar 2018 14:47:06 +0000 Subject: [PATCH] Remove the OpenGL only code from V_DrawPatchFill That's all of the HUD drawing functions that are currently used updated in GL. --- src/v_video.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/v_video.c b/src/v_video.c index cc81cedbc..161c03d0b 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -937,14 +937,6 @@ void V_DrawPatchFill(patch_t *pat) INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; -#ifdef HWRENDER - if (rendermode == render_opengl) - { - pw = FixedMul(SHORT(pat->width)*FRACUNIT, vid.fdupx)>>FRACBITS; - ph = FixedMul(SHORT(pat->height)*FRACUNIT, vid.fdupy)>>FRACBITS; - } -#endif - for (x = 0; x < vid.width; x += pw) { for (y = 0; y < vid.height; y += ph)