From 6dda71bef7d99c9a5fe6184b739c9f79788733a4 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Mon, 22 Feb 2016 23:05:36 -0800 Subject: [PATCH] I guess this is becoming the "try to make SDL_mixer work" branch Move InitSubSystem calls into proper places, don't use AUDIO_S16LSB (bad according to SDL_mixer docs) Add error checking --- src/sdl/i_video.c | 16 +++------------- src/sdl/mixer_sound.c | 27 ++++++++++++++++++++++++--- src/sdl/sdl_sound.c | 10 ++++++++++ 3 files changed, 37 insertions(+), 16 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index dbb97f093..963310a26 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1701,21 +1701,11 @@ void I_StartupGraphics(void) keyboard_started = true; #if !defined(HAVE_TTF) -#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio - if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) -#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO) + // Previously audio was init here for questionable reasons? if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) -#endif { -#ifdef _WIN32 - if (SDL_WasInit(SDL_INIT_AUDIO)==0) - CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError()); - if (SDL_WasInit(SDL_INIT_VIDEO)==0) -#endif - { - CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); - return; - } + CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); + return; } #endif { diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 71969209c..50e501394 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -77,7 +77,16 @@ static INT32 current_track; void I_StartupSound(void) { I_Assert(!sound_started); - sound_started = true; + + // EE inits audio first so we're following along. + if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) + CONS_Printf("SDL Audio already started\n"); + else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) + { + CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); + // call to start audio failed -- we do not have it + return; + } midimode = false; music = NULL; @@ -86,19 +95,31 @@ void I_StartupSound(void) #if SDL_MIXER_VERSION_ATLEAST(1,2,11) Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG); #endif - Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048); + + if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) + { + CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError()); + // call to start audio failed -- we do not have it + return; + } + + sound_started = true; Mix_AllocateChannels(256); } void I_ShutdownSound(void) { - I_Assert(sound_started); + if (!sound_started) + return; // not an error condition sound_started = false; Mix_CloseAudio(); #if SDL_MIXER_VERSION_ATLEAST(1,2,11) Mix_Quit(); #endif + + SDL_QuitSubSystem(SDL_INIT_AUDIO); + #ifdef HAVE_LIBGME if (gme) gme_delete(gme); diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c index 5d6c007b5..0face92e2 100644 --- a/src/sdl/sdl_sound.c +++ b/src/sdl/sdl_sound.c @@ -1213,6 +1213,16 @@ void I_StartupSound(void) // Configure sound device CONS_Printf("I_StartupSound:\n"); + // EE inits audio first so we're following along. + if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) + CONS_Printf("SDL Audio already started\n"); + else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) + { + CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); + // call to start audio failed -- we do not have it + return; + } + // Open the audio device if (M_CheckParm ("-freq") && M_IsNextParm()) {