* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
This commit is contained in:
toaster 2019-11-24 13:24:37 +00:00
parent d99e3f8337
commit 6cc2ca7542
3 changed files with 15 additions and 8 deletions

View File

@ -729,6 +729,8 @@ void D_StartTitle(void)
for (i = 0; i < MAXPLAYERS; i++)
CL_ClearPlayer(i);
players[consoleplayer].availabilities = players[1].availabilities = R_GetSkinAvailabilities(); // players[1] is supposed to be for 2p
splitscreen = false;
SplitScreen_OnChange();
botingame = false;

View File

@ -1228,16 +1228,16 @@ static void SendNameAndColor(void)
}
else if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1 && R_SkinUsable(consoleplayer, foundskin))
{
boolean notsame;
//boolean notsame;
cv_skin.value = foundskin;
notsame = (cv_skin.value != players[consoleplayer].skin);
//notsame = (cv_skin.value != players[consoleplayer].skin);
SetPlayerSkin(consoleplayer, cv_skin.string);
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
if (notsame)
/*if (notsame)
{
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
@ -1245,7 +1245,7 @@ static void SendNameAndColor(void)
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
}
}*/
}
else
{
@ -1356,15 +1356,16 @@ static void SendNameAndColor2(void)
}
else if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1 && R_SkinUsable(secondplaya, foundskin))
{
boolean notsame;
//boolean notsame;
cv_skin2.value = foundskin;
notsame = (cv_skin2.value != players[secondplaya].skin);
//notsame = (cv_skin2.value != players[secondplaya].skin);
SetPlayerSkin(secondplaya, cv_skin2.string);
CV_StealthSet(&cv_skin, skins[cv_skin2.value].name);
if (notsame)
/*if (notsame)
{
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
@ -1372,7 +1373,7 @@ static void SendNameAndColor2(void)
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
}
}*/
}
else
{
@ -4289,6 +4290,8 @@ void Command_ExitGame_f(void)
for (i = 0; i < MAXPLAYERS; i++)
CL_ClearPlayer(i);
players[consoleplayer].availabilities = players[1].availabilities = R_GetSkinAvailabilities(); // players[1] is supposed to be for 2p
splitscreen = false;
SplitScreen_OnChange();
botingame = false;

View File

@ -284,6 +284,8 @@ void M_SilentUpdateUnlockablesAndEmblems(void)
continue;
unlockables[i].unlocked = M_Achieved(unlockables[i].conditionset - 1);
}
players[consoleplayer].availabilities = players[1].availabilities = R_GetSkinAvailabilities(); // players[1] is supposed to be for 2p
}
// Emblem unlocking shit