diff --git a/src/byteptr.h b/src/byteptr.h index 410d7c004..364e6520c 100644 --- a/src/byteptr.h +++ b/src/byteptr.h @@ -15,7 +15,9 @@ #define DEALIGNED #endif -#ifndef _BIG_ENDIAN +#include "endian.h" + +#ifndef SRB2_BIG_ENDIAN // // Little-endian machines // @@ -75,7 +77,7 @@ #define READANGLE(p) *((angle_t *)p)++ #endif -#else //_BIG_ENDIAN +#else //SRB2_BIG_ENDIAN // // definitions for big-endian machines with alignment constraints. // @@ -144,7 +146,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr) #define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) #define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; }) #define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; }) -#endif //_BIG_ENDIAN +#endif //SRB2_BIG_ENDIAN #undef DEALIGNED diff --git a/src/command.c b/src/command.c index 62431b664..10af3a576 100644 --- a/src/command.c +++ b/src/command.c @@ -63,6 +63,7 @@ CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}}; CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}}; #define COM_BUF_SIZE 8192 // command buffer size +#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases static INT32 com_wait; // one command per frame (for cmd sequences) @@ -485,6 +486,7 @@ static void COM_ExecuteString(char *ptext) { xcommand_t *cmd; cmdalias_t *a; + static INT32 recursion = 0; // detects recursion and stops it if it goes too far COM_TokenizeString(ptext); @@ -497,6 +499,7 @@ static void COM_ExecuteString(char *ptext) { if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase! { + recursion = 0; cmd->function(); return; } @@ -507,11 +510,20 @@ static void COM_ExecuteString(char *ptext) { if (!stricmp(com_argv[0], a->name)) { + if (recursion > MAX_ALIAS_RECURSION) + { + CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n")); + recursion = 0; + return; + } + recursion++; COM_BufInsertText(a->value); return; } } + recursion = 0; + // check cvars // Hurdler: added at Ebola's request ;) // (don't flood the console in software mode with bad gr_xxx command) diff --git a/src/d_main.c b/src/d_main.c index 6f9d46f36..35f1da7b8 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -71,6 +71,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...); #include "fastcmp.h" #include "keys.h" #include "filesrch.h" // refreshdirmenu, mainwadstally +#include "g_input.h" // tutorial mode control scheming #ifdef CMAKECONFIG #include "config.h" @@ -151,7 +152,7 @@ void D_PostEvent(const event_t *ev) eventhead = (eventhead+1) & (MAXEVENTS-1); } // just for lock this function -#ifndef DOXYGEN +#if defined (PC_DOS) && !defined (DOXYGEN) void D_PostEvent_end(void) {}; #endif @@ -734,6 +735,19 @@ void D_StartTitle(void) // Reset the palette if (rendermode != render_none) V_SetPaletteLump("PLAYPAL"); + + // The title screen is obviously not a tutorial! (Unless I'm mistaken) + if (tutorialmode && tutorialgcs) + { + G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage + CV_SetValue(&cv_usemouse, tutorialusemouse); + CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); + CV_SetValue(&cv_mousemove, tutorialmousemove); + CV_SetValue(&cv_analog, tutorialanalog); + M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls", + M_TutorialSaveControlResponse, MM_YESNO); + } + tutorialmode = false; } // @@ -767,10 +781,6 @@ static inline void D_CleanFile(void) } } -#ifndef _MAX_PATH -#define _MAX_PATH MAX_WADPATH -#endif - // ========================================================================== // Identify the SRB2 version, and IWAD file to use. // ========================================================================== diff --git a/src/d_main.h b/src/d_main.h index d73b19d1f..4c9c99ea5 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -40,8 +40,8 @@ void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); -#ifndef DOXYGEN -FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory +#if defined (PC_DOS) && !defined (DOXYGEN) +void D_PostEvent_end(void); // delimiter for locking memory #endif void D_ProcessEvents(void); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index f38e097bd..bb33eb133 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -712,6 +712,7 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_crosshair2); CV_RegisterVar(&cv_alwaysfreelook); CV_RegisterVar(&cv_alwaysfreelook2); + CV_RegisterVar(&cv_tutorialprompt); // g_input.c CV_RegisterVar(&cv_sideaxis); @@ -1808,6 +1809,16 @@ static void Command_Map_f(void) else fromlevelselect = ((netgame || multiplayer) && ((gametype == newgametype) && (newgametype == GT_COOP))); + if (tutorialmode && tutorialgcs) + { + G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage + CV_SetValue(&cv_usemouse, tutorialusemouse); + CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); + CV_SetValue(&cv_mousemove, tutorialmousemove); + CV_SetValue(&cv_analog, tutorialanalog); + } + tutorialmode = false; // warping takes us out of tutorial mode + D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect); } diff --git a/src/dehacked.c b/src/dehacked.c index 086c658bd..c023e6831 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3256,6 +3256,19 @@ static void readmaincfg(MYFILE *f) startchar = (INT16)value; char_on = -1; } + else if (fastcmp(word, "TUTORIALMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + tutorialmap = (INT16)value; + } else deh_warning("Maincfg: unknown word '%s'", word); } @@ -7336,6 +7349,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_PULL", "MT_GHOST", "MT_OVERLAY", + "MT_ANGLEMAN", "MT_POLYANCHOR", "MT_POLYSPAWN", "MT_POLYSPAWNCRUSH", @@ -8681,7 +8695,7 @@ fixed_t get_number(const char *word) #endif } -void FUNCMATH DEH_Check(void) +void DEH_Check(void) { #if defined(_DEBUG) || defined(PARANOIA) const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*); diff --git a/src/doomdef.h b/src/doomdef.h index b09aaa415..169fd713e 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -571,4 +571,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// \note Required for proper collision with moving sloped surfaces that have sector specials on them. #define SECTORSPECIALSAFTERTHINK +/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up +/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down) +/// on the bright side it fixes some weird issues with translucent walls +/// \note SRB2CB port. +/// SRB2CB itself ported this from PrBoom+ +#define NEWCLIP + #endif // __DOOMDEF__ diff --git a/src/doomstat.h b/src/doomstat.h index a0c1eda1c..337eff7a9 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -132,6 +132,10 @@ extern INT16 bootmap; //bootmap for loading a map on startup extern INT16 tutorialmap; // map to load for tutorial extern boolean tutorialmode; // are we in a tutorial right now? extern INT32 tutorialgcs; // which control scheme is loaded? +extern INT32 tutorialusemouse; // store cv_usemouse user value +extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value +extern INT32 tutorialmousemove; // store cv_mousemove user value +extern INT32 tutorialanalog; // store cv_analog user value extern boolean looptitle; diff --git a/src/doomtype.h b/src/doomtype.h index b0623de9a..741b68c21 100644 --- a/src/doomtype.h +++ b/src/doomtype.h @@ -40,12 +40,13 @@ typedef long ssize_t; /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif - -#if ((_MSC_VER <= 1200) && (!defined(PDWORD_PTR))) -#define PDWORD_PTR PDWORD +#if (_MSC_VER <= 1200) + #ifndef DWORD_PTR + #define DWORD_PTR DWORD + #endif + #ifndef PDWORD_PTR + #define PDWORD_PTR PDWORD + #endif #endif #elif defined (__DJGPP__) #define UINT8 unsigned char @@ -80,11 +81,13 @@ typedef long ssize_t; #define NOIPX #endif +/* Strings and some misc platform specific stuff */ + #ifdef _MSC_VER // Microsoft VisualC++ #if (_MSC_VER <= 1800) // MSVC 2013 and back #define snprintf _snprintf -#if (_MSC_VER <= 1200) // MSVC 2012 and back +#if (_MSC_VER <= 1200) // MSVC 6.0 and back #define vsnprintf _vsnprintf #endif #endif @@ -148,6 +151,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz); // not the number of bytes in the buffer. #define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst) +/* Boolean type definition */ + // \note __BYTEBOOL__ used to be set above if "macintosh" was defined, // if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now? #ifndef __BYTEBOOL__ @@ -155,7 +160,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz); //faB: clean that up !! #if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward - #include "stdbool.h" + #include "stdbool.h" #elif defined (_WIN32) #define false FALSE // use windows types #define true TRUE @@ -205,89 +210,65 @@ size_t strlcpy(char *dst, const char *src, size_t siz); #define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */ #endif -union FColorRGBA -{ - UINT32 rgba; - struct - { - UINT8 red; - UINT8 green; - UINT8 blue; - UINT8 alpha; - } s; -} ATTRPACK; -typedef union FColorRGBA RGBA_t; - -typedef enum -{ - postimg_none, - postimg_water, - postimg_motion, - postimg_flip, - postimg_heat -} postimg_t; - -typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num) -#define LUMPERROR UINT32_MAX - -typedef UINT32 tic_t; -#define INFTICS UINT32_MAX - -#ifdef _BIG_ENDIAN -#define UINT2RGBA(a) a -#else -#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) -#endif +/* Compiler-specific attributes and other macros */ #ifdef __GNUC__ // __attribute__ ((X)) -#define FUNCNORETURN __attribute__ ((noreturn)) -#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) -#include "inttypes.h" -#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0 -#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn)) -#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) -#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn)) -#else -#define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) -#endif -#else -#define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) -#endif -#ifndef FUNCIERROR -#define FUNCIERROR __attribute__ ((noreturn)) -#endif -#define FUNCMATH __attribute__((const)) -#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) -#define FUNCDEAD __attribute__ ((deprecated)) -#define FUNCINLINE __attribute__((always_inline)) -#define FUNCNONNULL __attribute__((nonnull)) -#endif -#define FUNCNOINLINE __attribute__((noinline)) -#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) -#ifdef __i386__ // i386 only -#define FUNCTARGET(X) __attribute__ ((__target__ (X))) -#endif -#endif -#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) -#define ATTRPACK __attribute__((packed, gcc_struct)) -#else -#define ATTRPACK __attribute__((packed)) -#endif -#define ATTRUNUSED __attribute__((unused)) + #define FUNCNORETURN __attribute__ ((noreturn)) + + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1 + #include "inttypes.h" + #if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0 + #define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn)) + #elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4 + #define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn)) + #else + #define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) + #endif + #else + #define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) + #endif + + #ifndef FUNCIERROR + #define FUNCIERROR __attribute__ ((noreturn)) + #endif + + #define FUNCMATH __attribute__((const)) + + #if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) // >= GCC 3.1 + #define FUNCDEAD __attribute__ ((deprecated)) + #define FUNCINLINE __attribute__((always_inline)) + #define FUNCNONNULL __attribute__((nonnull)) + #endif + + #define FUNCNOINLINE __attribute__((noinline)) + + #if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4 + #ifdef __i386__ // i386 only + #define FUNCTARGET(X) __attribute__ ((__target__ (X))) + #endif + #endif + + #if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) // MinGW, >= GCC 3.4 + #define ATTRPACK __attribute__((packed, gcc_struct)) + #else + #define ATTRPACK __attribute__((packed)) + #endif + + #define ATTRUNUSED __attribute__((unused)) #elif defined (_MSC_VER) -#define ATTRNORETURN __declspec(noreturn) -#define ATTRINLINE __forceinline -#if _MSC_VER > 1200 -#define ATTRNOINLINE __declspec(noinline) -#endif + #define ATTRNORETURN __declspec(noreturn) + #define ATTRINLINE __forceinline + #if _MSC_VER > 1200 // >= MSVC 6.0 + #define ATTRNOINLINE __declspec(noinline) + #endif #endif #ifndef FUNCPRINTF @@ -335,4 +316,43 @@ typedef UINT32 tic_t; #ifndef ATTRNOINLINE #define ATTRNOINLINE #endif + +/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */ + +union FColorRGBA +{ + UINT32 rgba; + struct + { + UINT8 red; + UINT8 green; + UINT8 blue; + UINT8 alpha; + } s; +} ATTRPACK; +typedef union FColorRGBA RGBA_t; + +typedef enum +{ + postimg_none, + postimg_water, + postimg_motion, + postimg_flip, + postimg_heat +} postimg_t; + +typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num) +#define LUMPERROR UINT32_MAX + +typedef UINT32 tic_t; +#define INFTICS UINT32_MAX + +#include "endian.h" // This is needed to make sure the below macro acts correctly in big endian builds + +#ifdef SRB2_BIG_ENDIAN +#define UINT2RGBA(a) a +#else +#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) +#endif + #endif //__DOOMTYPE__ diff --git a/src/f_finale.c b/src/f_finale.c index d96baedec..5663eb060 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1429,6 +1429,7 @@ void F_StartGameEnd(void) // void F_GameEndDrawer(void) { + // this function does nothing } // diff --git a/src/f_finale.h b/src/f_finale.h index ca43e17e0..8e8a06365 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -37,7 +37,7 @@ void F_TitleDemoTicker(void); void F_TextPromptTicker(void); // Called by main loop. -FUNCMATH void F_GameEndDrawer(void); +void F_GameEndDrawer(void); void F_IntroDrawer(void); void F_TitleScreenDrawer(void); diff --git a/src/g_game.c b/src/g_game.c index baa9776b1..e250bacc5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -130,6 +130,10 @@ INT16 bootmap; //bootmap for loading a map on startup INT16 tutorialmap = 0; // map to load for tutorial boolean tutorialmode = false; // are we in a tutorial right now? INT32 tutorialgcs = gcs_custom; // which control scheme is loaded? +INT32 tutorialusemouse = 0; // store cv_usemouse user value +INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value +INT32 tutorialmousemove = 0; // store cv_mousemove user value +INT32 tutorialanalog = 0; // store cv_analog user value boolean looptitle = false; diff --git a/src/g_game.h b/src/g_game.h index d6b41830e..9e8580d13 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -55,6 +55,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di extern INT16 rw_maximums[NUM_WEAPONS]; // used in game menu +extern consvar_t cv_tutorialprompt; extern consvar_t cv_crosshair, cv_crosshair2; extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove; extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2; diff --git a/src/hardware/hw_clip.c b/src/hardware/hw_clip.c index fd6ba13f3..6d120efe7 100644 --- a/src/hardware/hw_clip.c +++ b/src/hardware/hw_clip.c @@ -338,7 +338,7 @@ angle_t gld_FrustumAngle(void) } // If the pitch is larger than this you can look all around at a FOV of 90 - if (aimingangle > (ANGLE_45+ANG1) && (ANGLE_315-ANG1) > aimingangle) + if (abs((signed)aimingangle) > 46 * ANG1) return 0xffffffff; // ok, this is a gross hack that barely works... diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 9e67e49b5..46906dd73 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -86,7 +86,7 @@ void HU_Init(void); void HU_LoadGraphics(void); // reset heads up when consoleplayer respawns. -FUNCMATH void HU_Start(void); +void HU_Start(void); boolean HU_Responder(event_t *ev); diff --git a/src/info.c b/src/info.c index 3140bd7de..72abcede1 100644 --- a/src/info.c +++ b/src/info.c @@ -17814,6 +17814,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_ANGLEMAN + 758, // doomednum + S_INVISIBLE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 8, // radius + 8, // height + 0, // display offset + 10, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + { // MT_POLYANCHOR 760, // doomednum S_INVISIBLE, // spawnstate diff --git a/src/info.h b/src/info.h index b757deec0..c9de82541 100644 --- a/src/info.h +++ b/src/info.h @@ -4305,6 +4305,7 @@ typedef enum mobj_type MT_PULL, MT_GHOST, MT_OVERLAY, + MT_ANGLEMAN, MT_POLYANCHOR, MT_POLYSPAWN, MT_POLYSPAWNCRUSH, diff --git a/src/m_menu.c b/src/m_menu.c index 5e2cc48d5..e973cea55 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -273,6 +273,7 @@ menu_t SP_MainDef, OP_MainDef; menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef; // Single Player +static void M_StartTutorial(INT32 choice); static void M_LoadGame(INT32 choice); static void M_TimeAttackLevelSelect(INT32 choice); static void M_TimeAttack(INT32 choice); @@ -440,6 +441,9 @@ static CV_PossibleValue_t serversort_cons_t[] = { }; consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL}; +// first time memory +consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + // autorecord demos for time attack static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -731,6 +735,7 @@ static menuitem_t SR_EmblemHintMenu[] = // Single Player Main static menuitem_t SP_MainMenu[] = { + {IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 84}, {IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92}, {IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100}, {IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108}, @@ -739,6 +744,7 @@ static menuitem_t SP_MainMenu[] = enum { + sptutorial, sploadgame, sprecordattack, spnightsmode, @@ -1554,7 +1560,18 @@ menu_t SR_EmblemHintDef = }; // Single Player -menu_t SP_MainDef = CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72); +menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72); +{ + NULL, + sizeof(SP_MainMenu)/sizeof(menuitem_t), + &MainDef, + SP_MainMenu, + M_DrawCenteredMenu, + BASEVIDWIDTH/2, 72, + 1, // start at "Start Game" on first entry + NULL +}; + menu_t SP_LoadDef = { "M_PICKG", @@ -6093,6 +6110,8 @@ static void M_CustomLevelSelect(INT32 choice) static void M_SinglePlayerMenu(INT32 choice) { (void)choice; + SP_MainMenu[sptutorial].status = + tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED; SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; SP_MainMenu[spnightsmode].status = @@ -6118,6 +6137,80 @@ static void M_LoadGameLevelSelect(INT32 choice) M_SetupNextMenu(&SP_LevelSelectDef); } +void M_TutorialSaveControlResponse(INT32 ch) +{ + if (ch == 'y' || ch == KEY_ENTER) + { + G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full); + CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); + CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); + CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); + CV_Set(&cv_analog, cv_analog.defaultvalue); + S_StartSound(NULL, sfx_itemup); + } + else + S_StartSound(NULL, sfx_menu1); +} + +static void M_TutorialControlResponse(INT32 ch) +{ + if (ch != KEY_ESCAPE) + { + G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0); // using gcs_custom as temp storage for old controls + if (ch == 'y' || ch == KEY_ENTER) + { + tutorialgcs = gcs_fps; + tutorialusemouse = cv_usemouse.value; + tutorialfreelook = cv_alwaysfreelook.value; + tutorialmousemove = cv_mousemove.value; + tutorialanalog = cv_analog.value; + + G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full); + CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); + CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); + CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); + CV_Set(&cv_analog, cv_analog.defaultvalue); + + //S_StartSound(NULL, sfx_itemup); + } + else + { + tutorialgcs = gcs_custom; + S_StartSound(NULL, sfx_menu1); + } + M_StartTutorial(INT32_MAX); + } + else + S_StartSound(NULL, sfx_menu1); + + MessageDef.prevMenu = &SP_MainDef; // if FirstPrompt -> ControlsPrompt -> ESC, we would go to the main menu unless we force this +} + +// Starts up the tutorial immediately (tbh I wasn't sure where else to put this) +static void M_StartTutorial(INT32 choice) +{ + if (!tutorialmap) + return; // no map to go to, don't bother + + if (choice != INT32_MAX && G_GetControlScheme(gamecontrol, gcl_tutorial_check, num_gcl_tutorial_check) != gcs_fps) + { + M_StartMessage("Do you want to try the \202recommended \202movement controls\x80?\n\nWe will set them just for this tutorial.\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls.\n",M_TutorialControlResponse,MM_YESNO); + return; + } + else if (choice != INT32_MAX) + tutorialgcs = gcs_custom; + + CV_SetValue(&cv_tutorialprompt, 0); // first-time prompt + + tutorialmode = true; // turn on tutorial mode + + emeralds = 0; + M_ClearMenus(true); + gamecomplete = false; + cursaveslot = 0; + G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false); +} + // ============== // LOAD GAME MENU // ============== @@ -6725,6 +6818,26 @@ static void M_HandleLoadSave(INT32 choice) } } +static void M_FirstTimeResponse(INT32 ch) +{ + S_StartSound(NULL, sfx_menu1); + + if (ch == KEY_ESCAPE) + return; + + if (ch != 'y' && ch != KEY_ENTER) + { + CV_SetValue(&cv_tutorialprompt, 0); + M_ReadSaveStrings(); + MessageDef.prevMenu = &SP_LoadDef; // calls M_SetupNextMenu + } + else + { + M_StartTutorial(0); + MessageDef.prevMenu = &MessageDef; // otherwise, the controls prompt won't fire + } +} + // // Selected from SRB2 menu // @@ -6732,6 +6845,13 @@ static void M_LoadGame(INT32 choice) { (void)choice; + if (tutorialmap && cv_tutorialprompt.value) + { + M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n", + M_FirstTimeResponse, MM_YESNO); + return; + } + M_ReadSaveStrings(); M_SetupNextMenu(&SP_LoadDef); } @@ -9198,9 +9318,17 @@ static void M_DrawControl(void) // draw title (or big pic) M_DrawMenuTitle(); - M_CentreText(30, - (setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" : - "PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR")); + if (tutorialmode && tutorialgcs) + { + if ((gametic / TICRATE) % 2) + M_CentreText(30, "\202EXIT THE TUTORIAL TO CHANGE THE CONTROLS"); + else + M_CentreText(30, "EXIT THE TUTORIAL TO CHANGE THE CONTROLS"); + } + else + M_CentreText(30, + (setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" : + "PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR")); if (i) V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow @@ -9335,6 +9463,9 @@ static void M_ChangeControl(INT32 choice) { static char tmp[55]; + if (tutorialmode && tutorialgcs) // don't allow control changes if temp control override is active + return; + controltochange = currentMenu->menuitems[choice].alphaKey; sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"), currentMenu->menuitems[choice].text); diff --git a/src/m_menu.h b/src/m_menu.h index 9df56e897..ad32de1b1 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -240,6 +240,8 @@ extern INT16 char_on, startchar; #define BwehHehHe() S_StartSound(NULL, sfx_bewar1+M_RandomKey(4)) // Bweh heh he +void M_TutorialSaveControlResponse(INT32 ch); + void M_ForceSaveSlotSelected(INT32 sslot); void M_CheatActivationResponder(INT32 ch); diff --git a/src/m_misc.c b/src/m_misc.c index 7bc2d75cb..92c2aeea9 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -539,7 +539,21 @@ void M_SaveConfig(const char *filename) // FIXME: save key aliases if ever implemented.. - CV_SaveVariables(f); + if (tutorialmode && tutorialgcs) + { + CV_SetValue(&cv_usemouse, tutorialusemouse); + CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); + CV_SetValue(&cv_mousemove, tutorialmousemove); + CV_SetValue(&cv_analog, tutorialanalog); + CV_SaveVariables(f); + CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); + CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); + CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); + CV_Set(&cv_analog, cv_analog.defaultvalue); + } + else + CV_SaveVariables(f); + if (!dedicated) { if (tutorialmode && tutorialgcs) diff --git a/src/p_enemy.c b/src/p_enemy.c index 8088c20a8..6fee7d2f0 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3324,6 +3324,11 @@ void A_MonitorPop(mobj_t *actor) newmobj->sprite = SPR_TV1P; } } + + // Run a linedef executor immediately upon popping + // You may want to delay your effects by 18 tics to sync with the reward giving + if (actor->spawnpoint && actor->lastlook) + P_LinedefExecute(actor->lastlook, actor->target, NULL); } // Function: A_GoldMonitorPop @@ -3407,6 +3412,11 @@ void A_GoldMonitorPop(mobj_t *actor) newmobj->sprite = SPR_TV1P; } } + + // Run a linedef executor immediately upon popping + // You may want to delay your effects by 18 tics to sync with the reward giving + if (actor->spawnpoint && actor->lastlook) + P_LinedefExecute(actor->lastlook, actor->target, NULL); } // Function: A_GoldMonitorRestore diff --git a/src/p_mobj.c b/src/p_mobj.c index 55cb9c325..3c1418252 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7436,6 +7436,48 @@ void P_MobjThinker(mobj_t *mobj) if ((mobj->flags & MF_ENEMY) && (mobj->state->nextstate == mobj->info->spawnstate && mobj->tics == 1)) mobj->flags2 &= ~MF2_FRET; + // Angle-to-tracer to trigger a linedef exec + // See Linedef Exec 457 (Track mobj angle to point) + if ((mobj->eflags & MFE_TRACERANGLE) && mobj->tracer && mobj->extravalue2) + { + // mobj->lastlook - Don't disable behavior after first failure + // mobj->extravalue1 - Angle tolerance + // mobj->extravalue2 - Exec tag upon failure + // mobj->cvval - Allowable failure delay + // mobj->cvmem - Failure timer + + angle_t ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y); + + // \todo account for distance between mobj and tracer + // Because closer mobjs can be facing beyond the angle tolerance + // yet tracer is still in the camera view + + // failure state: mobj is not facing tracer + // Reasaonable defaults: ANGLE_67h, ANGLE_292h + if (ang >= (UINT32)mobj->extravalue1 && ang <= ANGLE_MAX - (UINT32)mobj->extravalue1) + { + if (mobj->cvmem) + mobj->cvmem--; + else + { + INT32 exectag = mobj->extravalue2; // remember this before we erase the values + + if (mobj->lastlook) + mobj->cvmem = mobj->cusval; // reset timer for next failure + else + { + // disable after first failure + mobj->eflags &= ~MFE_TRACERANGLE; + mobj->lastlook = mobj->extravalue1 = mobj->extravalue2 = mobj->cvmem = mobj->cusval = 0; + } + + P_LinedefExecute(exectag, mobj, NULL); + } + } + else + mobj->cvmem = mobj->cusval; // reset failure timer + } + switch (mobj->type) { case MT_WALLSPIKEBASE: @@ -10895,6 +10937,16 @@ ML_EFFECT4 : Don't clip inside the ground mobj->flags2 |= MF2_OBJECTFLIP; } + // Extra functionality + if (mthing->options & MTF_EXTRA) + { + if (mobj->flags & MF_MONITOR && (mthing->angle & 16384)) + { + // Store line exec tag to run upon popping + mobj->lastlook = (mthing->angle & 16383); + } + } + // Final set of not being able to draw nightsitems. if (mobj->flags & MF_NIGHTSITEM) mobj->flags2 |= MF2_DONTDRAW; diff --git a/src/p_mobj.h b/src/p_mobj.h index 5c0408e1b..eac5118b8 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -239,6 +239,9 @@ typedef enum MFE_SPRUNG = 1<<8, // Platform movement MFE_APPLYPMOMZ = 1<<9, + // Compute and trigger on mobj angle relative to tracer + // See Linedef Exec 457 (Track mobj angle to point) + MFE_TRACERANGLE = 1<<10, // free: to and including 1<<15 } mobjeflag_t; @@ -453,7 +456,7 @@ boolean P_SupermanLook4Players(mobj_t *actor); void P_DestroyRobots(void); void P_SnowThinker(precipmobj_t *mobj); void P_RainThinker(precipmobj_t *mobj); -FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj); +void P_NullPrecipThinker(precipmobj_t *mobj); void P_RemovePrecipMobj(precipmobj_t *mobj); void P_SetScale(mobj_t *mobj, fixed_t newscale); void P_XYMovement(mobj_t *mo); diff --git a/src/p_spec.c b/src/p_spec.c index cd9c7cffd..abd11361b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3758,6 +3758,41 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) P_ResetColormapFader(§ors[secnum]); break; + case 457: // Track mobj angle to point + if (mo) + { + INT32 failureangle = min(max(abs(sides[line->sidenum[0]].textureoffset>>FRACBITS), 0), 360) * ANG1; + INT32 failuredelay = abs(sides[line->sidenum[0]].rowoffset>>FRACBITS); + INT32 failureexectag = line->sidenum[1] != 0xffff ? + (INT32)(sides[line->sidenum[1]].textureoffset>>FRACBITS) : 0; + boolean persist = (line->flags & ML_EFFECT2); + mobj_t *anchormo; + + if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0) + return; + + anchormo = P_GetObjectTypeInSectorNum(MT_ANGLEMAN, secnum); + if (!anchormo) + return; + + mo->eflags |= MFE_TRACERANGLE; + P_SetTarget(&mo->tracer, anchormo); + mo->lastlook = persist; // don't disable behavior after first failure + mo->extravalue1 = failureangle; // angle to exceed for failure state + mo->extravalue2 = failureexectag; // exec tag for failure state (angle is not within range) + mo->cusval = mo->cvmem = failuredelay; // cusval = tics to allow failure before line trigger; cvmem = decrement timer + } + break; + + case 458: // Stop tracking mobj angle to point + if (mo && (mo->eflags & MFE_TRACERANGLE)) + { + mo->eflags &= ~MFE_TRACERANGLE; + P_SetTarget(&mo->tracer, NULL); + mo->lastlook = mo->cvmem = mo->cusval = mo->extravalue1 = mo->extravalue2 = 0; + } + break; + case 459: // Control Text Prompt // console player only unless NOCLIMB is set if (mo && mo->player && P_IsLocalPlayer(mo->player) && (!bot || bot != mo)) diff --git a/src/p_user.c b/src/p_user.c index 57ee91697..f4bfd4c61 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8785,7 +8785,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!! - if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD)) + if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode)) { if (player->spectator) // force cam off for spectators return true; @@ -8848,7 +8848,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (P_CameraThinker(player, thiscam, resetcalled)) return true; - if (thiscam == &camera) + if (tutorialmode) + { + // force defaults because we have a camera look section + camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT); + camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true; + camrotate = atoi(cv_cam_rotate.defaultvalue); + camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale); + camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale)); + } + else if (thiscam == &camera) { camspeed = cv_cam_speed.value; camstill = cv_cam_still.value; diff --git a/src/r_main.c b/src/r_main.c index bfca180d0..98ce978a6 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -913,7 +913,7 @@ void R_SetupFrame(player_t *player, boolean skybox) chasecam = (cv_chasecam.value != 0); } - if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN) + if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode) chasecam = true; // force chasecam on else if (player->spectator) // no spectator chasecam chasecam = false; // force chasecam off diff --git a/src/r_plane.h b/src/r_plane.h index 16c8c12a4..dff58669a 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -87,7 +87,7 @@ extern lighttable_t **planezlight; extern fixed_t *yslope; extern fixed_t distscale[MAXVIDWIDTH]; -FUNCMATH void R_InitPlanes(void); +void R_InitPlanes(void); void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale); void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale); void R_ClearPlanes(void); diff --git a/src/r_splats.h b/src/r_splats.h index c0ba6881c..349d8fa7a 100644 --- a/src/r_splats.h +++ b/src/r_splats.h @@ -63,11 +63,7 @@ typedef struct floorsplat_s fixed_t P_SegLength(seg_t *seg); // call at P_SetupLevel() -#if !(defined (WALLSPLATS) || defined (FLOORSPLATS)) -FUNCMATH void R_ClearLevelSplats(void); -#else void R_ClearLevelSplats(void); -#endif #ifdef WALLSPLATS void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top, diff --git a/src/screen.c b/src/screen.c index 9bbcb995c..b3e94091f 100644 --- a/src/screen.c +++ b/src/screen.c @@ -69,11 +69,7 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -#ifdef DIRECTFULLSCREEN -static FUNCMATH void SCR_ChangeFullscreen (void); -#else static void SCR_ChangeFullscreen (void); -#endif consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL}; diff --git a/src/sdl/i_cdmus.c b/src/sdl/i_cdmus.c index 3105f5122..5d086e73a 100644 --- a/src/sdl/i_cdmus.c +++ b/src/sdl/i_cdmus.c @@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -FUNCMATH void I_InitCD(void){} +void I_InitCD(void){} -FUNCMATH void I_StopCD(void){} +void I_StopCD(void){} -FUNCMATH void I_PauseCD(void){} +void I_PauseCD(void){} -FUNCMATH void I_ResumeCD(void){} +void I_ResumeCD(void){} -FUNCMATH void I_ShutdownCD(void){} +void I_ShutdownCD(void){} -FUNCMATH void I_UpdateCD(void){} +void I_UpdateCD(void){} -FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping) +void I_PlayCD(UINT8 track, UINT8 looping) { (void)track; (void)looping; diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index e917515f5..0963cc288 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -1929,14 +1929,14 @@ void I_StartupMouse2(void) // // I_Tactile // -FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } -FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; @@ -1947,7 +1947,7 @@ FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) */ static ticcmd_t emptycmd; -FUNCMATH ticcmd_t *I_BaseTiccmd(void) +ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } @@ -1956,7 +1956,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void) */ static ticcmd_t emptycmd2; -FUNCMATH ticcmd_t *I_BaseTiccmd2(void) +ticcmd_t *I_BaseTiccmd2(void) { return &emptycmd2; } @@ -2050,7 +2050,7 @@ tic_t I_GetTime (void) // //I_StartupTimer // -FUNCMATH void I_StartupTimer(void) +void I_StartupTimer(void) { #ifdef _WIN32 // for win2k time bug @@ -2149,11 +2149,11 @@ void I_WaitVBL(INT32 count) SDL_Delay(count); } -FUNCMATH void I_BeginRead(void) +void I_BeginRead(void) { } -FUNCMATH void I_EndRead(void) +void I_EndRead(void) { } @@ -2916,5 +2916,5 @@ const CPUInfoFlags *I_CPUInfo(void) } // note CPUAFFINITY code used to reside here -FUNCMATH void I_RegisterSysCommands(void) {} +void I_RegisterSysCommands(void) {} #endif diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index adffa5542..05ed527de 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1059,7 +1059,7 @@ void I_SetPalette(RGBA_t *palette) } // return number of fullscreen + X11 modes -FUNCMATH INT32 VID_NumModes(void) +INT32 VID_NumModes(void) { if (USE_FULLSCREEN && numVidModes != -1) return numVidModes - firstEntry; @@ -1067,7 +1067,7 @@ FUNCMATH INT32 VID_NumModes(void) return MAXWINMODES; } -FUNCMATH const char *VID_GetModeName(INT32 modeNum) +const char *VID_GetModeName(INT32 modeNum) { #if 0 if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes @@ -1097,7 +1097,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum) return &vidModeName[modeNum][0]; } -FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h) +INT32 VID_GetModeForSize(INT32 w, INT32 h) { int i; for (i = 0; i < MAXWINMODES; i++) diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index bbd1fcee4..52a351622 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -143,7 +143,7 @@ void I_ShutdownSound(void) #endif } -FUNCMATH void I_UpdateSound(void) +void I_UpdateSound(void) { } @@ -512,7 +512,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len) /// Music System /// ------------------------ -FUNCMATH void I_InitMusic(void) +void I_InitMusic(void) { } diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c index 477f798bd..ebd615de2 100644 --- a/src/sdl/sdl_sound.c +++ b/src/sdl/sdl_sound.c @@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio #endif } -FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr) +static inline Uint16 Snd_LowerRate(Uint16 sr) { if (sr <= audio.freq) // already lowered rate? return sr; // good then diff --git a/src/st_stuff.h b/src/st_stuff.h index df0adace3..3886d737c 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -24,7 +24,7 @@ // // Called by main loop. -FUNCMATH void ST_Ticker(void); +void ST_Ticker(void); // Called by main loop. void ST_Drawer(void);