diff --git a/src/p_enemy.c b/src/p_enemy.c index 26d079cb4..967c4b96e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2476,12 +2476,8 @@ void A_VultureBlast(mobj_t *actor) void A_VultureFly(mobj_t *actor) { fixed_t speedmax = 18*FRACUNIT; - angle_t angledif = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y) - actor->angle; - fixed_t dx = actor->target->x - actor->x; - fixed_t dy = actor->target->y - actor->y; - fixed_t dz = actor->target->z - actor->z; - fixed_t dxy = FixedHypot(dx, dy); - fixed_t dm; + angle_t angledif; + fixed_t dx, dy, dz, dxy, dm; mobj_t *dust; fixed_t momm; @@ -2490,6 +2486,18 @@ void A_VultureFly(mobj_t *actor) return; #endif + if (!actor->target || P_MobjWasRemoved(actor->target)) + { + P_SetMobjState(actor, actor->info->spawnstate); + return; + } + + angledif = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y) - actor->angle; + dx = actor->target->x - actor->x; + dy = actor->target->y - actor->y; + dz = actor->target->z - actor->z; + dxy = FixedHypot(dx, dy); + if (leveltime % 4 == 0) S_StartSound(actor, actor->info->activesound);