Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter

This commit is contained in:
MascaraSnake 2019-12-23 21:35:03 +01:00
parent 24f8d4ef51
commit 6939da0164
1 changed files with 10 additions and 9 deletions

View File

@ -13182,7 +13182,9 @@ static void P_SpawnHoop(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, INT
} while (hoopsize >= 8);
}
static void P_SpawnRingItem(mapthing_t *mthing, fixed_t x, fixed_t y, boolean bonustime, boolean nightsreplace)
#define nightsreplace ((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap))
static void P_SpawnRingItem(mapthing_t *mthing, fixed_t x, fixed_t y, boolean bonustime)
{
mobjtype_t ringthing = MT_RING;
mobj_t *mobj = NULL;
@ -13229,7 +13231,7 @@ static void P_SpawnRingItem(mapthing_t *mthing, fixed_t x, fixed_t y, boolean bo
P_SetMobjState(mobj, mobj->info->seestate);
}
static void P_SpawnVerticalSpringRings(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, boolean nightsreplace)
static void P_SpawnVerticalSpringRings(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z)
{
mobjtype_t ringthing = MT_RING;
mobj_t* mobj = NULL;
@ -13271,7 +13273,7 @@ static void P_SpawnVerticalSpringRings(mapthing_t *mthing, fixed_t x, fixed_t y,
}
}
static void P_SpawnDiagonalSpringRings(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, boolean nightsreplace)
static void P_SpawnDiagonalSpringRings(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z)
{
mobjtype_t ringthing = MT_RING;
mobj_t *mobj = NULL;
@ -13320,7 +13322,7 @@ static void P_SpawnDiagonalSpringRings(mapthing_t* mthing, fixed_t x, fixed_t y,
}
}
static void P_SpawnItemCircle(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, boolean bonustime, boolean nightsreplace)
static void P_SpawnItemCircle(mapthing_t* mthing, fixed_t x, fixed_t y, fixed_t z, boolean bonustime)
{
mobjtype_t ringthing = MT_RING;
mobj_t *mobj = NULL;
@ -13415,18 +13417,17 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
fixed_t x = mthing->x << FRACBITS;
fixed_t y = mthing->y << FRACBITS;
fixed_t z = mthing->z << FRACBITS;
boolean nightsreplace = ((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap));
switch (mthing->type)
{
// Special placement patterns
case 600: // 5 vertical rings (yellow spring)
case 601: // 5 vertical rings (red spring)
P_SpawnVerticalSpringRings(mthing, x, y, z, nightsreplace);
P_SpawnVerticalSpringRings(mthing, x, y, z);
return;
case 602: // 5 diagonal rings (yellow spring)
case 603: // 10 diagonal rings (red spring)
P_SpawnDiagonalSpringRings(mthing, x, y, z, nightsreplace);
P_SpawnDiagonalSpringRings(mthing, x, y, z);
return;
case 604: // Circle of rings (8 items)
case 605: // Circle of rings (16 bits)
@ -13434,7 +13435,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
case 607: // Circle of blue spheres (16 items)
case 608: // Circle of rings and blue spheres (8 items)
case 609: // Circle of rings and blue spheres (16 items)
P_SpawnItemCircle(mthing, x, y, z, bonustime, nightsreplace);
P_SpawnItemCircle(mthing, x, y, z, bonustime);
return;
// Hoops
case 1705: // Generic NiGHTS hoop
@ -13446,7 +13447,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
P_SpawnHoop(mthing, x, y, z, 8 + (4*(mthing->options & 0xF)), 4*FRACUNIT);
return;
default: // All manners of rings and coins
P_SpawnRingItem(mthing, x, y, bonustime, nightsreplace);
P_SpawnRingItem(mthing, x, y, bonustime);
}
}