From 68de9f4bbe132bd57fbf072bc3dc861dd9f3be81 Mon Sep 17 00:00:00 2001 From: Zippy_Zolton Date: Fri, 11 Dec 2020 12:34:30 -0600 Subject: [PATCH] Make Ring Drain sectors play the depletion sound instead of the ring sound --- src/p_spec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_spec.c b/src/p_spec.c index 5b9e05c61..8843824ce 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers if (leveltime % (TICRATE/2) == 0 && player->rings > 0) { player->rings--; - S_StartSound(player->mo, sfx_itemup); + S_StartSound(player->mo, sfx_antiri); } break; case 11: // Special Stage Damage