From 67da64a06456de84e435e5bf26cbe521e09f0e59 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Wed, 15 Aug 2018 18:50:28 -0400 Subject: [PATCH] Use more efficient position setting. For Z, also adjust for bumper mobj scale. --- src/p_user.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 595e9566e..551b7c5f3 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6180,7 +6180,11 @@ static void P_NiGHTSMovement(player_t *player) // Center player to bumper here because if you try to set player's position in P_TouchSpecialThing case MT_NIGHTSBUMPER, // that position is fudged in the time between that routine in the previous tic // and reaching here in the current tic - P_TeleportMove(player->mo, player->mo->hnext->x, player->mo->hnext->y, player->mo->hnext->z + (player->mo->hnext->height/4)); + P_UnsetThingPosition(player->mo); + player->mo->x = player->mo->hnext->x; + player->mo->y = player->mo->hnext->y; + player->mo->z = player->mo->hnext->z + FixedMul(player->mo->hnext->height/4, player->mo->hnext->scale); + P_SetThingPosition(player->mo); P_SetTarget(&player->mo->hnext, NULL); }