Satisfy rollangle table with a 3deg angle

This commit is contained in:
Jaime Passos 2019-12-23 12:17:39 -03:00
parent 551828607c
commit 6779c508e7
2 changed files with 6 additions and 5 deletions

View File

@ -1180,8 +1180,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
leftoffset = width - leftoffset; leftoffset = width - leftoffset;
} }
// Don't cache angle = 0 for (angle = 0; angle < ROTANGLES; angle++)
for (angle = 1; angle < ROTANGLES; angle++)
{ {
INT32 newwidth, newheight; INT32 newwidth, newheight;

View File

@ -500,7 +500,7 @@ void R_InitSprites(void)
{ {
size_t i; size_t i;
#ifdef ROTSPRITE #ifdef ROTSPRITE
INT32 angle, realangle = 0; INT32 angle, ra;
float fa; float fa;
#endif #endif
@ -510,10 +510,12 @@ void R_InitSprites(void)
#ifdef ROTSPRITE #ifdef ROTSPRITE
for (angle = 0; angle < ROTANGLES; angle++) for (angle = 0; angle < ROTANGLES; angle++)
{ {
fa = ANG2RAD(FixedAngle(realangle<<FRACBITS)); ra = (ROTANGDIFF * angle);
if (!ra)
ra = (ROTANGDIFF / 2) + 1;
fa = ANG2RAD(FixedAngle(ra<<FRACBITS));
cosang2rad[angle] = FLOAT_TO_FIXED(cos(-fa)); cosang2rad[angle] = FLOAT_TO_FIXED(cos(-fa));
sinang2rad[angle] = FLOAT_TO_FIXED(sin(-fa)); sinang2rad[angle] = FLOAT_TO_FIXED(sin(-fa));
realangle += ROTANGDIFF;
} }
#endif #endif