* Make the delete save message include the save number.

* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
This commit is contained in:
toasterbabe 2017-08-22 23:47:25 +01:00
parent 1e71b6d746
commit 673fbc3ec2
2 changed files with 29 additions and 10 deletions

View file

@ -61,7 +61,7 @@ static UINT8 cheatf_ultimate(void)
if (menuactive && (currentMenu != &MainDef && currentMenu != &SP_LoadDef))
return 0; // Only on the main menu, or the save select!
S_StartSound(0, sfx_itemup);
BwehHehHe();
ultimate_selectable = (!ultimate_selectable);
// If on the save select, move to what is now Ultimate Mode!

View file

@ -6514,6 +6514,17 @@ static void M_SaveGameDeleteResponse(INT32 ch)
M_ReadSaveStrings(); // reload the menu
}
static void M_SaveGameUltimateResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
S_StartSound(NULL, sfx_menu1);
M_LoadSelect(saveSlotSelected);
SP_PlayerDef.prevMenu = MessageDef.prevMenu;
MessageDef.prevMenu = &SP_PlayerDef;
}
static void M_HandleLoadSave(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
@ -6537,8 +6548,15 @@ static void M_HandleLoadSave(INT32 choice)
break;
case KEY_ENTER:
if (savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
if (ultimate_selectable && saveSlotSelected == NOSAVESLOT)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);
M_StartMessage("Are you sure you want to play\n\x85ultimate mode\x80? It isn't remotely fair,\nand you don't even get an emblem for it.\n\n(Press 'Y' to confirm)\n",M_SaveGameUltimateResponse,MM_YESNO);
}
else if (savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_menu1);
M_LoadSelect(saveSlotSelected);
}
@ -6560,14 +6578,14 @@ static void M_HandleLoadSave(INT32 choice)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);
M_StartMessage(M_GetText("Are you sure you want to delete\nthis save game?\n\n(Press 'Y' to confirm)\n"),M_SaveGameDeleteResponse,MM_YESNO);
M_StartMessage(va("Are you sure you want to delete\nsave file %d?\n\n(Press 'Y' to confirm)\n", saveSlotSelected),M_SaveGameDeleteResponse,MM_YESNO);
}
else if (!loadgameoffset)
{
if (saveSlotSelected == NOSAVESLOT && ultimate_selectable)
{
ultimate_selectable = false;
BwehHehHe();
S_StartSound(NULL, sfx_strpst);
}
else
S_StartSound(NULL, sfx_lose);
@ -6602,14 +6620,15 @@ static void M_LoadGame(INT32 choice)
//
void M_ForceSaveSlotSelected(INT32 sslot)
{
// Already there? Out of bounds? Whatever, then!
if (sslot == saveSlotSelected || sslot >= MAXSAVEGAMES)
loadgameoffset = 14;
// Already there? Whatever, then!
if (sslot == saveSlotSelected)
return;
// Figure out whether to display up movement or down movement
/*menumovedir = (saveSlotSelected - sslot) > 0 ? -1 : 1;
if (abs(saveSlotSelected - sslot) > (MAXSAVEGAMES>>1))
menumovedir *= -1;*/
loadgamescroll = 90;
if (saveSlotSelected <= numsaves/2)
loadgamescroll = -loadgamescroll;
saveSlotSelected = sslot;
}