On second thoughts, this is better.

This commit is contained in:
toasterbabe 2017-02-07 10:55:42 +00:00
parent 32084502ce
commit 66d160be43

View file

@ -9230,7 +9230,8 @@ void P_PlayerThink(player_t *player)
else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
{ {
#if 1 #if 1
if (!(player->pflags & (PF_JUMPED|PF_SPINNING)) if (!((player->pflags & PF_SPINNING)
|| ((player->pflags & PF_JUMPED) && !(player->charflags & SF_NOJUMPSPIN)))
#else #else
if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction! if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
|| (player->powers[pw_pushing]) || (player->powers[pw_pushing])