cleanup a few compiler warnings
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parent
c60caa5169
commit
66201620dd
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@ -338,7 +338,7 @@ angle_t gld_FrustumAngle(void)
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}
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}
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// If the pitch is larger than this you can look all around at a FOV of 90
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// If the pitch is larger than this you can look all around at a FOV of 90
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if (abs(aimingangle) > 46 * ANG1)
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if (aimingangle > (ANGLE_45+ANG1) && (ANGLE_315-ANG1) > aimingangle)
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return 0xffffffff;
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return 0xffffffff;
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// ok, this is a gross hack that barely works...
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// ok, this is a gross hack that barely works...
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@ -1255,7 +1255,7 @@ void Command_ObjectPlace_f(void)
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{
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{
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objectplacing = true;
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objectplacing = true;
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if ((players[0].powers[pw_carry] == CR_NIGHTSMODE))
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if (players[0].powers[pw_carry] == CR_NIGHTSMODE)
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return;
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return;
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if (!COM_CheckParm("-silent"))
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if (!COM_CheckParm("-silent"))
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@ -6890,9 +6890,9 @@ void P_MobjThinker(mobj_t *mobj)
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P_SetScale(mobj, mobj->target->scale);
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P_SetScale(mobj, mobj->target->scale);
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if (!(mobj->eflags & MFE_VERTICALFLIP))
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if (!(mobj->eflags & MFE_VERTICALFLIP))
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mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
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mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
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else
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else
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mobj->z = mobj->target->z - FixedMul((16 + abs((leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale) - mobj->height;
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mobj->z = mobj->target->z - FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale) - mobj->height;
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break;
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break;
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case MT_DROWNNUMBERS:
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case MT_DROWNNUMBERS:
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if (!mobj->target)
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if (!mobj->target)
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@ -2066,7 +2066,7 @@ static void ST_overlayDrawer(void)
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
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}
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}
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}
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}
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else if (!gametype == GT_COOP)
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else if (gametype != GT_COOP)
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
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if (!splitscreen)
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if (!splitscreen)
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{
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{
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