diff --git a/src/p_mobj.c b/src/p_mobj.c index 2a3e8cc84..c7efd9081 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7880,6 +7880,7 @@ void P_MobjThinker(mobj_t *mobj) if (goalpost->destscale != mobj->destscale || goalpost->movefactor != mobj->z + || goalpost->friction != mobj->height || flipchanged || goalpost->threshold != (mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE))) { @@ -7939,10 +7940,11 @@ void P_MobjThinker(mobj_t *mobj) P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset); P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset); - if (goalpost->movefactor != mobj->z) + if (goalpost->movefactor != mobj->z || goalpost->friction != mobj->height) { P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset); goalpost->movefactor = mobj->z; + goalpost->friction = mobj->height; } goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE); } @@ -10790,6 +10792,7 @@ ML_EFFECT4 : Don't clip inside the ground // Remember old Z position and flags for correction detection goalpost->movefactor = mobj->z; + goalpost->friction = mobj->height; goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE); } break;