diff --git a/src/p_map.c b/src/p_map.c index c7120535c..3f140e1d5 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3758,6 +3758,33 @@ void P_SlideMove(mobj_t *mo) v2.x = tmhitthing->x + cosradius; v2.y = tmhitthing->y + sinradius; + // Can we box collision our way into smooth movement..? + if (mo->y + mo->radius <= min(v1.y, v2.y)) + { + mo->momy = 0; + P_TryMove(mo, mo->x + mo->momx, min(v1.y, v2.y) - mo->radius, true); + return; + } + else if (mo->y - mo->radius >= max(v1.y, v2.y)) + { + mo->momy = 0; + P_TryMove(mo, mo->x + mo->momx, max(v1.y, v2.y) + mo->radius, true); + return; + } + else if (mo->x + mo->radius <= min(v1.x, v2.x)) + { + mo->momx = 0; + P_TryMove(mo, min(v1.x, v2.x) - mo->radius, mo->y + mo->momy, true); + return; + } + else if (mo->x - mo->radius >= max(v1.x, v2.x)) + { + mo->momx = 0; + P_TryMove(mo, max(v1.x, v2.x) + mo->radius, mo->y + mo->momy, true); + return; + } + + // nope, gotta fuck around with a fake linedef! junk.v1 = &v1; junk.v2 = &v2; junk.dx = 2*cosradius; // v2.x - v1.x;