AI players no longer take shield damage in Ultimate mode
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@ -3582,7 +3582,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
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else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
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return true;
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return true;
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#endif
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#endif
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else if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
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else if (player->powers[pw_shield] || player->bot && !ultimatemode) //If One-Hit Shield
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{
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{
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P_ShieldDamage(player, inflictor, source, damage, damagetype);
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P_ShieldDamage(player, inflictor, source, damage, damagetype);
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damage = 0;
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damage = 0;
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