Fix bonus time quirk where lines are run if player->marebonuslap is 0

* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
This commit is contained in:
mazmazz 2018-08-14 16:08:21 -04:00
parent c3703cfc24
commit 61c84be704
1 changed files with 3 additions and 0 deletions

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@ -1641,6 +1641,9 @@ static boolean P_CheckNightsTriggerLine(line_t *triggerline, mobj_t *actor)
currentlap = lapfrombonustime ? actor->player->marebonuslap : actor->player->marelap;
}
if (lapfrombonustime && !currentlap)
return false; // special case: player->marebonuslap is 0 until passing through on bonus time. Don't trigger lines looking for inputlap 0.
// Compare current mare/lap to input mare/lap based on rules
if (!(specialtype >= 323 && specialtype <= 324 && donomares) // don't return false if donomares and we got this far
&& ((ltemare && currentmare > inputmare)