Make a commented out debug code account for taglists.

This commit is contained in:
Nev3r 2020-04-17 10:41:26 +02:00
parent e59480e4cf
commit 61c3e12d63

View file

@ -12342,12 +12342,14 @@ void P_PlayerThink(player_t *player)
sector_t *controlsec; sector_t *controlsec;
for (j=0; j<numsectors; j++) for (j=0; j<numsectors; j++)
{ {
mtag_t sectag = Tag_FGet(&sectors[j].tags);
controlsec = NULL; controlsec = NULL;
// Does this sector have a water linedef? // Does this sector have a water linedef?
for (i=0; i<numlines;i++) for (i=0; i<numlines;i++)
{ {
mtag_t linetag = Tag_FGet(&lines[i].tags);
if ((lines[i].special == 121 || lines[i].special == 123) if ((lines[i].special == 121 || lines[i].special == 123)
&& lines[i].tag == sectors[j].tag) && linetag == sectag)
{ {
controlsec = lines[i].frontsector; controlsec = lines[i].frontsector;
break; break;
@ -12356,15 +12358,16 @@ void P_PlayerThink(player_t *player)
if (i < numlines && controlsec) if (i < numlines && controlsec)
{ {
controlsectag = Tag_FGet(&controlsec->tags);
// Does this sector have a colormap? // Does this sector have a colormap?
for (i=0; i<numlines;i++) for (i=0; i<numlines;i++)
{ {
if (lines[i].special == 606 && lines[i].tag == controlsec->tag) if (lines[i].special == 606 && linetag == controlsectag)
break; break;
} }
if (i == numlines) if (i == numlines)
CONS_Debug(DBG_GAMELOGIC, "%d, %d\n", j, sectors[j].tag); CONS_Debug(DBG_GAMELOGIC, "%d, %d\n", j, sectag);
} }
} }