totalmarescore player variable for NiGHTS scoring

This commit is contained in:
mazmazz 2018-08-12 19:19:41 -04:00
parent fa382c0233
commit 61999100e5
5 changed files with 11 additions and 2 deletions

View file

@ -465,6 +465,7 @@ typedef struct player_s
INT16 finishedrings; // The rings/stars you had left upon finishing the mare
UINT32 marescore; // score for this nights stage
UINT32 lastmarescore; // score for the last mare
UINT32 totalmarescore; // score for all mares
UINT8 lastmare; // previous mare
INT32 maxlink; // maximum link obtained
UINT8 texttimer; // nights_texttime should not be local

View file

@ -304,6 +304,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->marescore);
else if (fastcmp(field,"lastmarescore"))
lua_pushinteger(L, plr->lastmarescore);
else if (fastcmp(field,"totalmarescore"))
lua_pushinteger(L, plr->totalmarescore);
else if (fastcmp(field,"lastmare"))
lua_pushinteger(L, plr->lastmare);
else if (fastcmp(field,"maxlink"))
@ -584,6 +586,8 @@ static int player_set(lua_State *L)
plr->marescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarescore"))
plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarescore"))
plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmare"))
plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"maxlink"))

View file

@ -206,6 +206,7 @@ static void P_NetArchivePlayers(void)
WRITEINT16(save_p, players[i].finishedrings);
WRITEUINT32(save_p, players[i].marescore);
WRITEUINT32(save_p, players[i].lastmarescore);
WRITEUINT32(save_p, players[i].totalmarescore);
WRITEUINT8(save_p, players[i].lastmare);
WRITEINT32(save_p, players[i].maxlink);
WRITEUINT8(save_p, players[i].texttimer);
@ -395,6 +396,7 @@ static void P_NetUnArchivePlayers(void)
players[i].finishedrings = READINT16(save_p);
players[i].marescore = READUINT32(save_p);
players[i].lastmarescore = READUINT32(save_p);
players[i].totalmarescore = READUINT32(save_p);
players[i].lastmare = READUINT8(save_p);
players[i].maxlink = READINT32(save_p);
players[i].texttimer = READUINT8(save_p);

View file

@ -2385,8 +2385,8 @@ static void P_LevelInitStuff(void)
players[i].texttimer = players[i].linkcount =\
players[i].linktimer = players[i].flyangle =\
players[i].anotherflyangle = players[i].nightstime =\
players[i].mare = players[i].realtime =\
players[i].exiting = 0;
players[i].mare = players[i].totalmarescore =\
players[i].realtime = players[i].exiting = 0;
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
players[i].gotcontinue = false;

View file

@ -725,6 +725,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
// transfer scores anyway
players[i].totalmarescore += players[i].marescore;
players[i].lastmarescore = players[i].marescore;
players[i].marescore = 0;
@ -748,6 +749,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
// Starting a new mare, transfer scores
player->totalmarescore += players[i].marescore;
player->lastmarescore = player->marescore;
player->marescore = 0;
player->marebegunat = leveltime;