diff --git a/src/p_enemy.c b/src/p_enemy.c index d87945547..785d19fb4 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -14611,6 +14611,9 @@ void A_RolloutRock(mobj_t *actor) actor->frame = actor->reactiontime % maxframes; // set frame + if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health) + actor->flags |= MF_PUSHABLE; + if (!(actor->flags & MF_PUSHABLE)) // if being ridden, don't disappear actor->fuse = 0; else if (!actor->fuse && actor->movecount == 1) // otherwise if rock has moved, set its fuse