More simplified code
Also delay is in tics, per MS' request.
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13
src/p_spec.c
13
src/p_spec.c
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@ -3917,20 +3917,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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}
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case 460: // Award rings
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{
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INT16 rings = (sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS);
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if (mo && mo->player)
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{
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if (delay > 0)
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INT16 rings = (sides[line->sidenum[0]].textureoffset>>FRACBITS);
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tic_t delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS);
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if (mo && mo->player)
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{
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if (!(leveltime % (delay*TICRATE)))
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if (delay <= 0 || !(leveltime % (delay)))
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P_GivePlayerRings(mo->player, rings);
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}
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else
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P_GivePlayerRings(mo->player, rings);
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}
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}
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break;
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#ifdef POLYOBJECTS
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