Change spectator string for "Press F12 to watch"

This commit is contained in:
mazmazz 2018-12-03 12:11:03 -05:00
parent 31f23fda8d
commit 60b16289e5
3 changed files with 16 additions and 5 deletions

View file

@ -3629,7 +3629,7 @@ msgid "another castle!"
msgstr "" msgstr ""
#: st_stuff.c:2328 st_stuff.c:2334 st_stuff.c:2356 #: st_stuff.c:2328 st_stuff.c:2334 st_stuff.c:2356
msgid "Press F12 to watch another player." msgid "Press Viewpoint to watch another player."
msgstr "" msgstr ""
#: st_stuff.c:2333 #: st_stuff.c:2333

View file

@ -3820,7 +3820,7 @@ msgid "another castle!"
msgstr "" msgstr ""
#: st_stuff.c:2092 st_stuff.c:2098 st_stuff.c:2120 #: st_stuff.c:2092 st_stuff.c:2098 st_stuff.c:2120
msgid "Press F12 to watch another player." msgid "Press Viewpoint to watch another player."
msgstr "" msgstr ""
#: st_stuff.c:2097 #: st_stuff.c:2097

View file

@ -28,6 +28,7 @@
#include "m_menu.h" #include "m_menu.h"
#include "m_cheat.h" #include "m_cheat.h"
#include "p_setup.h" // NiGHTS grading #include "p_setup.h" // NiGHTS grading
#include "g_input.h" // Viewpoint string
//random index //random index
#include "m_random.h" #include "m_random.h"
@ -1870,13 +1871,23 @@ static void ST_overlayDrawer(void)
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer) if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
{ {
// Build the control string for viewpoint switching
// Longest control string goes to WII's DBLSEC_JOYMINUS_CC, at 18 chars
char secondcontrol[4+20];
char viewpointprompt[32+20];
if (gamecontrol[gc_viewpoint][1])
snprintf(secondcontrol, 3+20, " or %s", G_KeynumToString(gamecontrol[gc_viewpoint][1]));
else
secondcontrol[0] = 0;
snprintf(viewpointprompt, 32+20, "Press %s%s to watch another player.", G_KeynumToString(gamecontrol[gc_viewpoint][0]), secondcontrol);
if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1) if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
else if (gametype == GT_HIDEANDSEEK && else if (gametype == GT_HIDEANDSEEK &&
(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE)) (!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
{ {
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
} }
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text. else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
{ {
@ -1899,7 +1910,7 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
else else
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText(viewpointprompt));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
} }
} }