diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 87ce84158..4eab0ae3c 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -658,6 +658,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) SDL_memset(&event, 0, sizeof(event_t)); + // Ignore the event if the mouse is not actually focused on the window. + // This can happen if you used the mouse to restore keyboard focus; + // this apparently makes a mouse button down event but not a mouse button up event, + // resulting in whatever key was pressed down getting "stuck" if we don't ignore it. + // -- Monster Iestyn (28/05/18) + if (SDL_GetMouseFocus() != window) + return; + /// \todo inputEvent.button.which if (USE_MOUSEINPUT) {