Guess who forgot to press "Save All Files" in Notepad++ ^^;
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@ -238,7 +238,6 @@ typedef struct
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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UINT8 savemode; ///< Handles whenever or not the game should save at a level. (0 = default, 1 = always, 2 = never)
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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@ -1784,8 +1784,6 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->levelselect);
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lua_pushinteger(L, header->levelselect);
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else if (fastcmp(field,"bonustype"))
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else if (fastcmp(field,"bonustype"))
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lua_pushinteger(L, header->bonustype);
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lua_pushinteger(L, header->bonustype);
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else if (fastcmp(field,"savemode"))
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lua_pushinteger(L, header->savemode);
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else if (fastcmp(field,"levelflags"))
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else if (fastcmp(field,"levelflags"))
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lua_pushinteger(L, header->levelflags);
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lua_pushinteger(L, header->levelflags);
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else if (fastcmp(field,"menuflags"))
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else if (fastcmp(field,"menuflags"))
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