Fix inverted chaining condition!

This commit is contained in:
toasterbabe 2018-05-13 17:25:55 +01:00
parent a738ef99e3
commit 5c11131230
1 changed files with 1 additions and 1 deletions

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@ -2205,7 +2205,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_SetMobjState(scoremobj, scorestate);
// On ground? No chain starts.
if (!source->player->powers[pw_invulnerability] && P_IsObjectOnGround(source))
if (source->player->powers[pw_invulnerability] || !P_IsObjectOnGround(source))
source->player->scoreadd = locscoreadd;
}
}