oh god I forget why this is here but let's not remove it now

This commit is contained in:
fickleheart 2020-01-08 00:21:03 -06:00
parent c133e645f7
commit 5abf0c24f9
1 changed files with 3 additions and 3 deletions

View File

@ -1514,7 +1514,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
? -1 : 1; // set to -1 or 1 to multiply
INT32 lookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value;
INT32 configlookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value;
// mouse look stuff (mouse look is not the same as mouse aim)
if (mouseaiming)
@ -1525,11 +1525,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
*myaiming += (*mly<<19)*player_invert*screen_invert;
}
if (analogjoystickmove && joyaiming[forplayer] && lookjoystickvector.yaxis != 0 && lookaxis != 0)
if (analogjoystickmove && joyaiming[forplayer] && lookjoystickvector.yaxis != 0 && configlookaxis != 0)
*myaiming += (lookjoystickvector.yaxis<<16) * screen_invert;
// spring back if not using keyboard neither mouselookin'
if (!keyboard_look[forplayer] && lookaxis == 0 && !joyaiming[forplayer] && !mouseaiming)
if (!keyboard_look[forplayer] && configlookaxis == 0 && !joyaiming[forplayer] && !mouseaiming)
*myaiming = 0;
if (!(player->powers[pw_carry] == CR_NIGHTSMODE))