From 099e25824fcb3cbda74256e0d16e0255475b0176 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 5 Mar 2016 16:29:25 +0000 Subject: [PATCH] First person view now should correctly take the skybox centerpoint's angle into account --- src/r_main.c | 36 ++++++++++++++++++++++++++++++++---- 1 file changed, 32 insertions(+), 4 deletions(-) diff --git a/src/r_main.c b/src/r_main.c index a4e72cba9..b1a2036cc 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -972,14 +972,42 @@ void R_SkyboxFrame(player_t *player) { if (skyboxmo[1]) { + fixed_t x = 0, y = 0; if (mh->skybox_scalex > 0) - viewx += (player->mo->x - skyboxmo[1]->x) / mh->skybox_scalex; + x = (player->mo->x - skyboxmo[1]->x) / mh->skybox_scalex; else if (mh->skybox_scalex < 0) - viewx += (player->mo->x - skyboxmo[1]->x) * -mh->skybox_scalex; + x = (player->mo->x - skyboxmo[1]->x) * -mh->skybox_scalex; if (mh->skybox_scaley > 0) - viewy += (player->mo->y - skyboxmo[1]->y) / mh->skybox_scaley; + y = (player->mo->y - skyboxmo[1]->y) / mh->skybox_scaley; else if (mh->skybox_scaley < 0) - viewy += (player->mo->y - skyboxmo[1]->y) * -mh->skybox_scaley; + y = (player->mo->y - skyboxmo[1]->y) * -mh->skybox_scaley; + + if (viewmobj->angle == 0) + { + viewx += x; + viewy += y; + } + else if (viewmobj->angle == ANGLE_90) + { + viewx -= y; + viewy += x; + } + else if (viewmobj->angle == ANGLE_180) + { + viewx -= x; + viewy -= y; + } + else if (viewmobj->angle == ANGLE_270) + { + viewx += y; + viewy -= x; + } + else + { + angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT; + viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang)); + viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang)); + } } if (mh->skybox_scalez > 0) viewz += player->viewz / mh->skybox_scalez;