Merge remote-tracking branch 'public/master' into Travis_CI-gcc8

This commit is contained in:
Alam Ed Arias 2018-11-18 19:59:21 -05:00
commit 5a09d44fd2
8 changed files with 60 additions and 39 deletions

BIN
bin/Resources/libgme64.dll Normal file

Binary file not shown.

BIN
libs/gme/win64/libgme.dll.a Normal file

Binary file not shown.

View File

@ -176,6 +176,11 @@ ifdef MINGW
include win32/Makefile.cfg
endif #ifdef MINGW
ifdef MINGW64
MINGW=1
include win32/Makefile.cfg
endif #ifdef MINGW64
ifdef UNIX
UNIXCOMMON=1
endif
@ -710,7 +715,6 @@ $(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
-$(MKDIR) $(BIN)
@echo Linking S_OpenAL.so...
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
endif
else

View File

@ -235,6 +235,7 @@ ifndef LINUX
ifndef FREEBSD
ifndef CYGWIN32
ifndef MINGW
ifndef MINGW64
ifndef SDL
ifndef NDS
ifndef DUMMY
@ -252,6 +253,7 @@ endif
endif
endif
endif
endif
#determine the interface directory (where you put all i_*.c)
i_cdmus_o=$(OBJDIR)/i_cdmus.o

View File

@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
Z_Free(realpatch);
}
// centre screen
if (vid.width != BASEVIDWIDTH * vid.dupx)
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
}
if (vid.height != BASEVIDHEIGHT * vid.dupy)
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
Z_Free(realpatch);
}
// centre screen
if (vid.width != BASEVIDWIDTH * vid.dupx)
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
}
if (vid.height != BASEVIDHEIGHT * vid.dupy)
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -846,14 +846,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
fw *= dupx;
fh *= dupy;
if (vid.width != BASEVIDWIDTH * vid.dupx)
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
{
// same thing here
if (color & V_SNAPTOBOTTOM)

View File

@ -2477,6 +2477,43 @@ static void P_LoadNightsGhosts(void)
free(gpath);
}
static void P_SetupCamera(void)
{
if (players[displayplayer].mo && (server || addedtogame))
{
camera.x = players[displayplayer].mo->x;
camera.y = players[displayplayer].mo->y;
camera.z = players[displayplayer].mo->z;
camera.angle = players[displayplayer].mo->angle;
camera.subsector = R_PointInSubsector(camera.x, camera.y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
}
else
{
mapthing_t *thing;
switch (gametype)
{
case GT_MATCH:
case GT_TAG:
thing = deathmatchstarts[0];
break;
default:
thing = playerstarts[0];
break;
}
if (thing)
{
camera.x = thing->x;
camera.y = thing->y;
camera.z = thing->z;
camera.angle = FixedAngle((fixed_t)thing->angle << FRACBITS);
camera.subsector = R_PointInSubsector(camera.x, camera.y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
}
}
}
/** Loads a level from a lump or external wad.
*
* \param skipprecip If true, don't spawn precipitation.
@ -2814,37 +2851,7 @@ boolean P_SetupLevel(boolean skipprecip)
if (!dedicated)
{
if (players[displayplayer].mo && (server || addedtogame))
{
camera.x = players[displayplayer].mo->x;
camera.y = players[displayplayer].mo->y;
camera.z = players[displayplayer].mo->z;
camera.angle = players[displayplayer].mo->angle;
}
else
{
mapthing_t *thing;
switch (gametype)
{
case GT_MATCH:
case GT_TAG:
thing = deathmatchstarts[0];
break;
default:
thing = playerstarts[0];
break;
}
if (thing)
{
camera.x = thing->x;
camera.y = thing->y;
camera.z = thing->z;
camera.angle = FixedAngle((fixed_t)thing->angle << FRACBITS);
}
}
P_SetupCamera();
if (!cv_cam_height.changed)
CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);

View File

@ -280,7 +280,10 @@ void SCR_Recalc(void)
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
// 13/11/18:
// The above is no longer necessary, since we want OpenGL to be just like software now
// -- Monster Iestyn
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);

View File

@ -9,6 +9,9 @@
ifdef MINGW64
NOASM=1
NONX86=1
HAVE_LIBGME=1
LIBGME_CFLAGS=-I../libs/gme/include
LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme
SDL_CFLAGS?=-I../libs/SDL2/x86_64-w64-mingw32/include/SDL2 -I../libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2 -Dmain=SDL_main
SDL_LDFLAGS?=-L../libs/SDL2/x86_64-w64-mingw32/lib -L../libs/SDL2_mixer/x86_64-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
else
@ -23,7 +26,9 @@ ifndef NOASM
USEASM=1
endif
ifndef MINGW64 #miniupnc is broken with MINGW64
HAVE_MINIUPNPC=1
endif
OPTS=-DSTDC_HEADERS