Fix overlapping on You Can Now Become Super Sonic screen.
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76897b560f
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5909b85627
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@ -485,14 +485,14 @@ void Y_IntermissionDrawer(void)
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if (drawsection == 1)
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if (drawsection == 1)
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{
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{
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const char *ringtext = "\x82" "50 RINGS, NO SHIELD";
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const char *ringtext = "\x82" "50 rings, no shield";
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const char *tut1text = "\x82" "PRESS " "\x80" "SPIN";
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const char *tut1text = "\x82" "press " "\x80" "spin";
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const char *tut2text = "\x82" "MID-" "\x80" "JUMP";
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const char *tut2text = "\x82" "mid-" "\x80" "jump";
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ttheight = 16;
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ttheight = 8;
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V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
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V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
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ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
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ttheight += V_LevelNameHeight(data.spec.passed1) + 2;
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V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
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V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
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ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
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ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
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V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
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V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
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ttheight = 108;
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ttheight = 108;
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@ -509,7 +509,7 @@ void Y_IntermissionDrawer(void)
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{
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{
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ttheight = 24;
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ttheight = 24;
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V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
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V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
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ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
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ttheight += V_LevelNameHeight(data.spec.passed1) + 2;
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V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
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V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
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}
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}
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else
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else
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