diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index cdb92071e..b1811eb45 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4268,7 +4268,9 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t // This is expecting a pointer to an array containing 4 wallVerts for a sprite static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts) { - if (cv_grspritebillboarding.value && spr && spr->mobj && wallVerts) + if (cv_grspritebillboarding.value + && spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE) + && wallVerts) { float basey = FIXED_TO_FLOAT(spr->mobj->z); float lowy = wallVerts[0].y; @@ -4549,7 +4551,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[1].y = endbot; // The x and y only need to be adjusted in the case that it's not a papersprite - if (cv_grspritebillboarding.value && spr->mobj) + if (cv_grspritebillboarding.value + && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)) { // Get the x and z of the vertices so billboarding draws correctly realheight = realbot - realtop; @@ -4578,7 +4581,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[0].y = wallVerts[1].y = bot; // The x and y only need to be adjusted in the case that it's not a papersprite - if (cv_grspritebillboarding.value && spr->mobj) + if (cv_grspritebillboarding.value + && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)) { // Get the x and z of the vertices so billboarding draws correctly realheight = realbot - realtop;