Successful attempt at restarting the music

This commit is contained in:
Steel Titanium 2017-11-08 14:48:05 -05:00
parent c1405137ec
commit 55c86f3e15

View file

@ -3914,9 +3914,10 @@ static void Command_Tunes_f(void)
static void Command_RestartAudio_f(void) static void Command_RestartAudio_f(void)
{ {
if (dedicated) // No point in doing anything game is a dedicated server. if (dedicated) { // No point in doing anything if game is a dedicated server.
return; return;
}
S_StopMusic();
I_ShutdownMusic(); I_ShutdownMusic();
I_ShutdownSound(); I_ShutdownSound();
I_StartupSound(); I_StartupSound();
@ -3927,8 +3928,9 @@ static void Command_RestartAudio_f(void)
I_SetSfxVolume(cv_soundvolume.value); I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value); I_SetDigMusicVolume(cv_digmusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value); I_SetMIDIMusicVolume(cv_midimusicvolume.value);
if (Playing() && (!dedicated)) if (Playing() && (!dedicated)) { // Gotta make sure the player is in a level
P_RestoreMusic(displayplayer); P_RestoreMusic(&players[displayplayer]);
}
} }
/** Quits a game and returns to the title screen. /** Quits a game and returns to the title screen.