Re-fix the server global variable in Lua

This commit is contained in:
Wolfy 2015-04-08 13:46:30 -04:00
parent 83461f49c5
commit 55bfb4ffe8
1 changed files with 1 additions and 1 deletions

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@ -8720,7 +8720,7 @@ static inline int lib_getenum(lua_State *L)
lua_pushinteger(L, mapmusic);
return 1;
} else if (fastcmp(word,"server")) {
if (!playeringame[serverplayer])
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;