Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.

This commit is contained in:
MascaraSnake 2019-12-28 14:13:26 +01:00
parent 3971067cf3
commit 5590343043
3 changed files with 4 additions and 8 deletions

View file

@ -2965,7 +2965,7 @@ void G_DoReborn(INT32 playernum)
} }
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD)) if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
{ {
P_LoadThingsOnly(); P_RespawnThings();
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {

View file

@ -2206,12 +2206,8 @@ static void P_InitLevelSettings(void)
CV_SetValue(&cv_analog2, true); CV_SetValue(&cv_analog2, true);
} }
// // Respawns all the mapthings and mobjs in the map from the already loaded map data.
// P_LoadThingsOnly void P_RespawnThings(void)
//
// "Reloads" a level, but only reloads all of the mobjs.
//
void P_LoadThingsOnly(void)
{ {
// Search through all the thinkers. // Search through all the thinkers.
thinker_t *think; thinker_t *think;

View file

@ -96,7 +96,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
#ifdef SCANTHINGS #ifdef SCANTHINGS
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
#endif #endif
void P_LoadThingsOnly(void); void P_RespawnThings(void);
boolean P_LoadLevel(boolean fromnetsave); boolean P_LoadLevel(boolean fromnetsave);
boolean P_AddWadFile(const char *wadfilename); boolean P_AddWadFile(const char *wadfilename);
boolean P_RunSOC(const char *socfilename); boolean P_RunSOC(const char *socfilename);