Since they give points now, make tokens spawn in record attack (and not add end-of-act tokens/continues).
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@ -581,18 +581,21 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_AddPlayerScore(player, 1000);
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P_AddPlayerScore(player, 1000);
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if (ALL7EMERALDS(emeralds)) // Got all 7
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if (!modeattacking) // score only there...
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{
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{
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if (!(netgame || multiplayer))
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if (ALL7EMERALDS(emeralds)) // Got all 7
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{
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{
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player->continues += 1;
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if (!(netgame || multiplayer))
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players->gotcontinue = true;
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{
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if (P_IsLocalPlayer(player))
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player->continues += 1;
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S_StartSound(NULL, sfx_s3kac);
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players->gotcontinue = true;
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if (P_IsLocalPlayer(player))
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S_StartSound(NULL, sfx_s3kac);
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}
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}
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}
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else
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token++;
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}
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}
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else
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token++;
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break;
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break;
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// Emerald Hunt
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// Emerald Hunt
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@ -9503,10 +9503,6 @@ void P_SpawnMapThing(mapthing_t *mthing)
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if (i == MT_STARPOST)
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if (i == MT_STARPOST)
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return;
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return;
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// Emerald Tokens -->> Score Tokens
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else if (i == MT_TOKEN)
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return; /// \todo
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// 1UPs -->> Score TVs
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// 1UPs -->> Score TVs
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else if (i == MT_1UP_BOX) // 1UP
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else if (i == MT_1UP_BOX) // 1UP
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{
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{
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