Hardcoded oil lamp
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@ -5682,7 +5682,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_ARIDSIGN_CACTI",
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"S_ARIDSIGN_CACTI",
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"S_ARIDSIGN_SHARPTURN",
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"S_ARIDSIGN_SHARPTURN",
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//Dust devil
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// Oil lamp
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"S_OILLAMP",
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"S_OILLAMPFLARE",
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// Dust devil
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"S_DUSTDEVIL",
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"S_DUSTDEVIL",
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"S_DUSTLAYER1",
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"S_DUSTLAYER1",
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"S_DUSTLAYER2",
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"S_DUSTLAYER2",
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@ -7381,6 +7385,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_ARIDSIGN_CAUTION",
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"MT_ARIDSIGN_CAUTION",
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"MT_ARIDSIGN_CACTI",
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"MT_ARIDSIGN_CACTI",
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"MT_ARIDSIGN_SHARPTURN",
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"MT_ARIDSIGN_SHARPTURN",
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"MT_OILLAMP",
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"MT_DUSTDEVIL",
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"MT_DUSTDEVIL",
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"MT_DUSTLAYER",
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"MT_DUSTLAYER",
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"MT_ARIDDUST",
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"MT_ARIDDUST",
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@ -350,6 +350,8 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_WWSG
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&lspr[NOLIGHT], // SPR_WWSG
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&lspr[NOLIGHT], // SPR_WWS2
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&lspr[NOLIGHT], // SPR_WWS2
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&lspr[NOLIGHT], // SPR_WWS3
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&lspr[NOLIGHT], // SPR_WWS3
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&lspr[NOLIGHT], // SPR_OILL
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&lspr[NOLIGHT], // SPR_OILF
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&lspr[NOLIGHT], // SPR_TAZD
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&lspr[NOLIGHT], // SPR_TAZD
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&lspr[NOLIGHT], // SPR_ADST
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&lspr[NOLIGHT], // SPR_ADST
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49
src/info.c
49
src/info.c
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@ -245,6 +245,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"WWSG", // Caution Sign
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"WWSG", // Caution Sign
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"WWS2", // Cacti Sign
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"WWS2", // Cacti Sign
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"WWS3", // Sharp Turn Sign
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"WWS3", // Sharp Turn Sign
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"OILL", // Oil lamp
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"OILF", // Oil lamp flare
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"TAZD", // Dust devil
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"TAZD", // Dust devil
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"ADST", // Arid dust
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"ADST", // Arid dust
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@ -2317,16 +2319,20 @@ state_t states[NUMSTATES] =
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{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI
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{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI
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{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN
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{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN
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// Oil lamp
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{SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMP
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{SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMPFLARE
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// Dust devil
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// Dust devil
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{SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL}, //S_DUSTDEVIL
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{SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL}, //S_DUSTDEVIL
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2}, //S_DUSTLAYER1
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2}, // S_DUSTLAYER1
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3}, //S_DUSTLAYER2
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3}, // S_DUSTLAYER2
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, //S_DUSTLAYER3
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, // S_DUSTLAYER3
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, //S_DUSTLAYER4
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, // S_DUSTLAYER4
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL}, //S_DUSTLAYER5
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{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL}, // S_DUSTLAYER5
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{SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, //S_ARIDDUST1
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{SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST1
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{SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, //S_ARIDDUST2
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{SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST2
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{SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, //S_ARIDDUST3
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{SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST3
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// Flame jet
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// Flame jet
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{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
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{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
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@ -11429,6 +11435,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_OILLAMP
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1215, // doomednum
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S_OILLAMP, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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22*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_s3k4b, // activesound
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MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
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S_NULL // raisestate
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},
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{ // MT_DUSTDEVIL
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{ // MT_DUSTDEVIL
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1218, // doomednum
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1218, // doomednum
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S_DUSTDEVIL, // spawnstate
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S_DUSTDEVIL, // spawnstate
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@ -477,6 +477,8 @@ typedef enum sprite
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SPR_WWSG, // Caution Sign
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SPR_WWSG, // Caution Sign
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SPR_WWS2, // Cacti Sign
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SPR_WWS2, // Cacti Sign
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SPR_WWS3, // Sharp Turn Sign
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SPR_WWS3, // Sharp Turn Sign
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SPR_OILL, // Oil lamp
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SPR_OILF, // Oil lamp flare
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SPR_TAZD, // Dust devil
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SPR_TAZD, // Dust devil
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SPR_ADST, // Arid dust
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SPR_ADST, // Arid dust
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@ -2429,7 +2431,11 @@ typedef enum state
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S_ARIDSIGN_CACTI,
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S_ARIDSIGN_CACTI,
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S_ARIDSIGN_SHARPTURN,
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S_ARIDSIGN_SHARPTURN,
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//Dust devil
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// Oil lamp
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S_OILLAMP,
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S_OILLAMPFLARE,
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// Dust devil
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S_DUSTDEVIL,
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S_DUSTDEVIL,
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S_DUSTLAYER1,
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S_DUSTLAYER1,
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S_DUSTLAYER2,
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S_DUSTLAYER2,
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@ -4148,6 +4154,7 @@ typedef enum mobj_type
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MT_ARIDSIGN_CAUTION, // Caution Sign
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MT_ARIDSIGN_CAUTION, // Caution Sign
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MT_ARIDSIGN_CACTI, // Cacti Sign
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MT_ARIDSIGN_CACTI, // Cacti Sign
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MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
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MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
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MT_OILLAMP,
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MT_DUSTDEVIL,
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MT_DUSTDEVIL,
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MT_DUSTLAYER,
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MT_DUSTLAYER,
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MT_ARIDDUST,
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MT_ARIDDUST,
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@ -9152,6 +9152,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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case MT_FBOMB:
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case MT_FBOMB:
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mobj->flags2 |= MF2_EXPLOSION;
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mobj->flags2 |= MF2_EXPLOSION;
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break;
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break;
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case MT_OILLAMP:
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{
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mobj_t* overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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P_SetTarget(&overlay->target, mobj);
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P_SetMobjState(overlay, S_OILLAMPFLARE);
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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