Added the thinker creation function and the thinker itself, we now have functional plane displacement thinkers!

This commit is contained in:
Monster Iestyn 2017-01-05 20:29:48 +00:00
parent f8961d396f
commit 5358359ddb
2 changed files with 51 additions and 1 deletions

View File

@ -2520,6 +2520,29 @@ void T_CameraScanner(elevator_t *elevator)
}
}
void T_PlaneDisplace(planedisplace_t *pd)
{
sector_t *control, *target;
INT32 direction;
fixed_t diff;
control = &sectors[pd->control];
target = &sectors[pd->affectee];
if (control->floorheight == pd->last_height)
return; // no change, no movement
direction = (control->floorheight > pd->last_height) ? 1 : -1;
diff = FixedMul(control->floorheight-pd->last_height, pd->speed);
if (pd->type == pd_floor || pd->type == pd_both)
T_MovePlane(target, INT32_MAX/2, target->floorheight+diff, 0, 0, direction); // move floor
if (pd->type == pd_ceiling || pd->type == pd_both)
T_MovePlane(target, INT32_MAX/2, target->ceilingheight+diff, 0, 1, direction); // move ceiling
pd->last_height = control->floorheight;
}
//
// EV_DoFloor
//

View File

@ -108,7 +108,7 @@ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinker
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
static void P_AddSpikeThinker(sector_t *sec, INT32 referrer);
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee)
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee);
//SoM: 3/7/2000: New sturcture without limits.
@ -5055,6 +5055,33 @@ static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
}
*/
/**
* Adds a plane displacement thinker.
* Whenever the "control" sector moves,
* the "affectee" sector's floor or ceiling plane moves too!
*
* \param speed Rate of movement relative to control sector
* \param control Control sector.
* \param affectee Target sector.
* \sa P_SpawnSpecials, T_PlaneDisplace
* \author Monster Iestyn
*/
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee)
{
planedisplace_t *displace;
// create and initialize new displacement thinker
displace = Z_Calloc(sizeof (*displace), PU_LEVSPEC, NULL);
P_AddThinker(&displace->thinker);
displace->thinker.function.acp1 = (actionf_p1)T_PlaneDisplace;
displace->affectee = affectee;
displace->control = control;
displace->last_height = sectors[control].floorheight;
displace->speed = speed;
displace->type = type;
}
/** Adds a Mario block thinker, which changes the block's texture between blank
* and ? depending on whether it has contents.
* Needed in case objects respawn inside.