Add P_SpawnSpinMobj to base library.

This commit is contained in:
Wolfy 2014-05-23 17:08:35 -05:00 committed by Alam Ed Arias
parent 3f1038dcbe
commit 5316f8da96
1 changed files with 15 additions and 0 deletions

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@ -756,6 +756,20 @@ static int lib_pSpawnThokMobj(lua_State *L)
return 0;
}
static int lib_pSpawnSpinMobj(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobjtype_t type = luaL_checkinteger(L, 2);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (type > MT_LASTFREESLOT)
return luaL_error(L, "mobjtype_t out of bounds error!");
P_SpawnSpinMobj(player, type);
return 0;
}
// P_MAP
///////////
@ -1653,6 +1667,7 @@ static luaL_Reg lib[] = {
{"P_SuperReady",lib_pSuperReady},
{"P_DoJump",lib_pDoJump},
{"P_SpawnThokMobj",lib_pSpawnThokMobj},
{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
// p_map
{"P_CheckPosition",lib_pCheckPosition},