Remove redundant M_QuitResponse call
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@ -1064,7 +1064,6 @@ void I_GetEvent(void)
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if (Playing())
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit();
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I_Quit();
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I_Quit();
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M_QuitResponse('y');
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break;
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break;
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}
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}
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}
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}
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