remove last few specks of Windows CE code I missed years ago
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@ -197,7 +197,7 @@ INT32 M_MapNumber(char first, char second)
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// ==========================================================================
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// ==========================================================================
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// some libcs has no access function, make our own
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// some libcs has no access function, make our own
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#if defined (_WIN32_WCE)
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#if 0
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int access(const char *path, int amode)
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int access(const char *path, int amode)
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{
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{
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int accesshandle = -1;
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int accesshandle = -1;
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@ -35,7 +35,7 @@
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#endif
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#endif
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// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
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// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
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#ifdef _WIN32_WCE
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#if 0
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#define AVOID_ERRNO
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#define AVOID_ERRNO
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#else
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#else
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#include <errno.h>
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#include <errno.h>
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@ -39,13 +39,8 @@
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// we try to re-allocate a minimum of buffers for stability of the memory,
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// we try to re-allocate a minimum of buffers for stability of the memory,
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// so all the small-enough tables based on screen size, are allocated once
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// so all the small-enough tables based on screen size, are allocated once
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// and for all at the maximum size.
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// and for all at the maximum size.
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#if defined (_WIN32_WCE)
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#define MAXVIDWIDTH 320
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#define MAXVIDHEIGHT 200
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#else
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#define MAXVIDWIDTH 1920 // don't set this too high because actually
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#define MAXVIDWIDTH 1920 // don't set this too high because actually
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#define MAXVIDHEIGHT 1200 // lots of tables are allocated with the MAX size.
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#define MAXVIDHEIGHT 1200 // lots of tables are allocated with the MAX size.
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#endif
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#define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original
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#define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original
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#define BASEVIDHEIGHT 200 // resolution of the graphics.
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#define BASEVIDHEIGHT 200 // resolution of the graphics.
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