Merge branch 'next_to_private' into 'master'

Next to private

Merged github next to private master

See merge request !1
This commit is contained in:
Alam Ed Arias 2015-03-01 20:01:57 -05:00
commit 51380dd527
2 changed files with 10 additions and 5 deletions

View file

@ -3325,6 +3325,7 @@ firenormal:
//
static void P_DoSuperStuff(player_t *player)
{
mobj_t *spark;
ticcmd_t *cmd = &player->cmd;
if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9])
return; // don't do anything right now, we're in the middle of transforming!
@ -3400,7 +3401,11 @@ static void P_DoSuperStuff(player_t *player)
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
{
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
spark->destscale = player->mo->scale;
P_SetScale(spark, player->mo->scale);
}
G_GhostAddColor(GHC_SUPER);