Merge branch 'next_to_private' into 'master'

Next to private

Merged github next to private master

See merge request !1
This commit is contained in:
Alam Ed Arias 2015-03-01 20:01:57 -05:00
commit 51380dd527
2 changed files with 10 additions and 5 deletions

View file

@ -3325,6 +3325,7 @@ firenormal:
// //
static void P_DoSuperStuff(player_t *player) static void P_DoSuperStuff(player_t *player)
{ {
mobj_t *spark;
ticcmd_t *cmd = &player->cmd; ticcmd_t *cmd = &player->cmd;
if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9]) if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9])
return; // don't do anything right now, we're in the middle of transforming! return; // don't do anything right now, we're in the middle of transforming!
@ -3400,7 +3401,11 @@ static void P_DoSuperStuff(player_t *player)
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN)) if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy)) && !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK); {
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
spark->destscale = player->mo->scale;
P_SetScale(spark, player->mo->scale);
}
G_GhostAddColor(GHC_SUPER); G_GhostAddColor(GHC_SUPER);

View file

@ -2759,8 +2759,8 @@ static const char *locateWad(void)
if (isWadPathOk(returnWadPath)) if (isWadPathOk(returnWadPath))
return NULL; return NULL;
#endif #endif
#ifdef CMAKECONFIG #ifdef CMAKECONFIG
#ifndef NDEBUG #ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR); I_OutputMsg(","CMAKE_ASSETS_DIR);
@ -2771,7 +2771,7 @@ static const char *locateWad(void)
} }
#endif #endif
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath); OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath); I_OutputMsg(",%s", returnWadPath);
@ -2779,7 +2779,7 @@ static const char *locateWad(void)
{ {
return returnWadPath; return returnWadPath;
} }
#endif #endif
// examine default dirs // examine default dirs