From 512435c59f2d31c8b892a5838a83df3db620c56d Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 18 Jan 2020 20:18:20 +0100 Subject: [PATCH] Fix mouse in controls setup menu --- src/m_menu.c | 6 ++++++ src/m_menu.h | 3 +++ src/sdl/i_video.c | 22 ++++++++++++++++------ 3 files changed, 25 insertions(+), 6 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 0d19a6a43..f8c14dd69 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3645,6 +3645,12 @@ void M_SetupNextMenu(menu_t *menudef) hidetitlemap = false; } +// Guess I'll put this here, idk +boolean M_MouseNeeded(void) +{ + return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef); +} + // // M_Ticker // diff --git a/src/m_menu.h b/src/m_menu.h index 3504868c9..3d7fb3b1c 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -320,6 +320,9 @@ typedef struct menu_s void M_SetupNextMenu(menu_t *menudef); void M_ClearMenus(boolean callexitmenufunc); +// Maybe this goes here????? Who knows. +boolean M_MouseNeeded(void); + extern menu_t *currentMenu; extern menu_t MainDef; diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 2b8633e5b..13e2423c4 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL)) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS @@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code) return 0; } +static boolean IgnoreMouse(void) +{ + if (cv_alwaysgrabmouse.value) + return false; + if (menuactive) + return !M_MouseNeeded(); + if (paused || con_destlines || chat_on || gamestate != GS_LEVEL) + return true; + return false; +} + static void SDLdoGrabMouse(void) { SDL_ShowCursor(SDL_DISABLE); @@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void) { if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL && SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window - && USE_MOUSEINPUT && !IGNORE_MOUSE) + && USE_MOUSEINPUT && !IgnoreMouse()) SDLdoGrabMouse(); } @@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt) } //else firsttimeonmouse = SDL_FALSE; - if (USE_MOUSEINPUT && !IGNORE_MOUSE) + if (USE_MOUSEINPUT && !IgnoreMouse()) SDLdoGrabMouse(); } else if (!mousefocus && !kbfocus) @@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) if (USE_MOUSEINPUT) { - if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove)) + if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove)) { SDLdoUngrabMouse(); firstmove = false; @@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) // this apparently makes a mouse button down event but not a mouse button up event, // resulting in whatever key was pressed down getting "stuck" if we don't ignore it. // -- Monster Iestyn (28/05/18) - if (SDL_GetMouseFocus() != window || IGNORE_MOUSE) + if (SDL_GetMouseFocus() != window || IgnoreMouse()) return; /// \todo inputEvent.button.which @@ -1082,7 +1092,7 @@ void I_StartupMouse(void) } else firsttimeonmouse = SDL_FALSE; - if (cv_usemouse.value && !IGNORE_MOUSE) + if (cv_usemouse.value && !IgnoreMouse()) SDLdoGrabMouse(); else SDLdoUngrabMouse();