Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation
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@ -4973,6 +4973,10 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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// Add slopes
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// Add slopes
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ffloor->t_slope = &sec2->c_slope;
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ffloor->t_slope = &sec2->c_slope;
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ffloor->b_slope = &sec2->f_slope;
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ffloor->b_slope = &sec2->f_slope;
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// mark the target sector as having slopes, if the FOF has any of its own
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// (this fixes FOF slopes glitching initially at level load in software mode)
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if (sec2->hasslope)
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sec->hasslope = true;
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#endif
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#endif
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
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