Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation

This commit is contained in:
Monster Iestyn 2019-06-17 18:46:51 +01:00
parent 96b12f098b
commit 50e8f13c03
1 changed files with 4 additions and 0 deletions

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@ -4973,6 +4973,10 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
// Add slopes
ffloor->t_slope = &sec2->c_slope;
ffloor->b_slope = &sec2->f_slope;
// mark the target sector as having slopes, if the FOF has any of its own
// (this fixes FOF slopes glitching initially at level load in software mode)
if (sec2->hasslope)
sec->hasslope = true;
#endif
if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only