Hardcoded the lavafall
This commit is contained in:
parent
57d28c7814
commit
50e51c137e
|
@ -2431,6 +2431,9 @@ static actionpointer_t actionpointers[] =
|
||||||
{{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"},
|
{{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"},
|
||||||
{{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"},
|
{{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"},
|
||||||
{{A_ModuloToState}, "A_MODULOTOSTATE"},
|
{{A_ModuloToState}, "A_MODULOTOSTATE"},
|
||||||
|
{{A_LavafallRocks}, "A_LAVAFALLROCKS"},
|
||||||
|
{{A_LavafallLava}, "A_LAVAFALLLAVA"},
|
||||||
|
{{A_FallingLavaCheck}, "A_FALLINGLAVACHECK"},
|
||||||
{{NULL}, "NONE"},
|
{{NULL}, "NONE"},
|
||||||
|
|
||||||
// This NULL entry must be the last in the list
|
// This NULL entry must be the last in the list
|
||||||
|
@ -5824,6 +5827,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_FLAMEJETFLAMEB2",
|
"S_FLAMEJETFLAMEB2",
|
||||||
"S_FLAMEJETFLAMEB3",
|
"S_FLAMEJETFLAMEB3",
|
||||||
|
|
||||||
|
// Lavafall
|
||||||
|
"S_LAVAFALL_DORMANT",
|
||||||
|
"S_LAVAFALL_TELL",
|
||||||
|
"S_LAVAFALL_SHOOT",
|
||||||
|
"S_LAVAFALL_LAVA1",
|
||||||
|
"S_LAVAFALL_LAVA2",
|
||||||
|
"S_LAVAFALL_LAVA3",
|
||||||
|
"S_LAVAFALLROCK1",
|
||||||
|
"S_LAVAFALLROCK2",
|
||||||
|
"S_LAVAFALLROCK3",
|
||||||
|
"S_LAVAFALLROCK4",
|
||||||
|
|
||||||
// RVZ scenery
|
// RVZ scenery
|
||||||
"S_BIGFERNLEAF",
|
"S_BIGFERNLEAF",
|
||||||
"S_BIGFERN1",
|
"S_BIGFERN1",
|
||||||
|
@ -7548,6 +7563,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
|
|
||||||
"MT_FLAMEJETFLAMEB", // Blade's flame
|
"MT_FLAMEJETFLAMEB", // Blade's flame
|
||||||
|
|
||||||
|
"MT_LAVAFALL",
|
||||||
|
"MT_LAVAFALL_LAVA",
|
||||||
|
"MT_LAVAFALLROCK",
|
||||||
|
|
||||||
"MT_BIGFERNLEAF",
|
"MT_BIGFERNLEAF",
|
||||||
"MT_BIGFERN",
|
"MT_BIGFERN",
|
||||||
"MT_JUNGLEPALM",
|
"MT_JUNGLEPALM",
|
||||||
|
|
|
@ -373,6 +373,7 @@ light_t *t_lspr[NUMSPRITES] =
|
||||||
// Red Volcano Scenery
|
// Red Volcano Scenery
|
||||||
&lspr[REDBALL_L], // SPR_FLME
|
&lspr[REDBALL_L], // SPR_FLME
|
||||||
&lspr[REDBALL_L], // SPR_DFLM
|
&lspr[REDBALL_L], // SPR_DFLM
|
||||||
|
&lspr[NOLIGHT], // SPR_LFAL
|
||||||
&lspr[NOLIGHT], // SPR_JPLA
|
&lspr[NOLIGHT], // SPR_JPLA
|
||||||
&lspr[NOLIGHT], // SPR_TFLO
|
&lspr[NOLIGHT], // SPR_TFLO
|
||||||
&lspr[NOLIGHT], // SPR_WVIN
|
&lspr[NOLIGHT], // SPR_WVIN
|
||||||
|
|
94
src/info.c
94
src/info.c
|
@ -268,6 +268,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
// Red Volcano Scenery
|
// Red Volcano Scenery
|
||||||
"FLME", // Flame jet
|
"FLME", // Flame jet
|
||||||
"DFLM", // Blade's flame
|
"DFLM", // Blade's flame
|
||||||
|
"LFAL", // Lavafall
|
||||||
"JPLA", // Jungle palm
|
"JPLA", // Jungle palm
|
||||||
"TFLO", // Torch flower
|
"TFLO", // Torch flower
|
||||||
"WVIN", // Wall vines
|
"WVIN", // Wall vines
|
||||||
|
@ -2456,6 +2457,18 @@ state_t states[NUMSTATES] =
|
||||||
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
|
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
|
||||||
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL}, // S_FLAMEJETFLAMEB3
|
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL}, // S_FLAMEJETFLAMEB3
|
||||||
|
|
||||||
|
// Lavafall
|
||||||
|
{SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT}, // S_LAVAFALL_DORMANT
|
||||||
|
{SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 2, 2, S_LAVAFALL_TELL}, // S_LAVAFALL_TELL
|
||||||
|
{SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 2, 1, S_LAVAFALL_SHOOT}, // S_LAVAFALL_SHOOT
|
||||||
|
{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2}, // S_LAVAFALL_LAVA1
|
||||||
|
{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1}, // S_LAVAFALL_LAVA2
|
||||||
|
{SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 3, 3, S_NULL}, // S_LAVAFALL_LAVA3
|
||||||
|
{SPR_LFAL, 11, 3, {NULL}, 0, 0, S_LAVAFALLROCK2}, // S_LAVAFALLROCK1
|
||||||
|
{SPR_LFAL, 12, 3, {NULL}, 0, 0, S_LAVAFALLROCK3}, // S_LAVAFALLROCK2
|
||||||
|
{SPR_LFAL, 13, 3, {NULL}, 0, 0, S_LAVAFALLROCK4}, // S_LAVAFALLROCK3
|
||||||
|
{SPR_LFAL, 14, 3, {NULL}, 0, 0, S_LAVAFALLROCK1}, // S_LAVAFALLROCK4
|
||||||
|
|
||||||
// RVZ scenery
|
// RVZ scenery
|
||||||
{SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERNLEAF
|
{SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERNLEAF
|
||||||
{SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2}, // S_BIGFERN1
|
{SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2}, // S_BIGFERN1
|
||||||
|
@ -12575,6 +12588,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{ // MT_LAVAFALL
|
||||||
|
1304, // doomednum
|
||||||
|
S_LAVAFALL_DORMANT, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_lvfal1, // seesound
|
||||||
|
8, // reactiontime
|
||||||
|
sfx_s3kd5l, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
30*FRACUNIT, // radius
|
||||||
|
32*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
100, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOGRAVITY|MF_SPAWNCEILING, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_LAVAFALL_LAVA
|
||||||
|
-1, // doomednum
|
||||||
|
S_LAVAFALL_LAVA1, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
8, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_LAVAFALL_LAVA3, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
30*FRACUNIT, // radius
|
||||||
|
48*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
100, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_SPECIAL|MF_PAIN|MF_NOGRAVITY, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_LAVAFALLROCK
|
||||||
|
-1, // doomednum
|
||||||
|
S_LAVAFALLROCK1, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
8, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
8*FRACUNIT, // radius
|
||||||
|
8*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
100, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOBLOCKMAP, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
{ // MT_BIGFERNLEAF
|
{ // MT_BIGFERNLEAF
|
||||||
-1, // doomednum
|
-1, // doomednum
|
||||||
S_BIGFERNLEAF, // spawnstate
|
S_BIGFERNLEAF, // spawnstate
|
||||||
|
|
20
src/info.h
20
src/info.h
|
@ -266,6 +266,9 @@ void A_SnapperThinker();
|
||||||
void A_SaloonDoorSpawn();
|
void A_SaloonDoorSpawn();
|
||||||
void A_MinecartSparkThink();
|
void A_MinecartSparkThink();
|
||||||
void A_ModuloToState();
|
void A_ModuloToState();
|
||||||
|
void A_LavafallRocks();
|
||||||
|
void A_LavafallLava();
|
||||||
|
void A_FallingLavaCheck();
|
||||||
|
|
||||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||||
#define NUMMOBJFREESLOTS 512
|
#define NUMMOBJFREESLOTS 512
|
||||||
|
@ -514,6 +517,7 @@ typedef enum sprite
|
||||||
// Red Volcano Scenery
|
// Red Volcano Scenery
|
||||||
SPR_FLME, // Flame jet
|
SPR_FLME, // Flame jet
|
||||||
SPR_DFLM, // Blade's flame
|
SPR_DFLM, // Blade's flame
|
||||||
|
SPR_LFAL, // Lavafall
|
||||||
SPR_JPLA, // Jungle palm
|
SPR_JPLA, // Jungle palm
|
||||||
SPR_TFLO, // Torch flower
|
SPR_TFLO, // Torch flower
|
||||||
SPR_WVIN, // Wall vines
|
SPR_WVIN, // Wall vines
|
||||||
|
@ -2575,6 +2579,18 @@ typedef enum state
|
||||||
S_FLAMEJETFLAMEB2,
|
S_FLAMEJETFLAMEB2,
|
||||||
S_FLAMEJETFLAMEB3,
|
S_FLAMEJETFLAMEB3,
|
||||||
|
|
||||||
|
// Lavafall
|
||||||
|
S_LAVAFALL_DORMANT,
|
||||||
|
S_LAVAFALL_TELL,
|
||||||
|
S_LAVAFALL_SHOOT,
|
||||||
|
S_LAVAFALL_LAVA1,
|
||||||
|
S_LAVAFALL_LAVA2,
|
||||||
|
S_LAVAFALL_LAVA3,
|
||||||
|
S_LAVAFALLROCK1,
|
||||||
|
S_LAVAFALLROCK2,
|
||||||
|
S_LAVAFALLROCK3,
|
||||||
|
S_LAVAFALLROCK4,
|
||||||
|
|
||||||
// RVZ scenery
|
// RVZ scenery
|
||||||
S_BIGFERNLEAF,
|
S_BIGFERNLEAF,
|
||||||
S_BIGFERN1,
|
S_BIGFERN1,
|
||||||
|
@ -4321,6 +4337,10 @@ typedef enum mobj_type
|
||||||
|
|
||||||
MT_FLAMEJETFLAMEB, // Blade's flame
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
||||||
|
|
||||||
|
MT_LAVAFALL,
|
||||||
|
MT_LAVAFALL_LAVA,
|
||||||
|
MT_LAVAFALLROCK,
|
||||||
|
|
||||||
MT_BIGFERNLEAF,
|
MT_BIGFERNLEAF,
|
||||||
MT_BIGFERN,
|
MT_BIGFERN,
|
||||||
MT_JUNGLEPALM,
|
MT_JUNGLEPALM,
|
||||||
|
|
|
@ -296,6 +296,9 @@ void A_SnapperThinker(mobj_t *actor);
|
||||||
void A_SaloonDoorSpawn(mobj_t *actor);
|
void A_SaloonDoorSpawn(mobj_t *actor);
|
||||||
void A_MinecartSparkThink(mobj_t *actor);
|
void A_MinecartSparkThink(mobj_t *actor);
|
||||||
void A_ModuloToState(mobj_t *actor);
|
void A_ModuloToState(mobj_t *actor);
|
||||||
|
void A_LavafallRocks(mobj_t *actor);
|
||||||
|
void A_LavafallLava(mobj_t *actor);
|
||||||
|
void A_FallingLavaCheck(mobj_t *actor);
|
||||||
|
|
||||||
//for p_enemy.c
|
//for p_enemy.c
|
||||||
|
|
||||||
|
@ -13738,3 +13741,69 @@ void A_ModuloToState(mobj_t *actor)
|
||||||
P_SetMobjState(actor, (locvar2));
|
P_SetMobjState(actor, (locvar2));
|
||||||
modulothing++;
|
modulothing++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Function: A_LavafallRocks
|
||||||
|
//
|
||||||
|
// Description: Spawn random rock particles.
|
||||||
|
//
|
||||||
|
// var1 = unused
|
||||||
|
// var2 = unused
|
||||||
|
//
|
||||||
|
void A_LavafallRocks(mobj_t *actor)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_BLUA
|
||||||
|
if (LUA_CallAction("A_LavafallRocks", actor))
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
angle_t fa = (FixedAngle(P_RandomKey(360) << FRACBITS) >> ANGLETOFINESHIFT) & FINEMASK;
|
||||||
|
fixed_t offset = P_RandomRange(4, 12) << FRACBITS;
|
||||||
|
fixed_t xoffs = FixedMul(FINECOSINE(fa), actor->radius + offset);
|
||||||
|
fixed_t yoffs = FixedMul(FINESINE(fa), actor->radius + offset);
|
||||||
|
mobj_t *particle = P_SpawnMobjFromMobj(actor, xoffs, yoffs, 0, MT_LAVAFALLROCK);
|
||||||
|
P_SetMobjState(particle, S_LAVAFALLROCK1 + P_RandomRange(0, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Function: A_LavafallLava
|
||||||
|
//
|
||||||
|
// Description: Spawn lava from lavafall.
|
||||||
|
//
|
||||||
|
// var1 = unused
|
||||||
|
// var2 = unused
|
||||||
|
//
|
||||||
|
void A_LavafallLava(mobj_t *actor)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_BLUA
|
||||||
|
if (LUA_CallAction("A_LavafallLava", actor))
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if ((40 - actor->fuse) % (2*(actor->scale >> FRACBITS)))
|
||||||
|
return;
|
||||||
|
|
||||||
|
mobj_t *lavafall = P_SpawnMobjFromMobj(actor, 0, 0, -8*FRACUNIT, MT_LAVAFALL_LAVA);
|
||||||
|
lavafall->momz = -25*FRACUNIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Function: A_FallingLavaCheck
|
||||||
|
//
|
||||||
|
// Description: If actor hits the ground or a water surface, enter the death animation.
|
||||||
|
//
|
||||||
|
// var1 = unused
|
||||||
|
// var2 = unused
|
||||||
|
//
|
||||||
|
void A_FallingLavaCheck(mobj_t *actor)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_BLUA
|
||||||
|
if (LUA_CallAction("A_FallingLavaCheck", actor))
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (actor->eflags & MFE_TOUCHWATER || P_IsObjectOnGround(actor))
|
||||||
|
{
|
||||||
|
actor->flags = MF_NOGRAVITY|MF_NOCLIPTHING;
|
||||||
|
actor->momz = 0;
|
||||||
|
actor->z = actor->watertop;
|
||||||
|
P_SetMobjState(actor, actor->info->deathstate);
|
||||||
|
}
|
||||||
|
}
|
33
src/p_mobj.c
33
src/p_mobj.c
|
@ -9008,6 +9008,10 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
mobj->flags2 ^= MF2_DONTDRAW;
|
mobj->flags2 ^= MF2_DONTDRAW;
|
||||||
break;
|
break;
|
||||||
|
case MT_LAVAFALLROCK:
|
||||||
|
if (P_IsObjectOnGround(mobj))
|
||||||
|
P_RemoveMobj(mobj);
|
||||||
|
break;
|
||||||
case MT_SPINFIRE:
|
case MT_SPINFIRE:
|
||||||
if (mobj->flags & MF_NOGRAVITY)
|
if (mobj->flags & MF_NOGRAVITY)
|
||||||
{
|
{
|
||||||
|
@ -9223,6 +9227,27 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
||||||
case MT_NIGHTSCORE:
|
case MT_NIGHTSCORE:
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
return;
|
return;
|
||||||
|
case MT_LAVAFALL:
|
||||||
|
if (mobj->state - states == S_LAVAFALL_DORMANT)
|
||||||
|
{
|
||||||
|
mobj->fuse = 30;
|
||||||
|
P_SetMobjState(mobj, S_LAVAFALL_TELL);
|
||||||
|
S_StartSound(mobj, mobj->info->seesound);
|
||||||
|
}
|
||||||
|
else if (mobj->state - states == S_LAVAFALL_TELL)
|
||||||
|
{
|
||||||
|
mobj->fuse = 40;
|
||||||
|
P_SetMobjState(mobj, S_LAVAFALL_SHOOT);
|
||||||
|
S_StopSound(mobj);
|
||||||
|
S_StartSound(mobj, mobj->info->attacksound);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mobj->fuse = 30;
|
||||||
|
P_SetMobjState(mobj, S_LAVAFALL_DORMANT);
|
||||||
|
S_StopSound(mobj);
|
||||||
|
}
|
||||||
|
return;
|
||||||
case MT_PLAYER:
|
case MT_PLAYER:
|
||||||
break; // don't remove
|
break; // don't remove
|
||||||
default:
|
default:
|
||||||
|
@ -11831,6 +11856,14 @@ ML_EFFECT5 : Don't stop thinking when too far away
|
||||||
if (mthing->angle > 0)
|
if (mthing->angle > 0)
|
||||||
mobj->tics += mthing->angle;
|
mobj->tics += mthing->angle;
|
||||||
break;
|
break;
|
||||||
|
case MT_LAVAFALL:
|
||||||
|
mobj->fuse = 30 + mthing->angle;
|
||||||
|
if (mthing->options & MTF_AMBUSH)
|
||||||
|
{
|
||||||
|
P_SetScale(mobj, 2*mobj->scale);
|
||||||
|
mobj->destscale = mobj->scale;
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -199,6 +199,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
||||||
{"chuchu", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Train horn"},
|
{"chuchu", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Train horn"},
|
||||||
{"bsnipe", false, 200, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Home-run smash"},
|
{"bsnipe", false, 200, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Home-run smash"},
|
||||||
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
|
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
|
||||||
|
{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
|
||||||
|
|
||||||
// Menu, interface
|
// Menu, interface
|
||||||
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
|
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
|
||||||
|
|
|
@ -265,6 +265,7 @@ typedef enum
|
||||||
sfx_chuchu,
|
sfx_chuchu,
|
||||||
sfx_bsnipe,
|
sfx_bsnipe,
|
||||||
sfx_sprong,
|
sfx_sprong,
|
||||||
|
sfx_lvfal1,
|
||||||
|
|
||||||
// Menu, interface
|
// Menu, interface
|
||||||
sfx_chchng,
|
sfx_chchng,
|
||||||
|
|
Loading…
Reference in New Issue