Correct some more oversights of switching to revitem for CA2_MELEE's particles.
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d5e91ed8d7
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@ -6329,6 +6329,9 @@ void A_RecyclePowers(mobj_t *actor)
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players[recv_pl].ringweapons = weapons[send_pl];
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players[recv_pl].ringweapons = weapons[send_pl];
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players[recv_pl].currentweapon = weaponheld[send_pl];
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players[recv_pl].currentweapon = weaponheld[send_pl];
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if (((players[recv_pl].powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (players[recv_pl].revitem == MT_LHRT)) // Healers can't keep their buff.
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players[recv_pl].powers[pw_shield] &= SH_STACK;
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P_SpawnShieldOrb(&players[recv_pl]);
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P_SpawnShieldOrb(&players[recv_pl]);
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if (P_IsLocalPlayer(&players[recv_pl]))
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if (P_IsLocalPlayer(&players[recv_pl]))
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P_RestoreMusic(&players[recv_pl]);
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P_RestoreMusic(&players[recv_pl]);
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@ -2824,7 +2824,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
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{
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{
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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{
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{
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if (player->spinitem != MT_LHRT && player->revitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
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if (player->revitem != MT_LHRT) // Healers do not get to heal other healers.
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{
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{
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P_SwitchShield(player, SH_PINK);
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P_SwitchShield(player, SH_PINK);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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@ -2839,7 +2839,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
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{
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{
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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{
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{
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if (player->spinitem != MT_LHRT && player->revitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
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if (player->revitem != MT_LHRT) // Healers do not get to heal other healers.
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{
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{
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P_SwitchShield(player, SH_PINK);
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P_SwitchShield(player, SH_PINK);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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@ -2924,7 +2924,7 @@ static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj
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{
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{
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if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
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if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
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{
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{
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if (player->spinitem != MT_LHRT && player->revitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
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if (player->revitem != MT_LHRT) // Healers do not get to heal other healers.
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{
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{
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P_SwitchShield(player, SH_PINK);
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P_SwitchShield(player, SH_PINK);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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@ -2947,7 +2947,7 @@ static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj
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{
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{
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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{
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{
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if (player->spinitem != MT_LHRT && player->revitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers.
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if (player->revitem != MT_LHRT) // Healers do not get to heal other healers.
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{
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{
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P_SwitchShield(player, SH_PINK);
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P_SwitchShield(player, SH_PINK);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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S_StartSound(target, mobjinfo[MT_PITY_ICON].seesound);
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@ -2704,7 +2704,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
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player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
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player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
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player->followitem = skin->followitem;
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player->followitem = skin->followitem;
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if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->spinitem == MT_LHRT)) // Healers can't keep their buff.
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if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT)) // Healers can't keep their buff.
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player->powers[pw_shield] &= SH_STACK;
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player->powers[pw_shield] &= SH_STACK;
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player->actionspd = skin->actionspd;
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player->actionspd = skin->actionspd;
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