From 4ff46d14dd936e5a997ee48b4ac284e9371c86f3 Mon Sep 17 00:00:00 2001 From: toaster Date: Thu, 24 Oct 2019 19:55:02 +0100 Subject: [PATCH] Added an experiment with an alternate CEZ3 pinch behaviour (but keep it disabled because it was kind of boring). --- src/p_mobj.c | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 650d0f561..d612bbbec 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -4716,13 +4716,17 @@ static void P_Boss4MoveSpikeballs(mobj_t *mobj, angle_t angle, fixed_t fz) } } +#define CEZ3TILT + // Pull them closer. static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t dz) { INT32 s; mobj_t *base = mobj, *seg; - fixed_t originx, originy, workx, worky, dx, dy, bz = mobj->watertop+(8<watertop+(8<spawnpoint) { originx = mobj->spawnpoint->x << FRACBITS; @@ -4733,13 +4737,25 @@ static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t dz) originx = mobj->x; originy = mobj->y; } +#else + if (mobj->spawnpoint) + { + rad -= R_PointToDist2(mobj->x, mobj->y, + (mobj->spawnpoint->x<spawnpoint->y<tracer)) // there are 10 per spoke, remember that { - dx = (originx + P_ReturnThrustX(mobj, angle, (9*132)<x)/9; - dy = (originy + P_ReturnThrustY(mobj, angle, (9*132)<y)/9; +#ifdef CEZ3TILT + dx = (originx + P_ReturnThrustX(mobj, angle, rad) - mobj->x)/9; + dy = (originy + P_ReturnThrustY(mobj, angle, rad) - mobj->y)/9; +#else + dx = P_ReturnThrustX(mobj, angle, rad)/9; + dy = P_ReturnThrustY(mobj, angle, rad)/9; +#endif workx = mobj->x + P_ReturnThrustX(mobj, angle, (112)<y + P_ReturnThrustY(mobj, angle, (112)<hnext, --s)