Merge branch 'smoother-freelook' into 'next'

Smoother freelook in Software

See merge request STJr/SRB2!1444
This commit is contained in:
LJ Sonic 2021-03-31 16:17:40 -04:00
commit 4ef3477054
1 changed files with 8 additions and 9 deletions

View File

@ -1089,8 +1089,6 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
static void R_SetupFreelook(player_t *player, boolean skybox)
{
INT32 dy = 0;
#ifndef HWRENDER
(void)player;
(void)skybox;
@ -1109,14 +1107,15 @@ static void R_SetupFreelook(player_t *player, boolean skybox)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
}
if (rendermode == render_soft)
{
dy = (AIMINGTODY(aimingangle)>>FRACBITS) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
}
centeryfrac = (viewheight/2)<<FRACBITS;
centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS;
if (rendermode == render_soft)
centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
centery = FixedInt(FixedRound(centeryfrac));
if (rendermode == render_soft)
yslope = &yslopetab[viewheight*8 - centery];
}
void R_SetupFrame(player_t *player)