Add new `STARTUP` lump, for the splash screen
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@ -1677,8 +1677,12 @@ static void CON_DrawBackpic(void)
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lumpnum_t piclump;
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lumpnum_t piclump;
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int x, w, h;
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int x, w, h;
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// Get the lumpnum for CONSBACK, or fallback into MISSING.
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// Get the lumpnum for CONSBACK, STARTUP (Only during game startup) or fallback into MISSING.
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piclump = W_CheckNumForName("CONSBACK");
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if (con_startup)
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piclump = W_CheckNumForName("STARTUP");
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else
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piclump = W_CheckNumForName("CONSBACK");
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if (piclump == LUMPERROR)
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if (piclump == LUMPERROR)
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piclump = W_GetNumForName("MISSING");
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piclump = W_GetNumForName("MISSING");
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@ -768,7 +768,7 @@ void D_SRB2Loop(void)
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*/
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*/
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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if (gamestate != GS_TITLESCREEN)
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if (gamestate != GS_TITLESCREEN)
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_PATCH));
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("STARTUP"), PU_PATCH));
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for (;;)
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for (;;)
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{
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{
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