diff --git a/src/dehacked.c b/src/dehacked.c index 34ee1f170..8c4d88452 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -2089,12 +2089,59 @@ static void readmenu(MYFILE *f, INT32 num) menupres[num].bgcolor = get_number(word2); titlechanged = true; } - else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS")) + else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS") || fastcmp(word, "TITLEPICSHIDE")) { // true by default, except MM_MAIN menupres[num].hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); titlechanged = true; } + else if (fastcmp(word, "TITLEPICSMODE")) + { + if (fastcmp(word2, "USER")) + menupres[num].ttmode = TTMODE_USER; + else if (fastcmp(word2, "ALACROIX")) + menupres[num].ttmode = TTMODE_ALACROIX; + else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) + { + menupres[num].ttmode = TTMODE_USER; + menupres[num].ttname[0] = 0; + menupres[num].hidetitlepics = true; + } + else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) + menupres[num].ttmode = TTMODE_OLD; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALE")) + { + // Don't handle Alacroix special case here; see Maincfg section. + menupres[num].ttscale = max(1, min(8, (UINT8)get_number(word2))); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSNAME")) + { + strncpy(menupres[num].ttname, word2, 9); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSX")) + { + menupres[num].ttx = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSY")) + { + menupres[num].tty = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSLOOP")) + { + menupres[num].ttloop = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSTICS")) + { + menupres[num].tttics = (UINT16)get_number(word2); + titlechanged = true; + } else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED") || fastcmp(word, "SCROLLSPEED") || fastcmp(word, "SCROLLXSPEED")) { @@ -2308,6 +2355,7 @@ static actionpointer_t actionpointers[] = {{A_ThrownRing}, "A_THROWNRING"}, {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, + {{A_SignSpin}, "S_SIGNSPIN"}, {{A_SignPlayer}, "A_SIGNPLAYER"}, {{A_OverlayThink}, "A_OVERLAYTHINK"}, {{A_JetChase}, "A_JETCHASE"}, @@ -3492,11 +3540,78 @@ static void readmaincfg(MYFILE *f) titlemap = (INT16)value; titlechanged = true; } - else if (fastcmp(word, "HIDETITLEPICS")) + else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "TITLEPICSHIDE")) { hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); titlechanged = true; } + else if (fastcmp(word, "TITLEPICSMODE")) + { + if (fastcmp(word2, "USER")) + ttmode = TTMODE_USER; + else if (fastcmp(word2, "ALACROIX")) + ttmode = TTMODE_ALACROIX; + else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) + { + ttmode = TTMODE_USER; + ttname[0] = 0; + hidetitlepics = true; + } + else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) + ttmode = TTMODE_OLD; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALE")) + { + ttscale = max(1, min(8, (UINT8)get_number(word2))); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALESAVAILABLE")) + { + // SPECIAL CASE for Alacroix: Comma-separated list of resolutions that are available + // for gfx loading. + ttavailable[0] = ttavailable[1] = ttavailable[2] = ttavailable[3] =\ + ttavailable[4] = ttavailable[5] = false; + + if (strstr(word2, "1") != NULL) + ttavailable[0] = true; + if (strstr(word2, "2") != NULL) + ttavailable[1] = true; + if (strstr(word2, "3") != NULL) + ttavailable[2] = true; + if (strstr(word2, "4") != NULL) + ttavailable[3] = true; + if (strstr(word2, "5") != NULL) + ttavailable[4] = true; + if (strstr(word2, "6") != NULL) + ttavailable[5] = true; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSNAME")) + { + strncpy(ttname, word2, 9); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSX")) + { + ttx = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSY")) + { + tty = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSLOOP")) + { + ttloop = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSTICS")) + { + tttics = (UINT16)get_number(word2); + titlechanged = true; + } else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED")) { titlescrollxspeed = get_number(word2); @@ -5385,59 +5500,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BUBBLES4", // Level End Sign - "S_SIGN1", - "S_SIGN2", - "S_SIGN3", - "S_SIGN4", - "S_SIGN5", - "S_SIGN6", - "S_SIGN7", - "S_SIGN8", - "S_SIGN9", - "S_SIGN10", - "S_SIGN11", - "S_SIGN12", - "S_SIGN13", - "S_SIGN14", - "S_SIGN15", - "S_SIGN16", - "S_SIGN17", - "S_SIGN18", - "S_SIGN19", - "S_SIGN20", - "S_SIGN21", - "S_SIGN22", - "S_SIGN23", - "S_SIGN24", - "S_SIGN25", - "S_SIGN26", - "S_SIGN27", - "S_SIGN28", - "S_SIGN29", - "S_SIGN30", - "S_SIGN31", - "S_SIGN32", - "S_SIGN33", - "S_SIGN34", - "S_SIGN35", - "S_SIGN36", - "S_SIGN37", - "S_SIGN38", - "S_SIGN39", - "S_SIGN40", - "S_SIGN41", - "S_SIGN42", - "S_SIGN43", - "S_SIGN44", - "S_SIGN45", - "S_SIGN46", - "S_SIGN47", - "S_SIGN48", - "S_SIGN49", - "S_SIGN50", - "S_SIGN51", - "S_SIGN52", // Eggman - "S_SIGN53", + "S_SIGN", + "S_SIGNSPIN1", + "S_SIGNSPIN2", + "S_SIGNSPIN3", + "S_SIGNSPIN4", + "S_SIGNSPIN5", + "S_SIGNSPIN6", + "S_SIGNPLAYER", + "S_SIGNSLOW", + "S_SIGNSTOP", + "S_SIGNBOARD", + "S_EGGMANSIGN", // Spike Ball "S_SPIKEBALL1", diff --git a/src/f_finale.c b/src/f_finale.c index c9c8cfae5..635e5f99e 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -70,7 +70,6 @@ mobj_t *titlemapcameraref = NULL; // menu presentation state char curbgname[9]; SINT8 curfadevalue; -boolean curhidepics; INT32 curbgcolor; INT32 curbgxspeed; INT32 curbgyspeed; @@ -81,6 +80,28 @@ static UINT8 curDemo = 0; static UINT32 demoDelayLeft; static UINT32 demoIdleLeft; +// customizable title screen graphics + +ttmode_enum ttmode = TTMODE_OLD; +UINT8 ttscale = 1; // FRACUNIT / ttscale +// ttmode user vars +char ttname[9]; +INT16 ttx = 0; +INT16 tty = 0; +INT16 ttloop = -1; +UINT16 tttics = 1; + +boolean curhidepics; +ttmode_enum curttmode; +UINT8 curttscale; +// ttmode user vars +char curttname[9]; +INT16 curttx; +INT16 curtty; +INT16 curttloop; +UINT16 curtttics; + +// ttmode old static patch_t *ttbanner; // white banner with "robo blast" and "2" static patch_t *ttwing; // wing background static patch_t *ttsonic; // "SONIC" @@ -97,6 +118,78 @@ static patch_t *ttspop5; static patch_t *ttspop6; static patch_t *ttspop7; +// ttmode alacroix +static SINT8 testttscale = 0; +static SINT8 activettscale = 0; +boolean ttavailable[6]; +boolean ttloaded[6]; + +static patch_t *ttribb[6][TTMAX_ALACROIX]; +static patch_t *ttsont[6][TTMAX_ALACROIX]; +static patch_t *ttrobo[6][TTMAX_ALACROIX]; +static patch_t *tttwot[6][TTMAX_ALACROIX]; +static patch_t *ttembl[6][TTMAX_ALACROIX]; +static patch_t *ttrbtx[6][TTMAX_ALACROIX]; +static patch_t *ttsoib[6][TTMAX_ALACROIX]; +static patch_t *ttsoif[6][TTMAX_ALACROIX]; +static patch_t *ttsoba[6][TTMAX_ALACROIX]; +static patch_t *ttsobk[6][TTMAX_ALACROIX]; +static patch_t *ttsodh[6][TTMAX_ALACROIX]; +static patch_t *tttaib[6][TTMAX_ALACROIX]; +static patch_t *tttaif[6][TTMAX_ALACROIX]; +static patch_t *tttaba[6][TTMAX_ALACROIX]; +static patch_t *tttabk[6][TTMAX_ALACROIX]; +static patch_t *tttabt[6][TTMAX_ALACROIX]; +static patch_t *tttaft[6][TTMAX_ALACROIX]; +static patch_t *ttknib[6][TTMAX_ALACROIX]; +static patch_t *ttknif[6][TTMAX_ALACROIX]; +static patch_t *ttknba[6][TTMAX_ALACROIX]; +static patch_t *ttknbk[6][TTMAX_ALACROIX]; +static patch_t *ttkndh[6][TTMAX_ALACROIX]; + +#define TTEMBL (ttembl[activettscale-1]) +#define TTRIBB (ttribb[activettscale-1]) +#define TTSONT (ttsont[activettscale-1]) +#define TTROBO (ttrobo[activettscale-1]) +#define TTTWOT (tttwot[activettscale-1]) +#define TTRBTX (ttrbtx[activettscale-1]) +#define TTSOIB (ttsoib[activettscale-1]) +#define TTSOIF (ttsoif[activettscale-1]) +#define TTSOBA (ttsoba[activettscale-1]) +#define TTSOBK (ttsobk[activettscale-1]) +#define TTSODH (ttsodh[activettscale-1]) +#define TTTAIB (tttaib[activettscale-1]) +#define TTTAIF (tttaif[activettscale-1]) +#define TTTABA (tttaba[activettscale-1]) +#define TTTABK (tttabk[activettscale-1]) +#define TTTABT (tttabt[activettscale-1]) +#define TTTAFT (tttaft[activettscale-1]) +#define TTKNIB (ttknib[activettscale-1]) +#define TTKNIF (ttknif[activettscale-1]) +#define TTKNBA (ttknba[activettscale-1]) +#define TTKNBK (ttknbk[activettscale-1]) +#define TTKNDH (ttkndh[activettscale-1]) + +static boolean sonic_blink = false; +static boolean sonic_blink_twice = false; +static boolean sonic_blinked_already = false; +static INT32 sonic_idle_start = 0; +static INT32 sonic_idle_end = 0; +static boolean tails_blink = false; +static boolean tails_blink_twice = false; +static boolean tails_blinked_already = false; +static INT32 tails_idle_start = 0; +static INT32 tails_idle_end = 0; +static boolean knux_blink = false; +static boolean knux_blink_twice = false; +static boolean knux_blinked_already = false; +static INT32 knux_idle_start = 0; +static INT32 knux_idle_end = 0; + +// ttmode user +static patch_t *ttuser[TTMAX_USER]; +static INT32 ttuser_count = 0; + static boolean goodending; static patch_t *endbrdr[2]; // border - blue, white, pink - where have i seen those colours before? static patch_t *endbgsp[3]; // nebula, sun, planet @@ -2097,16 +2190,24 @@ void F_InitMenuPresValues(void) // Set defaults for presentation values strncpy(curbgname, "TITLESKY", 9); curfadevalue = 16; - curhidepics = hidetitlepics; curbgcolor = -1; curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed; curbgyspeed = (gamestate == GS_TIMEATTACK) ? 22 : titlescrollyspeed; curbghide = (gamestate == GS_TIMEATTACK) ? false : true; + curhidepics = hidetitlepics; + curttmode = ttmode; + curttscale = ttscale; + strncpy(curttname, ttname, 9); + curttx = ttx; + curtty = tty; + curttloop = ttloop; + curtttics = tttics; + // Find current presentation values M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "RECATTBG" : "TITLESKY"); M_SetMenuCurFadeValue(16); - M_SetMenuCurHideTitlePics(); + M_SetMenuCurTitlePics(); } // @@ -2173,6 +2274,32 @@ void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname) W_UnlockCachedPatch(pat); } +#define LOADTTGFX(arr, name, maxf) \ +lumpnum = W_CheckNumForName(name); \ +if (lumpnum != LUMPERROR) \ +{ \ + arr[0] = W_CachePatchName(name, PU_LEVEL); \ + arr[min(1, maxf-1)] = 0; \ +} \ +else if (strlen(name) <= 6) \ +{ \ + fixed_t cnt = strlen(name); \ + strncpy(lumpname, name, 7); \ + for (i = 0; i < maxf-1; i++) \ + { \ + sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \ + lumpname[8] = 0; \ + lumpnum = W_CheckNumForName(lumpname); \ + if (lumpnum != LUMPERROR) \ + arr[i] = W_CachePatchName(lumpname, PU_LEVEL); \ + else \ + break; \ + } \ + arr[min(i, maxf-1)] = 0; \ +} \ +else \ + arr[0] = 0; + void F_StartTitleScreen(void) { if (menupres[MN_MAIN].musname[0]) @@ -2182,7 +2309,19 @@ void F_StartTitleScreen(void) if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) { - finalecount = 0; + ttuser_count =\ + ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] =\ + testttscale = activettscale =\ + sonic_blink = sonic_blink_twice = sonic_idle_start = sonic_idle_end =\ + tails_blink = tails_blink_twice = tails_idle_start = tails_idle_end =\ + knux_blink = knux_blink_twice = knux_idle_start = knux_idle_end = 0; + + sonic_blinked_already = tails_blinked_already = knux_blinked_already = 1; // don't blink on the first idle cycle + + if (curttmode == TTMODE_ALACROIX) + finalecount = -3; // hack so that frames don't advance during the entry wipe + else + finalecount = 0; wipetypepost = menupres[MN_MAIN].enterwipe; } else @@ -2257,27 +2396,183 @@ void F_StartTitleScreen(void) demoDelayLeft = demoDelayTime; demoIdleLeft = demoIdleTime; - ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL); - ttwing = W_CachePatchName("TTWING", PU_LEVEL); - ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL); - ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL); - ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL); - ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL); - ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL); - ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL); - ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL); - ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL); - ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL); - ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL); - ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL); - ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL); - ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL); + switch(curttmode) + { + case TTMODE_OLD: + case TTMODE_NONE: + ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL); + ttwing = W_CachePatchName("TTWING", PU_LEVEL); + ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL); + ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL); + ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL); + ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL); + ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL); + ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL); + ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL); + ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL); + ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL); + ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL); + ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL); + ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL); + ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL); + break; + + // don't load alacroix gfx yet; we do that upon first draw. + case TTMODE_ALACROIX: + break; + + case TTMODE_USER: + { + UINT16 i; + lumpnum_t lumpnum; + char lumpname[9]; + + LOADTTGFX(ttuser, curttname, TTMAX_USER) + break; + } + } +} + +static void F_UnloadAlacroixGraphics(SINT8 oldttscale) +{ + // This all gets freed by PU_LEVEL when exiting the menus. + // When re-visiting the menus (e.g., from exiting in-game), the gfx are force-reloaded. + // So leftover addresses here should not be a problem. + + UINT16 i; + oldttscale--; // zero-based index + for (i = 0; i < TTMAX_ALACROIX; i++) + { + if(ttembl[oldttscale][i]) { Z_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; } + if(ttribb[oldttscale][i]) { Z_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; } + if(ttsont[oldttscale][i]) { Z_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; } + if(ttrobo[oldttscale][i]) { Z_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; } + if(tttwot[oldttscale][i]) { Z_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; } + if(ttrbtx[oldttscale][i]) { Z_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; } + if(ttsoib[oldttscale][i]) { Z_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; } + if(ttsoif[oldttscale][i]) { Z_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; } + if(ttsoba[oldttscale][i]) { Z_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; } + if(ttsobk[oldttscale][i]) { Z_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; } + if(ttsodh[oldttscale][i]) { Z_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; } + if(tttaib[oldttscale][i]) { Z_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; } + if(tttaif[oldttscale][i]) { Z_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; } + if(tttaba[oldttscale][i]) { Z_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; } + if(tttabk[oldttscale][i]) { Z_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; } + if(tttabt[oldttscale][i]) { Z_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; } + if(tttaft[oldttscale][i]) { Z_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; } + if(ttknib[oldttscale][i]) { Z_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; } + if(ttknif[oldttscale][i]) { Z_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; } + if(ttknba[oldttscale][i]) { Z_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; } + if(ttknbk[oldttscale][i]) { Z_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; } + if(ttkndh[oldttscale][i]) { Z_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; } + } + ttloaded[oldttscale] = false; +} + +static void F_LoadAlacroixGraphics(SINT8 newttscale) +{ + UINT16 i, j; + lumpnum_t lumpnum; + char lumpname[9]; + char names[22][5] = { + "EMBL", + "RIBB", + "SONT", + "ROBO", + "TWOT", + "RBTX", + "SOIB", + "SOIF", + "SOBA", + "SOBK", + "SODH", + "TAIB", + "TAIF", + "TABA", + "TABK", + "TABT", + "TAFT", + "KNIB", + "KNIF", + "KNBA", + "KNBK", + "KNDH" + }; + char lumpnames[22][7]; + + newttscale--; // 0-based index + + if (!ttloaded[newttscale]) + { + for (j = 0; j < 22; j++) + sprintf(&lumpnames[j][0], "T%.1hu%s", (UINT8)newttscale+1, names[j]); + + LOADTTGFX(ttembl[newttscale], lumpnames[0], TTMAX_ALACROIX) + LOADTTGFX(ttribb[newttscale], lumpnames[1], TTMAX_ALACROIX) + LOADTTGFX(ttsont[newttscale], lumpnames[2], TTMAX_ALACROIX) + LOADTTGFX(ttrobo[newttscale], lumpnames[3], TTMAX_ALACROIX) + LOADTTGFX(tttwot[newttscale], lumpnames[4], TTMAX_ALACROIX) + LOADTTGFX(ttrbtx[newttscale], lumpnames[5], TTMAX_ALACROIX) + LOADTTGFX(ttsoib[newttscale], lumpnames[6], TTMAX_ALACROIX) + LOADTTGFX(ttsoif[newttscale], lumpnames[7], TTMAX_ALACROIX) + LOADTTGFX(ttsoba[newttscale], lumpnames[8], TTMAX_ALACROIX) + LOADTTGFX(ttsobk[newttscale], lumpnames[9], TTMAX_ALACROIX) + LOADTTGFX(ttsodh[newttscale], lumpnames[10], TTMAX_ALACROIX) + LOADTTGFX(tttaib[newttscale], lumpnames[11], TTMAX_ALACROIX) + LOADTTGFX(tttaif[newttscale], lumpnames[12], TTMAX_ALACROIX) + LOADTTGFX(tttaba[newttscale], lumpnames[13], TTMAX_ALACROIX) + LOADTTGFX(tttabk[newttscale], lumpnames[14], TTMAX_ALACROIX) + LOADTTGFX(tttabt[newttscale], lumpnames[15], TTMAX_ALACROIX) + LOADTTGFX(tttaft[newttscale], lumpnames[16], TTMAX_ALACROIX) + LOADTTGFX(ttknib[newttscale], lumpnames[17], TTMAX_ALACROIX) + LOADTTGFX(ttknif[newttscale], lumpnames[18], TTMAX_ALACROIX) + LOADTTGFX(ttknba[newttscale], lumpnames[19], TTMAX_ALACROIX) + LOADTTGFX(ttknbk[newttscale], lumpnames[20], TTMAX_ALACROIX) + LOADTTGFX(ttkndh[newttscale], lumpnames[21], TTMAX_ALACROIX) + + ttloaded[newttscale] = true; + } +} + +#undef LOADTTGFX + +static void F_FigureActiveTtScale(void) +{ + SINT8 newttscale = max(1, min(6, vid.dupx)); + SINT8 oldttscale = activettscale; + + if (newttscale == testttscale) + return; + testttscale = newttscale; + + // If ttscale is unavailable: look for lower scales, then higher scales. + for (; newttscale >= 1; newttscale--) + { + if (ttavailable[newttscale-1]) + break; + } + + for (; newttscale <= 6; newttscale++) + { + if (ttavailable[newttscale-1]) + break; + } + + activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0; + + // We have a new ttscale, so load gfx + if(oldttscale > 0) + F_UnloadAlacroixGraphics(oldttscale); + + if(activettscale > 0) + F_LoadAlacroixGraphics(activettscale); } // (no longer) De-Demo'd Title Screen void F_TitleScreenDrawer(void) { boolean hidepics; + fixed_t sc = FRACUNIT / max(1, curttscale); if (modeattacking) return; // We likely came here from retrying. Don't do a damn thing. @@ -2289,7 +2584,7 @@ void F_TitleScreenDrawer(void) F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); // Don't draw outside of the title screen, or if the patch isn't there. - if (!ttwing || (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)) + if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) return; // rei|miru: use title pics? @@ -2301,42 +2596,701 @@ void F_TitleScreenDrawer(void) return; #endif - V_DrawScaledPatch(30, 14, 0, ttwing); - - if (finalecount < 57) + switch(curttmode) { - if (finalecount == 35) - V_DrawScaledPatch(115, 15, 0, ttspop1); - else if (finalecount == 36) - V_DrawScaledPatch(114, 15, 0,ttspop2); - else if (finalecount == 37) - V_DrawScaledPatch(113, 15, 0,ttspop3); - else if (finalecount == 38) - V_DrawScaledPatch(112, 15, 0,ttspop4); - else if (finalecount == 39) - V_DrawScaledPatch(111, 15, 0,ttspop5); - else if (finalecount == 40) - V_DrawScaledPatch(110, 15, 0, ttspop6); - else if (finalecount >= 41 && finalecount <= 44) - V_DrawScaledPatch(109, 15, 0, ttspop7); - else if (finalecount >= 45 && finalecount <= 48) - V_DrawScaledPatch(108, 12, 0, ttsprep1); - else if (finalecount >= 49 && finalecount <= 52) - V_DrawScaledPatch(107, 9, 0, ttsprep2); - else if (finalecount >= 53 && finalecount <= 56) - V_DrawScaledPatch(106, 6, 0, ttswip1); - V_DrawScaledPatch(93, 106, 0, ttsonic); - } - else - { - V_DrawScaledPatch(93, 106, 0,ttsonic); - if (finalecount/5 & 1) - V_DrawScaledPatch(100, 3, 0,ttswave1); - else - V_DrawScaledPatch(100,3, 0,ttswave2); - } + case TTMODE_OLD: + case TTMODE_NONE: + V_DrawSciencePatch(30<= 41 && finalecount <= 44) + V_DrawSciencePatch(109<= 45 && finalecount <= 48) + V_DrawSciencePatch(108<= 49 && finalecount <= 52) + V_DrawSciencePatch(107<= 53 && finalecount <= 56) + V_DrawSciencePatch(106<= 0) + V_DrawSciencePatch(89< 9) + { + INT32 fadeval = 0; + + // Fade between tic 10 and tic 29. + if (finalecount < 30) + { + UINT8 fadecounter = 30-finalecount; + switch(fadecounter) + { + case 20: case 19: fadeval = V_90TRANS; break; + case 18: case 17: fadeval = V_80TRANS; break; + case 16: case 15: fadeval = V_70TRANS; break; + case 14: case 13: fadeval = V_60TRANS; break; + case 12: case 11: fadeval = V_TRANSLUCENT; break; + case 10: case 9: fadeval = V_40TRANS; break; + case 8: case 7: fadeval = V_30TRANS; break; + case 6: case 5: fadeval = V_20TRANS; break; + case 4: case 3: fadeval = V_10TRANS; break; + } + } + V_DrawSciencePatch(79< 15) + V_DrawSciencePatch(106<= KNUXIDLE) + { + if (!knux_idle_start || finalecount - knux_idle_start >= knux_idle_end) + { + if (knux_blink) + { + knux_blink = false; // don't run the cycle twice in a row + knux_blinked_already = true; + } + else if (knux_blinked_already) // or after the first non-blink cycle, either. + knux_blinked_already = false; + else + { + // make this chance higher than Sonic/Tails because Knux's idle cycle is longer + knux_blink = !(M_RandomKey(100) % 2); + knux_blink_twice = knux_blink ? !(M_RandomKey(100) % 5) : false; + } + knux_idle_start = finalecount; + } + + knux_idle_end = knux_blink ? (knux_blink_twice ? 17 : 7) : 46; + } + + if (finalecount >= TAILSIDLE) + { + if (!tails_idle_start || finalecount - tails_idle_start >= tails_idle_end) + { + if (tails_blink) + { + tails_blink = false; // don't run the cycle twice in a row + tails_blinked_already = true; + } + else if (tails_blinked_already) // or after the first non-blink cycle, either. + tails_blinked_already = false; + else + { + tails_blink = !(M_RandomKey(100) % 3); + tails_blink_twice = tails_blink ? !(M_RandomKey(100) % 5) : false; + } + tails_idle_start = finalecount; + } + + // Tails does not actually have a non-blink idle cycle, but make up a number + // so he can still blink. + tails_idle_end = tails_blink ? (tails_blink_twice ? 17 : 7) : 30; + } + + if (finalecount >= SONICIDLE) + { + if (!sonic_idle_start || finalecount - sonic_idle_start >= sonic_idle_end) + { + if (sonic_blink) + { + sonic_blink = false; // don't run the cycle twice in a row + sonic_blinked_already = true; + } + else if (sonic_blinked_already) // or after the first non-blink cycle, either. + sonic_blinked_already = false; + else + { + sonic_blink = !(M_RandomKey(100) % 3); + sonic_blink_twice = sonic_blink ? !(M_RandomKey(100) % 5) : false; + } + sonic_idle_start = finalecount; + } + + sonic_idle_end = sonic_blink ? (sonic_blink_twice ? 17 : 7) : 25; + } + + + // + // BACK TAIL LAYER + // + + if (finalecount >= TAILSSTART) + { + if (finalecount >= TAILSIDLE) + { + // + // Tails Back Tail Layer Idle + // + SINT8 taftcount = (finalecount - (TAILSIDLE)) % 41; + if (taftcount >= 0 && taftcount < 5 ) + V_DrawSciencePatch(TAILSX<= 5 && taftcount < 9 ) + V_DrawSciencePatch(TAILSX<= 9 && taftcount < 12 ) + V_DrawSciencePatch(TAILSX<= 12 && taftcount < 14 ) + V_DrawSciencePatch(TAILSX<= 14 && taftcount < 17 ) + V_DrawSciencePatch(TAILSX<= 17 && taftcount < 21 ) + V_DrawSciencePatch(TAILSX<= 21 && taftcount < 24 ) + V_DrawSciencePatch(TAILSX<= 24 && taftcount < 25 ) + V_DrawSciencePatch(TAILSX<= 25 && taftcount < 28 ) + V_DrawSciencePatch(TAILSX<= 28 && taftcount < 31 ) + V_DrawSciencePatch(TAILSX<= 31 && taftcount < 35 ) + V_DrawSciencePatch(TAILSX<= 35 && taftcount < 41 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART) + { + if (finalecount >= TAILSIDLE) + { + // + // Tails Front Tail Layer Idle + // + SINT8 tabtcount = (finalecount - (TAILSIDLE)) % 41; + if (tabtcount >= 0 && tabtcount < 6 ) + V_DrawSciencePatch(TAILSX<= 6 && tabtcount < 11 ) + V_DrawSciencePatch(TAILSX<= 11 && tabtcount < 15 ) + V_DrawSciencePatch(TAILSX<= 15 && tabtcount < 18 ) + V_DrawSciencePatch(TAILSX<= 18 && tabtcount < 19 ) + V_DrawSciencePatch(TAILSX<= 19 && tabtcount < 22 ) + V_DrawSciencePatch(TAILSX<= 22 && tabtcount < 27 ) + V_DrawSciencePatch(TAILSX<= 27 && tabtcount < 30 ) + V_DrawSciencePatch(TAILSX<= 30 && tabtcount < 31 ) + V_DrawSciencePatch(TAILSX<= 31 && tabtcount < 34 ) + V_DrawSciencePatch(TAILSX<= 34 && tabtcount < 37 ) + V_DrawSciencePatch(TAILSX<= 37 && tabtcount < 41 ) + V_DrawSciencePatch(TAILSX<= KNUXSTART) + { + if (finalecount < KNUXIDLE) + { + // + // Knux Back Layer Intro + // + if (finalecount >= KNUXSTART+0 && finalecount < KNUXSTART+6 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+6 && finalecount < KNUXSTART+10 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+10 && finalecount < KNUXSTART+13 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+13 && finalecount < KNUXSTART+15 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+15 && finalecount < KNUXSTART+18 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+18 && finalecount < KNUXSTART+22 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+22 && finalecount < KNUXSTART+28 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+28 && finalecount < KNUXSTART+32 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+32 && finalecount < KNUXSTART+35 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+35 && finalecount < KNUXSTART+40 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+40 && finalecount < KNUXSTART+41 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+41 && finalecount < KNUXSTART+44 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+44 && finalecount < KNUXSTART+50 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+50 && finalecount < KNUXSTART+56 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+56 && finalecount < KNUXSTART+57 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+57 && finalecount < KNUXSTART+60 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+60 && finalecount < KNUXSTART+63 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+63 && finalecount < KNUXSTART+67 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+67 && finalecount < KNUXSTART+70 ) + V_DrawSciencePatch(KNUXX<= 0 && idlecount < 2 ) + V_DrawSciencePatch(KNUXX<= 2 && idlecount < 6 ) + V_DrawSciencePatch(KNUXX<= 6 && idlecount < 7 ) + V_DrawSciencePatch(KNUXX<= 7 && idlecount < 10) + V_DrawSciencePatch(KNUXX<= 10 && idlecount < 12) + V_DrawSciencePatch(KNUXX<= 12 && idlecount < 16) + V_DrawSciencePatch(KNUXX<= 16 && idlecount < 17) + V_DrawSciencePatch(KNUXX<= TAILSSTART) + { + if (finalecount < TAILSIDLE) + { + // + // Tails Back Layer Intro + // + if (finalecount >= TAILSSTART+0 && finalecount < TAILSSTART+6 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+6 && finalecount < TAILSSTART+10 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+10 && finalecount < TAILSSTART+12 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+12 && finalecount < TAILSSTART+16 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+16 && finalecount < TAILSSTART+22 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+22 && finalecount < TAILSSTART+23 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+23 && finalecount < TAILSSTART+26 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+26 && finalecount < TAILSSTART+30 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+30 && finalecount < TAILSSTART+35 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+35 && finalecount < TAILSSTART+41 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+41 && finalecount < TAILSSTART+43 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+43 && finalecount < TAILSSTART+47 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+47 && finalecount < TAILSSTART+51 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+51 && finalecount < TAILSSTART+53 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+53 && finalecount < TAILSSTART+56 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+56 && finalecount < TAILSSTART+60 ) + V_DrawSciencePatch(TAILSX<= +0 && idlecount < +2 ) + V_DrawSciencePatch(TAILSX<= +2 && idlecount < +6 ) + V_DrawSciencePatch(TAILSX<= +6 && idlecount < +7 ) + V_DrawSciencePatch(TAILSX<= +7 && idlecount < +10) + V_DrawSciencePatch(TAILSX<= +10 && idlecount < +12) + V_DrawSciencePatch(TAILSX<= +12 && idlecount < +16) + V_DrawSciencePatch(TAILSX<= +16 && idlecount < +17) + V_DrawSciencePatch(TAILSX<= SONICSTART) + { + if (finalecount < SONICIDLE) + { + // + // Sonic Back Layer Intro + // + if (finalecount >= SONICSTART+0 && finalecount < SONICSTART+6 ) + V_DrawSciencePatch(SONICX<= SONICSTART+6 && finalecount < SONICSTART+11 ) + V_DrawSciencePatch(SONICX<= SONICSTART+11 && finalecount < SONICSTART+14 ) + V_DrawSciencePatch(SONICX<= SONICSTART+14 && finalecount < SONICSTART+18 ) + V_DrawSciencePatch(SONICX<= SONICSTART+18 && finalecount < SONICSTART+19 ) + V_DrawSciencePatch(SONICX<= SONICSTART+19 && finalecount < SONICSTART+27 ) + V_DrawSciencePatch(SONICX<= SONICSTART+27 && finalecount < SONICSTART+31 ) + V_DrawSciencePatch(SONICX<= SONICSTART+31 && finalecount < SONICSTART+33 ) + // Frame is blank + // V_DrawSciencePatch(SONICX<= SONICSTART+33 && finalecount < SONICSTART+36 ) + V_DrawSciencePatch(SONICX<= SONICSTART+36 && finalecount < SONICSTART+40 ) + V_DrawSciencePatch(SONICX<= SONICSTART+40 && finalecount < SONICSTART+44 ) + V_DrawSciencePatch(SONICX<= SONICSTART+44 && finalecount < SONICSTART+47 ) + V_DrawSciencePatch(SONICX<= SONICSTART+47 && finalecount < SONICSTART+49 ) + V_DrawSciencePatch(SONICX<= SONICSTART+49 && finalecount < SONICSTART+50 ) + V_DrawSciencePatch(SONICX<= SONICSTART+50 && finalecount < SONICSTART+53 ) + V_DrawSciencePatch(SONICX<= SONICSTART+53 && finalecount < SONICSTART+57 ) + V_DrawSciencePatch(SONICX<= 0 && idlecount < 2 ) + V_DrawSciencePatch(SONICX<= 2 && idlecount < 6 ) + V_DrawSciencePatch(SONICX<= 6 && idlecount < 7 ) + V_DrawSciencePatch(SONICX<= 7 && idlecount < 10) + V_DrawSciencePatch(SONICX<= 10 && idlecount < 12) + V_DrawSciencePatch(SONICX<= 12 && idlecount < 16) + V_DrawSciencePatch(SONICX<= 16 && idlecount < 17) + V_DrawSciencePatch(SONICX< 34) + V_DrawSciencePatch(39<= KNUXSTART) + { + if (finalecount < KNUXIDLE) + { + // + // Knux Front Layer Intro + // + if (finalecount >= KNUXSTART+22 && finalecount < KNUXSTART+28 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+28 && finalecount < KNUXSTART+32 ) + V_DrawSciencePatch(KNUXX<= KNUXSTART+32 && finalecount < KNUXSTART+35 ) + V_DrawSciencePatch(KNUXX<= 0 && idlecount < 5 ) + V_DrawSciencePatch(KNUXX<= 5 && idlecount < 10) + V_DrawSciencePatch(KNUXX<= 10 && idlecount < 13) + V_DrawSciencePatch(KNUXX<= 13 && idlecount < 14) + V_DrawSciencePatch(KNUXX<= 14 && idlecount < 17) + V_DrawSciencePatch(KNUXX<= 17 && idlecount < 21) + V_DrawSciencePatch(KNUXX<= 21 && idlecount < 27) + V_DrawSciencePatch(KNUXX<= 27 && idlecount < 32) + V_DrawSciencePatch(KNUXX<= 32 && idlecount < 34) + V_DrawSciencePatch(KNUXX<= 34 && idlecount < 37) + V_DrawSciencePatch(KNUXX<= 37 && idlecount < 39) + V_DrawSciencePatch(KNUXX<= 39 && idlecount < 42) + V_DrawSciencePatch(KNUXX<= 42 && idlecount < 46) + V_DrawSciencePatch(KNUXX<= TAILSSTART) + { + if (finalecount < TAILSIDLE) + { + // + // Tails Front Layer Intro + // + if (finalecount >= TAILSSTART+26 && finalecount < TAILSSTART+30 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+30 && finalecount < TAILSSTART+35 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+35 && finalecount < TAILSSTART+41 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+41 && finalecount < TAILSSTART+43 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+43 && finalecount < TAILSSTART+47 ) + V_DrawSciencePatch(TAILSX<= TAILSSTART+47 && finalecount < TAILSSTART+51 ) + V_DrawSciencePatch(TAILSX<= SONICSTART) + { + if (finalecount < SONICIDLE) + { + // + // Sonic Front Layer Intro + // + if (finalecount >= SONICSTART+19 && finalecount < SONICSTART+27 ) + V_DrawSciencePatch(SONICX<= SONICSTART+27 && finalecount < SONICSTART+31 ) + V_DrawSciencePatch(SONICX<= SONICSTART+31 && finalecount < SONICSTART+33 ) + V_DrawSciencePatch(SONICX<= SONICSTART+33 && finalecount < SONICSTART+36 ) + V_DrawSciencePatch(SONICX<= SONICSTART+36 && finalecount < SONICSTART+40 ) + V_DrawSciencePatch(SONICX<= SONICSTART+40 && finalecount < SONICSTART+44 ) + V_DrawSciencePatch(SONICX<= SONICSTART+44 && finalecount < SONICSTART+47 ) + V_DrawSciencePatch(SONICX<= SONICSTART+53 && finalecount < SONICSTART+57 ) + V_DrawSciencePatch(SONICX<= 0 && idlecount < 5 ) + V_DrawSciencePatch(SONICX<= 5 && idlecount < 8 ) + V_DrawSciencePatch(SONICX<= 8 && idlecount < 9 ) + V_DrawSciencePatch(SONICX<= 9 && idlecount < 12) + V_DrawSciencePatch(SONICX<= 12 && idlecount < 17) + V_DrawSciencePatch(SONICX<= 17 && idlecount < 19) + V_DrawSciencePatch(SONICX<= 19 && idlecount < 21) + V_DrawSciencePatch(SONICX<= 21 && idlecount < 22) + V_DrawSciencePatch(SONICX<= 22 && idlecount < 25) + V_DrawSciencePatch(SONICX< 29 && finalecount < 35) + V_DrawFadeScreen(0, 9); + else if (finalecount > 34 && 44-finalecount > 0 && 44-finalecount < 10) + V_DrawFadeScreen(0, 44-finalecount); + +#undef CHARSTART +#undef SONICSTART +#undef SONICIDLE +#undef SONICX +#undef SONICY +#undef TAILSSTART +#undef TAILSIDLE +#undef TAILSX +#undef TAILSY +#undef KNUXSTART +#undef KNUXIDLE +#undef KNUXX +#undef KNUXY + + break; + + case TTMODE_USER: + if (!ttuser[max(0, ttuser_count)]) + { + if(curttloop > -1 && ttuser[curttloop]) + ttuser_count = curttloop; + else if (ttuser[max(0, ttuser_count-1)]) + ttuser_count = max(0, ttuser_count-1); + else + break; // draw nothing + } + + V_DrawSciencePatch(curttx<= 0 || curbgname[0]) void F_InitMenuPresValues(void); diff --git a/src/g_game.c b/src/g_game.c index e2f43e4f2..ceab3a465 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2803,7 +2803,7 @@ void G_AddPlayer(INT32 playernum) countplayers++; - if (!players->exiting) + if (!players[i].exiting) notexiting++; if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum))) @@ -3358,6 +3358,11 @@ void G_LoadGameData(void) // Allow saving of gamedata beyond this point gamedataloaded = true; + if (M_CheckParm("-gamedata") && M_IsNextParm()) + { + strlcpy(gamedatafilename, M_GetNextParm(), sizeof gamedatafilename); + } + if (M_CheckParm("-resetdata")) return; // Don't load (essentially, reset). diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 0b47bc880..f6b700f28 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -825,10 +825,10 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch) { GLPatch_t* const grpatch = patch; (void)patchnum; //unused - while (grpatch->mipmap.nextcolormap) + while (grpatch->mipmap->nextcolormap) { - GLMipmap_t *grmip = grpatch->mipmap.nextcolormap; - grpatch->mipmap.nextcolormap = grmip->nextcolormap; + GLMipmap_t *grmip = grpatch->mipmap->nextcolormap; + grpatch->mipmap->nextcolormap = grmip->nextcolormap; if (grmip->grInfo.data) Z_Free(grmip->grInfo.data); free(grmip); } @@ -1001,7 +1001,7 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum) if (flatlumpnum == LUMPERROR) return; - grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap; + grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap; if (!grmip->downloaded && !grmip->grInfo.data) HWR_CacheFlat(grmip, flatlumpnum); @@ -1069,22 +1069,22 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch) void HWR_GetPatch(GLPatch_t *gpatch) { // is it in hardware cache - if (!gpatch->mipmap.downloaded && !gpatch->mipmap.grInfo.data) + if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data) { // load the software patch, PU_STATIC or the Z_Malloc for hardware patch will // flush the software patch before the conversion! oh yeah I suffered patch_t *ptr = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); - HWR_MakePatch(ptr, gpatch, &gpatch->mipmap, true); + HWR_MakePatch(ptr, gpatch, gpatch->mipmap, true); // this is inefficient.. but the hardware patch in heap is purgeable so it should // not fragment memory, and besides the REAL cache here is the hardware memory Z_Free(ptr); } - HWD.pfnSetTexture(&gpatch->mipmap); + HWD.pfnSetTexture(gpatch->mipmap); // The system-memory patch data can be purged now. - Z_ChangeTag(gpatch->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED); + Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED); } @@ -1104,7 +1104,7 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap) // search for the mimmap // skip the first (no colormap translated) - for (grmip = &gpatch->mipmap; grmip->nextcolormap; ) + for (grmip = gpatch->mipmap; grmip->nextcolormap; ) { grmip = grmip->nextcolormap; if (grmip->colormap == colormap) @@ -1134,7 +1134,7 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch) if (!gpatch) return; - Z_ChangeTag(gpatch->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED); + Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED); Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED); } @@ -1222,7 +1222,7 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum) grpatch = HWR_GetCachedGLPatch(lumpnum); - if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data) + if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data) { pic_t *pic; UINT8 *block; @@ -1238,19 +1238,19 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum) grpatch->topoffset = 0; // find the good 3dfx size (boring spec) - HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap.grInfo); - grpatch->mipmap.width = (UINT16)blockwidth; - grpatch->mipmap.height = (UINT16)blockheight; + HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap->grInfo); + grpatch->mipmap->width = (UINT16)blockwidth; + grpatch->mipmap->height = (UINT16)blockheight; if (pic->mode == PALETTE) - grpatch->mipmap.grInfo.format = textureformat; // can be set by driver + grpatch->mipmap->grInfo.format = textureformat; // can be set by driver else - grpatch->mipmap.grInfo.format = picmode2GR[pic->mode]; + grpatch->mipmap->grInfo.format = picmode2GR[pic->mode]; - Z_Free(grpatch->mipmap.grInfo.data); + Z_Free(grpatch->mipmap->grInfo.data); // allocate block - block = MakeBlock(&grpatch->mipmap); + block = MakeBlock(grpatch->mipmap); // if rounddown, rounddown patches as well as textures if (cv_grrounddown.value) @@ -1280,25 +1280,25 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum) if (grpatch->width == blockwidth && grpatch->height == blockheight && - format2bpp[grpatch->mipmap.grInfo.format] == format2bpp[picmode2GR[pic->mode]]) + format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]]) { // no conversion needed - M_Memcpy(grpatch->mipmap.grInfo.data, pic->data,len); + M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len); } else HWR_DrawPicInCache(block, newwidth, newheight, - blockwidth*format2bpp[grpatch->mipmap.grInfo.format], + blockwidth*format2bpp[grpatch->mipmap->grInfo.format], pic, - format2bpp[grpatch->mipmap.grInfo.format]); + format2bpp[grpatch->mipmap->grInfo.format]); Z_Unlock(pic); Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED); - grpatch->mipmap.flags = 0; + grpatch->mipmap->flags = 0; grpatch->max_s = (float)newwidth / (float)blockwidth; grpatch->max_t = (float)newheight / (float)blockheight; } - HWD.pfnSetTexture(&grpatch->mipmap); + HWD.pfnSetTexture(grpatch->mipmap); //CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded); return grpatch; @@ -1314,6 +1314,7 @@ GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum) grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL); grpatch->wadnum = wadnum; grpatch->lumpnum = lumpnum; + grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL); M_AATreeSet(hwrcache, lumpnum, grpatch); } @@ -1417,7 +1418,7 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum) { GLMipmap_t *grmip; - grmip = &HWR_GetCachedGLPatch(fademasklumpnum)->mipmap; + grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap; if (!grmip->downloaded && !grmip->grInfo.data) HWR_CacheFadeMask(grmip, fademasklumpnum); diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h index 44929dd67..629861c23 100644 --- a/src/hardware/hw_data.h +++ b/src/hardware/hw_data.h @@ -83,8 +83,8 @@ struct GLPatch_s float max_s,max_t; UINT16 wadnum; // the software patch lump num for when the hardware patch UINT16 lumpnum; // was flushed, and we need to re-create it - GLMipmap_t mipmap; -}; + GLMipmap_t *mipmap; +} ATTRPACK; typedef struct GLPatch_s GLPatch_t; #endif //_HWR_DATA_ diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index 8f62f7763..491cb739f 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -1205,7 +1205,8 @@ void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch) dynlights->nb++; } -static GLPatch_t lightmappatch; +static GLMipmap_t lightmappatchmipmap; +static GLPatch_t lightmappatch = { .mipmap = &lightmappatchmipmap }; void HWR_InitLight(void) { @@ -1215,7 +1216,7 @@ void HWR_InitLight(void) for (i = 0;i < NUMLIGHTS;i++) lspr[i].dynamic_sqrradius = lspr[i].dynamic_radius*lspr[i].dynamic_radius; - lightmappatch.mipmap.downloaded = false; + lightmappatch.mipmap->downloaded = false; coronalumpnum = W_CheckNumForName("CORONA"); } @@ -1226,10 +1227,10 @@ static void HWR_SetLight(void) { int i, j; - if (!lightmappatch.mipmap.downloaded && !lightmappatch.mipmap.grInfo.data) + if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->grInfo.data) { - UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap.grInfo.data); + UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->grInfo.data); for (i = 0; i < 128; i++) { @@ -1242,23 +1243,23 @@ static void HWR_SetLight(void) Data[i*128+j] = 0; } } - lightmappatch.mipmap.grInfo.format = GR_TEXFMT_ALPHA_INTENSITY_88; + lightmappatch.mipmap->grInfo.format = GR_TEXFMT_ALPHA_INTENSITY_88; lightmappatch.width = 128; lightmappatch.height = 128; - lightmappatch.mipmap.width = 128; - lightmappatch.mipmap.height = 128; + lightmappatch.mipmap->width = 128; + lightmappatch.mipmap->height = 128; #ifdef GLIDE_API_COMPATIBILITY - lightmappatch.mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_128; - lightmappatch.mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_128; - lightmappatch.mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; + lightmappatch.mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_128; + lightmappatch.mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_128; + lightmappatch.mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; #endif - lightmappatch.mipmap.flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw ! + lightmappatch.mipmap->flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw ! } - HWD.pfnSetTexture(&lightmappatch.mipmap); + HWD.pfnSetTexture(lightmappatch.mipmap); // The system-memory data can be purged now. - Z_ChangeTag(lightmappatch.mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED); + Z_ChangeTag(lightmappatch.mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED); } //********************************************************** diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index b847fdbc3..8e0de38a6 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -567,7 +567,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_ //CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename); png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL); fclose(png_FILE); - Z_Free(grpatch->mipmap.grInfo.data); + Z_Free(grpatch->mipmap->grInfo.data); return 0; } #ifdef USE_FAR_KEYWORD @@ -608,7 +608,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_ { png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr); - png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap.grInfo.data); + png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap->grInfo.data); png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep)); for (i = 0; i < height; i++) row_pointers[i] = PNG_image + i*pitch; @@ -682,7 +682,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h, pw = *w = header.xmax - header.xmin + 1; ph = *h = header.ymax - header.ymin + 1; - image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap.grInfo.data); + image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap->grInfo.data); if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE) { @@ -730,39 +730,42 @@ static void md2_loadTexture(md2_t *model) if (model->grpatch) { grpatch = model->grpatch; - Z_Free(grpatch->mipmap.grInfo.data); + Z_Free(grpatch->mipmap->grInfo.data); } else + { grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO, &(model->grpatch)); + grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL); + } - if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data) + if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data) { int w = 0, h = 0; #ifdef HAVE_PNG - grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch); - if (grpatch->mipmap.grInfo.format == 0) + grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch); + if (grpatch->mipmap->grInfo.format == 0) #endif - grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch); - if (grpatch->mipmap.grInfo.format == 0) + grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch); + if (grpatch->mipmap->grInfo.format == 0) return; - grpatch->mipmap.downloaded = 0; - grpatch->mipmap.flags = 0; + grpatch->mipmap->downloaded = 0; + grpatch->mipmap->flags = 0; grpatch->width = (INT16)w; grpatch->height = (INT16)h; - grpatch->mipmap.width = (UINT16)w; - grpatch->mipmap.height = (UINT16)h; + grpatch->mipmap->width = (UINT16)w; + grpatch->mipmap->height = (UINT16)h; #ifdef GLIDE_API_COMPATIBILITY // not correct! - grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256; - grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256; - grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; + grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256; + grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256; + grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; #endif } - HWD.pfnSetTexture(&grpatch->mipmap); + HWD.pfnSetTexture(grpatch->mipmap); HWR_UnlockCachedPatch(grpatch); } @@ -780,42 +783,45 @@ static void md2_loadBlendTexture(md2_t *model) if (model->blendgrpatch) { grpatch = model->blendgrpatch; - Z_Free(grpatch->mipmap.grInfo.data); + Z_Free(grpatch->mipmap->grInfo.data); } else + { grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO, &(model->blendgrpatch)); + grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL); + } - if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data) + if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data) { int w = 0, h = 0; #ifdef HAVE_PNG - grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch); - if (grpatch->mipmap.grInfo.format == 0) + grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch); + if (grpatch->mipmap->grInfo.format == 0) #endif - grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch); - if (grpatch->mipmap.grInfo.format == 0) + grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch); + if (grpatch->mipmap->grInfo.format == 0) { Z_Free(filename); return; } - grpatch->mipmap.downloaded = 0; - grpatch->mipmap.flags = 0; + grpatch->mipmap->downloaded = 0; + grpatch->mipmap->flags = 0; grpatch->width = (INT16)w; grpatch->height = (INT16)h; - grpatch->mipmap.width = (UINT16)w; - grpatch->mipmap.height = (UINT16)h; + grpatch->mipmap->width = (UINT16)w; + grpatch->mipmap->height = (UINT16)h; #ifdef GLIDE_API_COMPATIBILITY // not correct! - grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256; - grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256; - grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; + grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256; + grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256; + grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; #endif } - HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary + HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary HWR_UnlockCachedPatch(grpatch); Z_Free(filename); @@ -1029,8 +1035,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data); memset(cur, 0x00, size*4); - image = gpatch->mipmap.grInfo.data; - blendimage = blendgpatch->mipmap.grInfo.data; + image = gpatch->mipmap->grInfo.data; + blendimage = blendgpatch->mipmap->grInfo.data; // Average all of the translation's colors if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS) @@ -1145,13 +1151,13 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT if (colormap == colormaps || colormap == NULL) { // Don't do any blending - HWD.pfnSetTexture(&gpatch->mipmap); + HWD.pfnSetTexture(gpatch->mipmap); return; } // search for the mimmap // skip the first (no colormap translated) - for (grmip = &gpatch->mipmap; grmip->nextcolormap; ) + for (grmip = gpatch->mipmap; grmip->nextcolormap; ) { grmip = grmip->nextcolormap; if (grmip->colormap == colormap) @@ -1371,18 +1377,18 @@ void HWR_DrawMD2(gr_vissprite_t *spr) finalscale = md2->scale; //Hurdler: arf, I don't like that implementation at all... too much crappy gpatch = md2->grpatch; - if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded) + if (!gpatch || !gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) md2_loadTexture(md2); gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture... - if ((gpatch && gpatch->mipmap.grInfo.format) // don't load the blend texture if the base texture isn't available - && (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap.downloaded)) + if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available + && (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)) md2_loadBlendTexture(md2); - if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture + if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture { if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE && - md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format + md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format && gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height) { INT32 skinnum = TC_DEFAULT; @@ -1413,7 +1419,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) else { // This is safe, since we know the texture has been downloaded - HWD.pfnSetTexture(&gpatch->mipmap); + HWD.pfnSetTexture(gpatch->mipmap); } } else diff --git a/src/info.c b/src/info.c index cfaad552d..3179efffa 100644 --- a/src/info.c +++ b/src/info.c @@ -808,7 +808,7 @@ state_t states[NUMSTATES] = {SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3 // Level end sign (uses player sprite) - {SPR_PLAY, SPR2_SIGN, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN + {SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, -1, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN // NiGHTS Player, transforming {SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1 @@ -1925,59 +1925,18 @@ state_t states[NUMSTATES] = {SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4 // Level End Sign - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN2}, // S_SIGN1 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN3}, // S_SIGN2 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN4}, // S_SIGN3 - {SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN5}, // S_SIGN4 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN6}, // S_SIGN5 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN7}, // S_SIGN6 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN8}, // S_SIGN7 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN9}, // S_SIGN8 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN10}, // S_SIGN9 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN11}, // S_SIGN10 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN12}, // S_SIGN11 - {SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN13}, // S_SIGN12 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN14}, // S_SIGN13 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN15}, // S_SIGN14 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN16}, // S_SIGN15 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN17}, // S_SIGN16 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN18}, // S_SIGN17 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN19}, // S_SIGN18 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN20}, // S_SIGN19 - {SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN21}, // S_SIGN20 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN22}, // S_SIGN21 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN23}, // S_SIGN22 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN24}, // S_SIGN23 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN25}, // S_SIGN24 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN26}, // S_SIGN25 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN27}, // S_SIGN26 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN28}, // S_SIGN27 - {SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN29}, // S_SIGN28 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN30}, // S_SIGN29 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN31}, // S_SIGN30 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN32}, // S_SIGN31 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN33}, // S_SIGN32 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN34}, // S_SIGN33 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN35}, // S_SIGN34 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN36}, // S_SIGN35 - {SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN37}, // S_SIGN36 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN38}, // S_SIGN37 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN39}, // S_SIGN38 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN40}, // S_SIGN39 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN41}, // S_SIGN40 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN42}, // S_SIGN41 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN43}, // S_SIGN42 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN44}, // S_SIGN43 - {SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN45}, // S_SIGN44 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN46}, // S_SIGN45 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN47}, // S_SIGN46 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN48}, // S_SIGN47 - {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN49}, // S_SIGN48 - {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN50}, // S_SIGN49 - {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN51}, // S_SIGN50 - {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN53}, // S_SIGN51 - {SPR_SIGN, 3, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN52 Eggman - {SPR_SIGN, 7, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN53 Blank + {SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1 + {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2 + {SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3 + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4 + {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5 + {SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6 + {SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW + {SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP + {SPR_SIGN, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD + {SPR_SIGN, FF_PAPERSPRITE|1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN // Spike Ball {SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1 @@ -5294,7 +5253,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 0, // damage sfx_None, // activesound - MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags + MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY, // flags S_NULL // raisestate }, @@ -5321,7 +5280,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 0, // damage sfx_None, // activesound - MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags + MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY, // flags S_NULL // raisestate }, @@ -7832,29 +7791,29 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_SIGN 501, // doomednum - S_SIGN52, // spawnstate + S_SIGN, // spawnstate 1000, // spawnhealth S_PLAY_SIGN, // seestate sfx_lvpass, // seesound 8, // reactiontime sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance + S_SIGNPLAYER, // painstate + MT_SPARK, // painchance sfx_None, // painsound - S_NULL, // meleestate + S_EGGMANSIGN, // meleestate S_NULL, // missilestate - S_NULL, // deathstate + S_SIGNSTOP, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 8, // speed - 8*FRACUNIT, // radius + 36*FRACUNIT, // radius 32*FRACUNIT, // height 0, // display offset 16, // mass 0, // damage sfx_None, // activesound - MF_NOCLIP|MF_SCENERY, // flags - S_NULL // raisestate + MF_NOCLIP|MF_SCENERY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags + S_SIGNBOARD // raisestate }, { // MT_SPIKEBALL @@ -13300,7 +13259,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound - 0, // speed + 3200*FRACUNIT, // speed 30*FRACUNIT, // radius 32*FRACUNIT, // height 1, // display offset @@ -13388,7 +13347,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 0, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SPAWNCEILING, // flags + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SPAWNCEILING|MF_SCENERY, // flags S_NULL // raisestate }, @@ -19038,7 +18997,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // deathstate S_PUMA_DOWN3, // xdeathstate sfx_None, // deathsound - 0, // speed + 2000*FRACUNIT, // speed 8*FRACUNIT, // radius 16*FRACUNIT, // height 0, // display offset @@ -19072,7 +19031,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 0, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags S_NULL // raisestate }, diff --git a/src/info.h b/src/info.h index 57943c389..b7ea1061e 100644 --- a/src/info.h +++ b/src/info.h @@ -63,6 +63,7 @@ void A_FishJump(); // Fish Jump void A_ThrownRing(); // Sparkle trail for red ring void A_SetSolidSteam(); void A_UnsetSolidSteam(); +void A_SignSpin(); void A_SignPlayer(); void A_OverlayThink(); void A_JetChase(); @@ -2058,59 +2059,18 @@ typedef enum state S_BUBBLES4, // Level End Sign - S_SIGN1, - S_SIGN2, - S_SIGN3, - S_SIGN4, - S_SIGN5, - S_SIGN6, - S_SIGN7, - S_SIGN8, - S_SIGN9, - S_SIGN10, - S_SIGN11, - S_SIGN12, - S_SIGN13, - S_SIGN14, - S_SIGN15, - S_SIGN16, - S_SIGN17, - S_SIGN18, - S_SIGN19, - S_SIGN20, - S_SIGN21, - S_SIGN22, - S_SIGN23, - S_SIGN24, - S_SIGN25, - S_SIGN26, - S_SIGN27, - S_SIGN28, - S_SIGN29, - S_SIGN30, - S_SIGN31, - S_SIGN32, - S_SIGN33, - S_SIGN34, - S_SIGN35, - S_SIGN36, - S_SIGN37, - S_SIGN38, - S_SIGN39, - S_SIGN40, - S_SIGN41, - S_SIGN42, - S_SIGN43, - S_SIGN44, - S_SIGN45, - S_SIGN46, - S_SIGN47, - S_SIGN48, - S_SIGN49, - S_SIGN50, - S_SIGN51, - S_SIGN52, // Eggman - S_SIGN53, + S_SIGN, + S_SIGNSPIN1, + S_SIGNSPIN2, + S_SIGNSPIN3, + S_SIGNSPIN4, + S_SIGNSPIN5, + S_SIGNSPIN6, + S_SIGNPLAYER, + S_SIGNSLOW, + S_SIGNSTOP, + S_SIGNBOARD, + S_EGGMANSIGN, // Spike Ball S_SPIKEBALL1, diff --git a/src/m_menu.c b/src/m_menu.c index 20aec7a01..aec4da321 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2289,6 +2289,13 @@ void M_InitMenuPresTables(void) // so-called "undefined" menupres[i].fadestrength = -1; menupres[i].hidetitlepics = -1; // inherits global hidetitlepics + menupres[i].ttmode = TTMODE_NONE; + menupres[i].ttscale = UINT8_MAX; + menupres[i].ttname[0] = 0; + menupres[i].ttx = INT16_MAX; + menupres[i].tty = INT16_MAX; + menupres[i].ttloop = INT16_MAX; + menupres[i].tttics = UINT16_MAX; menupres[i].enterwipe = -1; menupres[i].exitwipe = -1; menupres[i].bgcolor = -1; @@ -2467,7 +2474,7 @@ static boolean MIT_SetCurFadeValue(UINT32 menutype, INT32 level, INT32 *retval, return false; } -static boolean MIT_SetCurHideTitlePics(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest) +static boolean MIT_SetCurTitlePics(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest) { (void)input; (void)retval; @@ -2481,8 +2488,41 @@ static boolean MIT_SetCurHideTitlePics(UINT32 menutype, INT32 level, INT32 *retv curhidepics = menupres[menutype].hidetitlepics; return true; } + else if (menupres[menutype].ttmode == TTMODE_USER) + { + if (menupres[menutype].ttname[0]) + { + curhidepics = menupres[menutype].hidetitlepics; + curttmode = menupres[menutype].ttmode; + curttscale = (menupres[menutype].ttscale != UINT8_MAX ? menupres[menutype].ttscale : ttscale); + strncpy(curttname, menupres[menutype].ttname, 9); + curttx = (menupres[menutype].ttx != INT16_MAX ? menupres[menutype].ttx : ttx); + curtty = (menupres[menutype].tty != INT16_MAX ? menupres[menutype].tty : tty); + curttloop = (menupres[menutype].ttloop != INT16_MAX ? menupres[menutype].ttloop : ttloop); + curtttics = (menupres[menutype].tttics != UINT16_MAX ? menupres[menutype].tttics : tttics); + } + else + curhidepics = menupres[menutype].hidetitlepics; + return true; + } + else if (menupres[menutype].ttmode != TTMODE_NONE) + { + curhidepics = menupres[menutype].hidetitlepics; + curttmode = menupres[menutype].ttmode; + curttscale = (menupres[menutype].ttscale != UINT8_MAX ? menupres[menutype].ttscale : ttscale); + return true; + } else if (!level) + { curhidepics = hidetitlepics; + curttmode = ttmode; + curttscale = ttscale; + strncpy(curttname, ttname, 9); + curttx = ttx; + curtty = tty; + curttloop = ttloop; + curtttics = tttics; + } return false; } @@ -2527,9 +2567,9 @@ void M_SetMenuCurFadeValue(UINT8 defaultvalue) M_IterateMenuTree(MIT_SetCurFadeValue, &defaultvalue); } -void M_SetMenuCurHideTitlePics(void) +void M_SetMenuCurTitlePics(void) { - M_IterateMenuTree(MIT_SetCurHideTitlePics, NULL); + M_IterateMenuTree(MIT_SetCurTitlePics, NULL); } // ==================================== @@ -2579,12 +2619,20 @@ static void M_HandleMenuPresState(menu_t *newMenu) curbgyspeed = titlescrollyspeed; curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus + curttmode = ttmode; + curttscale = ttscale; + strncpy(curttname, ttname, 9); + curttx = ttx; + curtty = tty; + curttloop = ttloop; + curtttics = tttics; + // don't do the below during the in-game menus if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) return; M_SetMenuCurFadeValue(16); - M_SetMenuCurHideTitlePics(); + M_SetMenuCurTitlePics(); // Loop through both menu IDs in parallel and look for type changes // The youngest child in activeMenuId is the entered menu diff --git a/src/m_menu.h b/src/m_menu.h index 3bfa48597..51c734a43 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -18,6 +18,7 @@ #include "d_event.h" #include "command.h" #include "r_things.h" // for SKINNAMESIZE +#include "f_finale.h" // for ttmode_enum // // MENUS @@ -128,19 +129,27 @@ typedef enum typedef struct { char bgname[8]; // name for background gfx lump; lays over titlemap if this is set - SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting + SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined + INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules. INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting INT32 titlescrollyspeed; // y scroll - INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules. boolean bghide; // for titlemaps, hide the background. + SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting + ttmode_enum ttmode; // title wing animation mode; default TTMODE_OLD + UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting + char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx) + INT16 ttx; // X position of title wing + INT16 tty; // Y position of title wing + INT16 ttloop; // # frame to loop; -1 means dont loop + UINT16 tttics; // # of tics per frame + char musname[7]; ///< Music track to play. "" for no music. UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. boolean muslooping; ///< Loop the music boolean musstop; ///< Don't play any music boolean musignore; ///< Let the current music keep playing - SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined boolean enterbubble; // run all entrance line execs after common ancestor and up to child. If false, only run the child's exec boolean exitbubble; // run all exit line execs from child and up to before common ancestor. If false, only run the child's exec INT32 entertag; // line exec to run on menu enter, if titlemap @@ -158,7 +167,7 @@ UINT8 M_GetYoungestChildMenu(void); void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping); void M_SetMenuCurBackground(const char *defaultname); void M_SetMenuCurFadeValue(UINT8 defaultvalue); -void M_SetMenuCurHideTitlePics(void); +void M_SetMenuCurTitlePics(void); // Called by main loop, // saves config file and calls I_Quit when user exits. diff --git a/src/p_enemy.c b/src/p_enemy.c index cc2d64e8b..d1080a37c 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -129,6 +129,7 @@ void A_FishJump(mobj_t *actor); void A_ThrownRing(mobj_t *actor); void A_SetSolidSteam(mobj_t *actor); void A_UnsetSolidSteam(mobj_t *actor); +void A_SignSpin(mobj_t *actor); void A_SignPlayer(mobj_t *actor); void A_OverlayThink(mobj_t *actor); void A_JetChase(mobj_t *actor); @@ -4759,7 +4760,7 @@ void A_DropMine(mobj_t *actor) // Description: Makes the stupid harmless fish in Greenflower Zone jump. // // var1 = Jump strength (in FRACBITS), if specified. Otherwise, uses the angle value. -// var2 = unused +// var2 = Trail object to spawn, if desired. // void A_FishJump(mobj_t *actor) { @@ -4772,8 +4773,17 @@ void A_FishJump(mobj_t *actor) if (locvar2) { - fixed_t rad = actor->radius>>FRACBITS; - P_SpawnMobjFromMobj(actor, P_RandomRange(rad, -rad)<x - players[i].mo->x, actor->y - players[i].mo->y) < (actor->info->speed)) + break; // Stop looking. + if (i < MAXPLAYERS) + { + fixed_t rad = actor->radius>>FRACBITS; + P_SpawnMobjFromMobj(actor, P_RandomRange(rad, -rad)<z <= actor->floorz) || (actor->z <= actor->watertop - FixedMul((64 << FRACBITS), actor->scale))) @@ -5006,59 +5016,186 @@ void A_UnsetSolidSteam(mobj_t *actor) actor->flags |= MF_NOCLIP; } +// Function: A_SignSpin +// +// Description: Spins a signpost until it hits the ground and reaches its mapthing's angle. +// +// var1 = degrees to rotate object (must be positive, because I'm lazy) +// var2 = unused +// +void A_SignSpin(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; + INT16 i; + angle_t rotateangle = FixedAngle(locvar1 << FRACBITS); + +#ifdef HAVE_BLUA + if (LUA_CallAction("A_SignSpin", actor)) + return; +#endif + + if (P_IsObjectOnGround(actor) && P_MobjFlip(actor) * actor->momz <= 0) + { + if (actor->spawnpoint) + { + angle_t mapangle = FixedAngle(actor->spawnpoint->angle << FRACBITS); + angle_t diff = mapangle - actor->angle; + if (diff < ANG2) + { + actor->angle = mapangle; + P_SetMobjState(actor, actor->info->deathstate); + return; + } + if ((statenum_t)(actor->state-states) != actor->info->painstate) + P_SetMobjState(actor, actor->info->painstate); + actor->movedir = min((mapangle - actor->angle) >> 2, actor->movedir); + } + else // no mapthing? just finish in your current angle + { + P_SetMobjState(actor, locvar2); + return; + } + } + else + { + actor->movedir = rotateangle; + } + actor->angle += actor->movedir; + if (actor->tracer == NULL || P_MobjWasRemoved(actor->tracer)) return; + for (i = -1; i < 2; i += 2) + { + P_SpawnMobjFromMobj(actor, + P_ReturnThrustX(actor, actor->tracer->angle, i * actor->radius), + P_ReturnThrustY(actor, actor->tracer->angle, i * actor->radius), + (actor->eflags & MFE_VERTICALFLIP) ? 0 : actor->height, + actor->info->painchance)->destscale >>= 1; + } +} + // Function: A_SignPlayer // // Description: Changes the state of a level end sign to reflect the player that hit it. +// Also used to display Eggman or the skin roulette whilst spinning. // -// var1 = unused -// var2 = unused +// var1 = number of skin to display (e.g. 2 = Knuckles; special cases: -1 = target's skin, -2 = skin roulette, -3 = Eggman) +// var2 = custom sign color, if desired. // void A_SignPlayer(mobj_t *actor) { + INT32 locvar1 = var1; + INT32 locvar2 = var2; + skin_t *skin = NULL; mobj_t *ov; - skin_t *skin; + UINT8 facecolor, signcolor = (UINT8)locvar2; + UINT32 signframe = states[actor->info->raisestate].frame; + #ifdef HAVE_BLUA if (LUA_CallAction("A_SignPlayer", actor)) return; #endif - if (!actor->target) + + if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins) return; - if (!actor->target->player) - return; - - skin = &skins[actor->target->player->skin]; - - if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor? + // if no face overlay, spawn one + if (actor->tracer->tracer == NULL || P_MobjWasRemoved(actor->tracer->tracer)) { - actor->color = skin->prefoppositecolor; - /* - If you're here from the comment above Color_Opposite, - the following line is the one which is dependent on the - array being symmetrical. It gets the opposite of the - opposite of your desired colour just so it can get the - brightness frame for the End Sign. It's not a great - design choice, but it's constant time array access and - the idea that the colours should be OPPOSITES is kind - of in the name. If you have a better idea, feel free - to let me know. ~toast 2016/07/20 - */ - actor->frame += (15 - Color_Opposite[Color_Opposite[skin->prefoppositecolor - 1][0] - 1][1]); - } - else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor. - { - actor->color = Color_Opposite[actor->target->player->skincolor - 1][0]; - actor->frame += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]); - } - - if (skin->sprites[SPR2_SIGN].numframes) - { - // spawn an overlay of the player's face. ov = P_SpawnMobj(actor->x, actor->y, actor->z, MT_OVERLAY); - P_SetTarget(&ov->target, actor); - ov->color = actor->target->player->skincolor; + P_SetTarget(&ov->target, actor->tracer); + P_SetTarget(&actor->tracer->tracer, ov); + } + else + ov = actor->tracer->tracer; + + if (locvar1 == -1) // set to target's skin + { + if (!actor->target) + return; + + if (!actor->target->player) + return; + + skin = &skins[actor->target->player->skin]; + facecolor = actor->target->player->skincolor; + + if (signcolor) + ; + else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor? + { + signcolor = skin->prefoppositecolor; + /* + If you're here from the comment above Color_Opposite, + the following line is the one which is dependent on the + array being symmetrical. It gets the opposite of the + opposite of your desired colour just so it can get the + brightness frame for the End Sign. It's not a great + design choice, but it's constant time array access and + the idea that the colours should be OPPOSITES is kind + of in the name. If you have a better idea, feel free + to let me know. ~toast 2016/07/20 + */ + signframe += (15 - Color_Opposite[Color_Opposite[skin->prefoppositecolor - 1][0] - 1][1]); + } + else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor. + { + signcolor = Color_Opposite[actor->target->player->skincolor - 1][0]; + signframe += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]); + } + else + signcolor = SKINCOLOR_NONE; + } + else if (locvar1 != -3) // set to a defined skin + { + // I turned this function into a fucking mess. I'm so sorry. -Lach + if (locvar1 == -2) // next skin + { + if (ov->skin == NULL) // pick a random skin to start with! + skin = &skins[P_RandomKey(numskins)]; + else // otherwise, advance 1 skin + { + UINT8 skinnum = (skin_t*)ov->skin-skins; + player_t *player = actor->target ? actor->target->player : NULL; + while ((skinnum = (skinnum + 1) % numskins) && (player ? !R_SkinUsable(player-players, skinnum) : skins[skinnum].availability > 0)); + skin = &skins[skinnum]; + } + } + else // specific skin + { + skin = &skins[locvar1]; + } + + facecolor = skin->prefcolor; + if (signcolor) + ; + else if (skin->prefoppositecolor) + { + signcolor = skin->prefoppositecolor; + } + else + { + signcolor = Color_Opposite[facecolor - 1][0]; + } + signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]); + } + + if (skin != NULL && skin->sprites[SPR2_SIGN].numframes) // player face + { + ov->color = facecolor; ov->skin = skin; P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN + actor->tracer->color = signcolor; + actor->tracer->frame = signframe; + } + else // Eggman face + { + ov->color = SKINCOLOR_NONE; + P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN + if (signcolor) + actor->tracer->color = signcolor; + else + actor->tracer->color = signcolor = SKINCOLOR_CARBON; + actor->tracer->frame = signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]); } } @@ -5106,7 +5243,7 @@ void A_OverlayThink(mobj_t *actor) actor->z = actor->target->z + actor->target->height - mobjinfo[actor->type].height - ((var2>>16) ? -1 : 1)*(var2&0xFFFF)*FRACUNIT; else actor->z = actor->target->z + ((var2>>16) ? -1 : 1)*(var2&0xFFFF)*FRACUNIT; - actor->angle = actor->target->angle; + actor->angle = actor->target->angle + actor->movedir; actor->eflags = actor->target->eflags; actor->momx = actor->target->momx; @@ -14024,7 +14161,7 @@ void A_LavafallRocks(mobj_t *actor) // Don't spawn rocks unless a player is relatively close by. for (i = 0; i < MAXPLAYERS; ++i) if (playeringame[i] && players[i].mo - && P_AproxDistance(actor->x - players[i].mo->x, actor->y - players[i].mo->y) < (1600 << FRACBITS)) + && P_AproxDistance(actor->x - players[i].mo->x, actor->y - players[i].mo->y) < (actor->info->speed >> 1)) break; // Stop looking. if (i < MAXPLAYERS) @@ -14047,6 +14184,7 @@ void A_LavafallRocks(mobj_t *actor) void A_LavafallLava(mobj_t *actor) { mobj_t *lavafall; + UINT8 i; #ifdef HAVE_BLUA if (LUA_CallAction("A_LavafallLava", actor)) @@ -14056,6 +14194,15 @@ void A_LavafallLava(mobj_t *actor) if ((40 - actor->fuse) % (2*(actor->scale >> FRACBITS))) return; + // Don't spawn lava unless a player is nearby. + for (i = 0; i < MAXPLAYERS; ++i) + if (playeringame[i] && players[i].mo + && P_AproxDistance(actor->x - players[i].mo->x, actor->y - players[i].mo->y) < (actor->info->speed)) + break; // Stop looking. + + if (i >= MAXPLAYERS) + return; + lavafall = P_SpawnMobjFromMobj(actor, 0, 0, -8*FRACUNIT, MT_LAVAFALL_LAVA); lavafall->momz = -P_MobjFlip(actor)*25*FRACUNIT; } diff --git a/src/p_inter.c b/src/p_inter.c index 9017f795d..ee2c54dd7 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -633,7 +633,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (!(netgame || multiplayer)) { player->continues += 1; - players->gotcontinue = true; + player->gotcontinue = true; if (P_IsLocalPlayer(player)) S_StartSound(NULL, sfx_s3kac); else @@ -2482,6 +2482,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget P_UnsetThingPosition(target); target->flags |= MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; P_SetThingPosition(target); + target->standingslope = NULL; + target->pmomz = 0; if (target->player->powers[pw_super]) { diff --git a/src/p_map.c b/src/p_map.c index 33ac20265..bb56a50b1 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -540,7 +540,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object) static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera) { - if (player->powers[pw_carry] && players->powers[pw_carry] != CR_ROLLOUT) + if (player->powers[pw_carry] && player->powers[pw_carry] != CR_ROLLOUT) return; if (ptera->extravalue1 != 1) return; // Not swooping diff --git a/src/p_mobj.c b/src/p_mobj.c index 5735dc27b..0f0f8305b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1861,6 +1861,9 @@ void P_XYMovement(mobj_t *mo) oldy = mo->y; #ifdef ESLOPE + if (mo->flags & MF_NOCLIPHEIGHT) + mo->standingslope = NULL; + // adjust various things based on slope if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) { if (!P_IsObjectOnGround(mo)) { // We fell off at some point? Do the twisty thing! @@ -1991,7 +1994,7 @@ void P_XYMovement(mobj_t *mo) mo->momz = transfermomz; mo->standingslope = NULL; if (player->pflags & PF_SPINNING) - player->pflags = (player->pflags & ~PF_SPINNING) | (PF_JUMPED | PF_THOKKED); + player->pflags |= PF_THOKKED; } } #endif @@ -2051,7 +2054,7 @@ void P_XYMovement(mobj_t *mo) return; #ifdef ESLOPE - if (moved && oldslope) { // Check to see if we ran off + if (moved && oldslope && !(mo->flags & MF_NOCLIPHEIGHT)) { // Check to see if we ran off if (oldslope != mo->standingslope) { // First, compare different slopes angle_t oldangle, newangle; @@ -2459,16 +2462,6 @@ static boolean P_ZMovement(mobj_t *mo) P_RemoveMobj(mo); return false; } - if (mo->momz - && !(mo->flags & MF_NOGRAVITY) - && ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz) - || ((mo->eflags & MFE_VERTICALFLIP) && mo->z+mo->height >= mo->ceilingz))) - { - mo->flags |= MF_NOGRAVITY; - mo->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others - mo->momy = mo->momz = 0; - mo->z = ((mo->eflags & MFE_VERTICALFLIP) ? mo->ceilingz-mo->height : mo->floorz); - } break; case MT_GOOP: if (P_CheckDeathPitCollide(mo)) @@ -3314,7 +3307,7 @@ void P_MobjCheckWater(mobj_t *mobj) ffloor_t *rover; player_t *p = mobj->player; // Will just be null if not a player. fixed_t height = (p ? P_GetPlayerHeight(p) : mobj->height); // for players, calculation height does not necessarily match actual height for gameplay reasons (spin, etc) - boolean wasgroundpounding = (p && (mobj->eflags & MFE_GOOWATER) && ((p->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (p->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (p->pflags & PF_SHIELDABILITY)); + boolean wasgroundpounding = (p && ((p->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (p->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (p->pflags & PF_SHIELDABILITY)); // Default if no water exists. mobj->watertop = mobj->waterbottom = mobj->z - 1000*FRACUNIT; @@ -3414,7 +3407,7 @@ void P_MobjCheckWater(mobj_t *mobj) p->powers[pw_underwater] = underwatertics + 1; } - if (wasgroundpounding) + if ((wasgroundpounding = ((mobj->eflags & MFE_GOOWATER) && wasgroundpounding))) { p->pflags &= ~PF_SHIELDABILITY; mobj->momz >>= 1; @@ -6914,7 +6907,7 @@ void P_RunOverlays(void) mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP); mo->scale = mo->destscale = mo->target->scale; - mo->angle = mo->target->angle; + mo->angle = mo->target->angle + mo->movedir; if (!(mo->state->frame & FF_ANIMATE)) zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale); @@ -9436,6 +9429,13 @@ void P_MobjThinker(mobj_t *mobj) hdist = R_PointToDist2(mobj->x, mobj->y, mobj->target->x, mobj->target->y); + if (hdist > 1500*FRACUNIT) + { + mobj->flags2 &= ~MF2_BOSSNOTRAP; + P_SetTarget(&mobj->target, NULL); + break; + } + if (!(mobj->flags2 & MF2_BOSSNOTRAP) && hdist <= 450*FRACUNIT) mobj->flags2 |= MF2_BOSSNOTRAP; @@ -9455,11 +9455,6 @@ void P_MobjThinker(mobj_t *mobj) mobj->momx = 0; mobj->momy = 0; mobj->momz = 0; - if (hdist >= 1500*FRACUNIT) - { - mobj->flags2 &= ~MF2_BOSSNOTRAP; - P_SetTarget(&mobj->target, NULL); - } } break; } @@ -9569,6 +9564,14 @@ void P_MobjThinker(mobj_t *mobj) else mobj->z = mobj->floorz; } + else if ((!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z <= mobj->floorz) + || ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z+mobj->height >= mobj->ceilingz)) + { + mobj->flags |= MF_NOGRAVITY; + mobj->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others + mobj->momy = mobj->momz = 0; + mobj->z = ((mobj->eflags & MFE_VERTICALFLIP) ? mobj->ceilingz-mobj->height : mobj->floorz); + } /* FALLTHRU */ default: // check mobj against possible water content, before movement code @@ -10441,6 +10444,11 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) mobj->extravalue2 = 0; mobj->fuse = 100; break; + case MT_SIGN: + P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY)); + P_SetTarget(&mobj->tracer->target, mobj); + P_SetMobjState(mobj->tracer, S_SIGNBOARD); + mobj->tracer->movedir = ANGLE_90; default: break; } diff --git a/src/p_spec.c b/src/p_spec.c index 9ab50d947..d6a8cb48e 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4054,11 +4054,15 @@ void P_SetupSignExit(player_t *player) if (thing->type != MT_SIGN) continue; + if (!player->mo->target || player->mo->target->type != MT_SIGN) + P_SetTarget(&player->mo->target, thing); + if (thing->state != &states[thing->info->spawnstate]) continue; P_SetTarget(&thing->target, player->mo); - P_SetMobjState(thing, S_SIGN1); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); + P_SetMobjState(thing, S_SIGNSPIN1); if (thing->info->seesound) S_StartSound(thing, thing->info->seesound); @@ -4079,11 +4083,15 @@ void P_SetupSignExit(player_t *player) if (thing->type != MT_SIGN) continue; + if (!player->mo->target || player->mo->target->type != MT_SIGN) + P_SetTarget(&player->mo->target, thing); + if (thing->state != &states[thing->info->spawnstate]) continue; P_SetTarget(&thing->target, player->mo); - P_SetMobjState(thing, S_SIGN1); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); + P_SetMobjState(thing, S_SIGNSPIN1); if (thing->info->seesound) S_StartSound(thing, thing->info->seesound); diff --git a/src/p_user.c b/src/p_user.c index 561183cd5..5141bbd53 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1240,6 +1240,8 @@ void P_GivePlayerLives(player_t *player, INT32 numlives) numlives = (numlives + prevlives - player->lives); } } + else if (player->lives == INFLIVES) + return; player->lives += numlives; @@ -2225,8 +2227,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff) { if (dorollstuff) { - if ((player->charability2 == CA2_SPINDASH) && !(player->pflags & PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale))) - player->pflags |= PF_SPINNING; + if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale))) + player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED; else if (!(player->pflags & PF_STARTDASH)) player->pflags &= ~PF_SPINNING; } @@ -5767,7 +5769,7 @@ static void P_2dMovement(player_t *player) movepushforward >>= 1; // Proper air movement // Allow a bit of movement while spinning - if (player->pflags & PF_SPINNING) + if ((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) { if (!(player->pflags & PF_STARTDASH)) movepushforward = movepushforward/48; @@ -5794,7 +5796,7 @@ static void P_3dMovement(player_t *player) angle_t dangle; // replaces old quadrants bits fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); boolean analogmove = false; - boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); + boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && (player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); fixed_t oldMagnitude, newMagnitude; #ifdef ESLOPE vector3_t totalthrust; @@ -5979,7 +5981,7 @@ static void P_3dMovement(player_t *player) movepushforward = cmd->forwardmove * (thrustfactor * acceleration); // Allow a bit of movement while spinning - if (player->pflags & PF_SPINNING) + if ((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) { if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0) || (player->pflags & PF_STARTDASH)) @@ -6020,7 +6022,7 @@ static void P_3dMovement(player_t *player) movepushforward = max(abs(cmd->sidemove), abs(cmd->forwardmove)) * (thrustfactor * acceleration); // Allow a bit of movement while spinning - if (player->pflags & PF_SPINNING) + if ((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) { if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0) || (player->pflags & PF_STARTDASH)) @@ -6055,11 +6057,11 @@ static void P_3dMovement(player_t *player) { movepushside >>= 2; // proper air movement // Reduce movepushslide even more if over "max" flight speed - if ((player->pflags & PF_SPINNING) || (player->powers[pw_tailsfly] && player->speed > topspeed)) + if (((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) || (player->powers[pw_tailsfly] && player->speed > topspeed)) movepushside >>= 2; } // Allow a bit of movement while spinning - else if (player->pflags & PF_SPINNING) + else if ((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) { if (player->pflags & PF_STARTDASH) movepushside = 0; @@ -8598,6 +8600,9 @@ static void P_MovePlayer(player_t *player) // Look for Quicksand! if (CheckForQuicksand) P_CheckQuicksand(player); + + if (P_IsObjectOnGround(player->mo)) + player->mo->pmomz = 0; } static void P_DoZoomTube(player_t *player) @@ -9501,7 +9506,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall fixed_t x, y, z, dist, distxy, distz, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight, slopez = 0; INT32 camrotate; boolean camstill, cameranoclip, camorbit; - mobj_t *mo; + mobj_t *mo, *sign = NULL; subsector_t *newsubsec; fixed_t f1, f2; @@ -9511,6 +9516,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall mo = player->mo; + if (player->exiting && mo->target && mo->target->type == MT_SIGN) + sign = mo->target; + cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!! if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode)) @@ -9557,6 +9565,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall focusangle = mo->angle; focusaiming = 0; } + else if (sign) + { + focusangle = FixedAngle(sign->spawnpoint->angle << FRACBITS) + ANGLE_180; + focusaiming = 0; + } else if (player == &players[consoleplayer]) { focusangle = localangle; @@ -9705,6 +9718,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall camheight = FixedMul(camheight, 6*FRACUNIT/5); } + if (sign) + { + camheight = mo->scale << 7; + camspeed = FRACUNIT/12; + } + if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->powers[pw_carry] == CR_ROPEHANG || player->powers[pw_carry] == CR_GENERIC || player->powers[pw_carry] == CR_MACESPIN)) dist <<= 1; } @@ -9751,8 +9770,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall distz = slopez; } - x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); - y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); + if (sign) + { + x = sign->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); + y = sign->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); + } + else + { + x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); + y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy); + } #if 0 if (twodlevel || (mo->flags2 & MF2_TWOD)) @@ -9997,14 +10024,30 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall // point viewed by the camera // this point is just 64 unit forward the player dist = FixedMul(64 << FRACBITS, mo->scale); - viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); - viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + if (sign) + { + viewpointx = sign->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointy = sign->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + } + else + { + viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + } if (!camstill && !resetcalled && !paused) thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy); - viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); - viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + if (sign) + { + viewpointx = sign->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointy = sign->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + } + else + { + viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + } /* if (twodlevel || (mo->flags2 & MF2_TWOD)) @@ -12385,9 +12428,6 @@ void P_PlayerAfterThink(player_t *player) player->mo->flags |= MF_NOGRAVITY; } - if (P_IsObjectOnGround(player->mo)) - player->mo->pmomz = 0; - if (player->followmobj && (player->spectator || player->mo->health <= 0 || player->followmobj->type != player->followitem)) { P_RemoveMobj(player->followmobj); diff --git a/src/r_data.c b/src/r_data.c index 5c1d53bd9..5a5783074 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -460,7 +460,7 @@ static UINT8 *R_GenerateTexture(size_t texnum) int x, x1, x2, i, width, height; size_t blocksize; column_t *patchcol; - UINT32 *colofs; + UINT8 *colofs; UINT16 wadnum; lumpnum_t lumpnum; @@ -494,10 +494,10 @@ static UINT8 *R_GenerateTexture(size_t texnum) // Check the patch for holes. if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height)) holey = true; - colofs = (UINT32 *)realpatch->columnofs; + colofs = (UINT8 *)realpatch->columnofs; for (x = 0; x < texture->width && !holey; x++) { - column_t *col = (column_t *)((UINT8 *)realpatch + LONG(colofs[x])); + column_t *col = (column_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2])); INT32 topdelta, prevdelta = -1, y = 0; while (col->topdelta != 0xff) { @@ -526,19 +526,19 @@ static UINT8 *R_GenerateTexture(size_t texnum) texturememory += blocksize; // use the patch's column lookup - colofs = (UINT32 *)(void *)(block + 8); - texturecolumnofs[texnum] = colofs; + colofs = (block + 8); + texturecolumnofs[texnum] = (UINT32 *)colofs; blocktex = block; if (patch->flip & 1) // flip the patch horizontally { - UINT32 *realcolofs = (UINT32 *)realpatch->columnofs; + UINT8 *realcolofs = (UINT8 *)realpatch->columnofs; for (x = 0; x < texture->width; x++) - colofs[x] = realcolofs[texture->width-1-x]; // swap with the offset of the other side of the texture + *(UINT32 *)&colofs[x<<2] = realcolofs[( texture->width-1-x )<<2]; // swap with the offset of the other side of the texture } // we can't as easily flip the patch vertically sadly though, // we have wait until the texture itself is drawn to do that for (x = 0; x < texture->width; x++) - colofs[x] = LONG(LONG(colofs[x]) + 3); + *(UINT32 *)&colofs[x<<2] = LONG(LONG(*(UINT32 *)&colofs[x<<2]) + 3); goto done; } @@ -558,8 +558,8 @@ static UINT8 *R_GenerateTexture(size_t texnum) memset(block, TRANSPARENTPIXEL, blocksize+1); // Transparency hack // columns lookup table - colofs = (UINT32 *)(void *)block; - texturecolumnofs[texnum] = colofs; + colofs = block; + texturecolumnofs[texnum] = (UINT32 *)colofs; // texture data after the lookup table blocktex = block + (texture->width*4); @@ -619,8 +619,8 @@ static UINT8 *R_GenerateTexture(size_t texnum) patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1])); // generate column ofset lookup - colofs[x] = LONG((x * texture->height) + (texture->width*4)); - ColumnDrawerPointer(patchcol, block + LONG(colofs[x]), patch, texture->height, height); + *(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4)); + ColumnDrawerPointer(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch, texture->height, height); } if (dealloc) diff --git a/src/r_things.c b/src/r_things.c index 00eaae1c2..fb30fb6db 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -400,10 +400,6 @@ void R_AddSpriteDefs(UINT16 wadnum) start = W_CheckNumForNamePwad("S_START", wadnum, 0); if (start == INT16_MAX) start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib. - if (start == INT16_MAX) - start = 0; //let say S_START is lump 0 - else - start++; // just after S_START end = W_CheckNumForNamePwad("S_END",wadnum,start); if (end == INT16_MAX) @@ -417,9 +413,16 @@ void R_AddSpriteDefs(UINT16 wadnum) return; } - // ignore skin wads (we don't want skin sprites interfering with vanilla sprites) - if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX) - return; + if (start == INT16_MAX) + { + // ignore skin wads (we don't want skin sprites interfering with vanilla sprites) + if (W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX) + return; + + start = 0; //let say S_START is lump 0 + } + else + start++; // just after S_START if (end == INT16_MAX) { diff --git a/src/w_wad.c b/src/w_wad.c index 51c77fd87..18781070c 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1565,22 +1565,22 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) grPatch = HWR_GetCachedGLPatchPwad(wad, lump); - if (grPatch->mipmap.grInfo.data) + if (grPatch->mipmap->grInfo.data) { if (tag == PU_CACHE) tag = PU_HWRCACHE; - Z_ChangeTag(grPatch->mipmap.grInfo.data, tag); + Z_ChangeTag(grPatch->mipmap->grInfo.data, tag); } else { patch_t *ptr = NULL; // Only load the patch if we haven't initialised the grPatch yet - if (grPatch->mipmap.width == 0) + if (grPatch->mipmap->width == 0) ptr = W_CacheLumpNumPwad(grPatch->wadnum, grPatch->lumpnum, PU_STATIC); // Run HWR_MakePatch in all cases, to recalculate some things - HWR_MakePatch(ptr, grPatch, &grPatch->mipmap, false); + HWR_MakePatch(ptr, grPatch, grPatch->mipmap, false); Z_Free(ptr); } diff --git a/src/y_inter.c b/src/y_inter.c index 209ab5014..21e4bc56e 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -2131,7 +2131,7 @@ static void Y_AwardSpecialStageBonus(void) data.spec.score = players[consoleplayer].score; memset(data.spec.bonuses, 0, sizeof(data.spec.bonuses)); - memset(data.spec.bonuspatches, 0, sizeof(data.coop.bonuspatches)); + memset(data.spec.bonuspatches, 0, sizeof(data.spec.bonuspatches)); for (i = 0; i < MAXPLAYERS; i++) { diff --git a/src/z_zone.c b/src/z_zone.c index 001c69bb3..d5146f7a3 100644 --- a/src/z_zone.c +++ b/src/z_zone.c @@ -247,7 +247,11 @@ void Z_Free(void *ptr) static void *xm(size_t size) { const size_t padedsize = size+sizeof (size_t); - void *p = malloc(padedsize); + void *p; + + if (padedsize < size)/* overflow check */ + I_Error("You are allocating memory too large!"); + p = malloc(padedsize); if (p == NULL) { @@ -295,6 +299,9 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) CONS_Debug(DBG_MEMORY, "Z_Malloc %s:%d\n", file, line); #endif + if (blocksize < size)/* overflow check */ + I_Error("You are allocating memory too large!"); + block = xm(sizeof *block); #ifdef HAVE_VALGRIND padsize += (1<