Merge branch 'lachfixes' into 'master'

Several bug fixes!

Closes #210, #192, and #189

See merge request STJr/SRB2Internal!345
This commit is contained in:
toaster 2019-09-27 08:52:23 -04:00
commit 4d058d1d25
5 changed files with 10 additions and 6 deletions

View file

@ -1596,7 +1596,7 @@ state_t states[NUMSTATES] =
{SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3 {SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3
{SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE {SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE
{SPR_FLAM, FF_FULLBRIGHT, 0, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST}, // S_CYBRAKDEMONFLAMEREST {SPR_FLAM, FF_FULLBRIGHT, 1, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST}, // S_CYBRAKDEMONFLAMEREST
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1 {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2 {SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2

View file

@ -13104,11 +13104,14 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
if (dustdevil->height - pos > thresh) if (dustdevil->height - pos > thresh)
{ {
fixed_t dist = FixedHypot(thing->x - dustdevil->x, thing->y - dustdevil->y); fixed_t dist = FixedHypot(thing->x - dustdevil->x, thing->y - dustdevil->y);
fixed_t dragamount = 6 * FRACUNIT; fixed_t dragamount = player->speed;
fixed_t x, y; fixed_t x, y;
if (player->powers[pw_nocontrol] == 0) if (player->powers[pw_nocontrol] == 0)
{
P_ResetPlayer(player);
A_PlayActiveSound(dustdevil); A_PlayActiveSound(dustdevil);
}
player->powers[pw_nocontrol] = 2; player->powers[pw_nocontrol] = 2;
player->drawangle += ANG20; player->drawangle += ANG20;
P_SetPlayerMobjState(thing, S_PLAY_PAIN); P_SetPlayerMobjState(thing, S_PLAY_PAIN);

View file

@ -3408,7 +3408,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false; return false;
// Spectator handling // Spectator handling
if (netgame) if (multiplayer)
{ {
if (damagetype != DMG_SPECTATOR && target->player && target->player->spectator) if (damagetype != DMG_SPECTATOR && target->player && target->player->spectator)
return false; return false;

View file

@ -7311,7 +7311,8 @@ void P_MobjThinker(mobj_t *mobj)
case MT_FLAMEAURA_ORB: case MT_FLAMEAURA_ORB:
if (!(mobj->flags2 & MF2_SHIELD)) if (!(mobj->flags2 & MF2_SHIELD))
return; return;
mobj->angle = mobj->target->angle; // implicitly okay because of P_AddShield if ((statenum_t)(mobj->state-states) < mobj->info->painstate)
mobj->angle = mobj->target->angle; // implicitly okay because of P_AddShield
if (mobj->tracer if (mobj->tracer
/* && mobj->target -- the following is implicit by P_AddShield /* && mobj->target -- the following is implicit by P_AddShield
&& mobj->target->player && mobj->target->player

View file

@ -8662,7 +8662,7 @@ static void P_DoRopeHang(player_t *player)
if (player->cmd.buttons & BT_USE && !(player->pflags & PF_STASIS)) // Drop off of the rope if (player->cmd.buttons & BT_USE && !(player->pflags & PF_STASIS)) // Drop off of the rope
{ {
player->pflags |= P_GetJumpFlags(player); player->pflags |= (P_GetJumpFlags(player)|PF_USEDOWN);
P_SetPlayerMobjState(player->mo, S_PLAY_JUMP); P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
P_SetTarget(&player->mo->tracer, NULL); P_SetTarget(&player->mo->tracer, NULL);
@ -9620,7 +9620,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (!(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->powers[pw_carry] == CR_NIGHTSMODE)) // This block here is like 90% Lach's work, thanks bud if (!(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->powers[pw_carry] == CR_NIGHTSMODE)) // This block here is like 90% Lach's work, thanks bud
{ {
if ((thiscam == &camera && cv_cam_adjust.value) || (thiscam == &camera2 && cv_cam2_adjust.value)) if (!resetcalled && ((thiscam == &camera && cv_cam_adjust.value) || (thiscam == &camera2 && cv_cam2_adjust.value)))
{ {
if (!(mo->eflags & MFE_JUSTHITFLOOR) && (P_IsObjectOnGround(mo)) // Check that player is grounded if (!(mo->eflags & MFE_JUSTHITFLOOR) && (P_IsObjectOnGround(mo)) // Check that player is grounded
&& thiscam->ceilingz - thiscam->floorz >= P_GetPlayerHeight(player)) // Check that camera's sector is large enough for the player to fit into, at least && thiscam->ceilingz - thiscam->floorz >= P_GetPlayerHeight(player)) // Check that camera's sector is large enough for the player to fit into, at least